Console RPG Cliches 145 to 168: Difference between revisions

trope->just for fun
(Import from TV Tropes TVT:Main.ConsoleRPGCliches145To168 2012-07-01, editor history TVTH:Main.ConsoleRPGCliches145To168, CC-BY-SA 3.0 Unported license)
 
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{{tropeJust for Fun}}
Back to [[Console RPG Cliches 121 to 144]]
 
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#'''Materials Science 201:''' ''Everyone you meet will talk enthusiastically about how some [[Unobtanium|fantastically rare metal]] ([[What Do You Mean Its Not Awesome|iron]], say) would make the best possible armor and weapons. Oh, if only you could get your hands on some! However, once you actually obtain iron -- at great personal risk, of course -- everyone will dismiss it as yesterday's news and instead start talking about some even more fantastically rare metal, such as gold. Repeat until you get to the metal after "mythril"'' (see The Ultimate Rule).
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#'''[[Heroic BSOD|Seventh Inning Stretch]] ([[Arc the Lad (Video Game)|Elc]] Rule):''' ''At some point in the game the main hero will receive a deadly story-driven injury and will be [[Put On a Bus|put in a hospital]] instead of having a mage heal him. This will leave him out of commission for at least the length of two sidequests; the female lead will also be temporarily out of commission as she steadfastly refuses to leave the hero's side. Ultimately a simple [[Epiphany Therapy|vision quest]] is all that will be required to bring the hero back to normal.''
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#'''[[Final Fantasy IX|Vivi's]] [[Last Disc Magic|Spellbook Principle:]]''' ''Over the course of the game, you will spend countless hours learning between twenty and one hundred skills and/or spells, [[Boring but Practical|approximately three of which will still be useful by the end of the game]].''
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#'''[[Faux Action Girl|Gender Equality, Part 1]] ([[Grandia (Video Game)|Feena]] Rule):''' ''Your average female RPG character carries a variety of deadly weapons and can effortlessly hack or magic her way through armies of monsters, killer cyborgs, and mutated boss creatures without breaking a sweat. She may be an accomplished [[Ninja]], a superpowered secret agent, or the [[Action Girl|world's greatest adventurer]]. However, if one of the game's villains manages to sneak up and grab her by the [[Standard Female Grab Area|Standard Female Character Grab Area]] (her upper arm) she will be rendered [[Distressed Damsel|utterly helpless]] until rescued by the hero.''
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#'''[[Distress Ball|Gender Equality, Part 2]] ([[Final Fantasy VII|Tifa]] Rule):''' ''If any female character, in a burst of anger or enthusiasm, [[You Go Girl|decides to go off and accomplish something on her own without the hero]], she will [[Faux Action Girl|fail miserably]] and again [[Distressed Damsel|have to be rescued]]''.
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#'''Materials Science 201:''' ''Everyone you meet will talk enthusiastically about how some [[Unobtanium|fantastically rare metal]] ([[What Do You Mean ItsIt's Not Awesome?|iron]], say) would make the best possible armor and weapons. Oh, if only you could get your hands on some! However, once you actually obtain iron -- at great personal risk, of course -- everyone will dismiss it as yesterday's news and instead start talking about some even more fantastically rare metal, such as gold. Repeat until you get to the metal after "mythril"'' (see The Ultimate Rule).
#'''[[Heroic BSOD|Seventh Inning Stretch]] ([[Arc the Lad (Video Game)|Elc]] Rule):''' ''At some point in the game the main hero will receive a deadly story-driven injury and will be [[Put Onon a Bus|put in a hospital]] instead of having a mage heal him. This will leave him out of commission for at least the length of two sidequests; the female lead will also be temporarily out of commission as she steadfastly refuses to leave the hero's side. Ultimately a simple [[Epiphany Therapy|vision quest]] is all that will be required to bring the hero back to normal.''
#'''[[Final Fantasy IX|Vivi's]] [[Last -Disc Magic|Spellbook Principle:]]''' ''Over the course of the game, you will spend countless hours learning between twenty and one hundred skills and/or spells, [[Boring but Practical|approximately three of which will still be useful by the end of the game]].''
#'''[[Faux Action Girl|Gender Equality, Part 1]] ([[Grandia (Videovideo Gamegame)|Feena]] Rule):''' ''Your average female RPG character carries a variety of deadly weapons and can effortlessly hack or magic her way through armies of monsters, killer cyborgs, and mutated boss creatures without breaking a sweat. She may be an accomplished [[Ninja]], a superpowered secret agent, or the [[Action Girl|world's greatest adventurer]]. However, if one of the game's villains manages to sneak up and grab her by the [[Standard Female Grab Area|Standard Female Character Grab Area]] (her upper arm) she will be rendered [[Distressed Damsel in Distress|utterly helpless]] until rescued by the hero.''
#'''[[Distress Ball|Gender Equality, Part 2]] ([[Final Fantasy VII|Tifa]] Rule):''' ''If any female character, in a burst of anger or enthusiasm, [[You Go, Girl!|decides to go off and accomplish something on her own without the hero]], she will [[Faux Action Girl|fail miserably]] and again [[Distressed Damsel in Distress|have to be rescued]]''.
#'''Gender Equality, Part 3 ([[Lunar|Luna]] Rule):''' ''All of the effort you put into [[Level Grinding|maxing out the female lead's statistics and special abilities]] will turn out to be for naught when she spends the final confrontation with the villain [[Plotline Death|dead]], ensorcelled, or held hostage. ''
#'''Gender Equality Addendum ([[Drakan|Rynn]] Rule):''' ''In the unlikely event that the main character of the game is female, she will not be involved in any romantic subplot whatsoever beyond getting hit on by shopkeepers.'' (See also [[No Guy Wants an Amazon]])
#'''[[Guest Star Party Member|Stealing The Spotlight]] ([[Final Fantasy VIII|Edea]] Rule):''' ''The characters who join your party only briefly tend to be much cooler than your regular party members.''
#'''[[Gameplay and Story Segregation|"Mommy, why didn't they just use a Phoenix Down on]] [[Killed Off for Real|Aeris]]?"''' ''Don't expect battle mechanics to carry over into the "real world."''
#'''[[Minigame Zone|Gold Saucer Rule:]]''' ''The [[Infinity Plus One+1 Sword|strongest weapons/items/spells in the entire game]] can only be found by doing things like [[Final Fantasy X|racing birds]].''
#'''[[Did You Just Punch Out Cthulhu?|Evil May Live Forever, But It Doesn't Age Well:]]''' ''Even though it took the greatest armies in the world and all of the world's greatest magicians to [[Sealed Evil in Aa Can|seal away]] an ancient evil in an apocalyptic war, once said ancient evil breaks free [[BeginnersBeginner's Luck|three fairly inexperienced warriors can destroy it]]. ''
#'''[[Final Fantasy VII|Sephiroth]] [[Draco in Leather Pants|Memorial Escape Clause:]]''' ''Any misdeed up to and including multiple genocide is [["Get Out of Jail Free" Card|forgivable]] if you're [[Rule of Cool|cool enough]].''
#'''[[And Man Grew Proud|Doomed Utopia Theorem]] (Law of [[Chrono Trigger (Video Game)|Zeal]]):''' ''All seemingly ideal, Utopian societies are powered by some dark force and are therefore doomed to swift, flashy destruction.''
#'''[[You Are Not Alone|Party Guidance Rule:]]''' ''Somewhere in the last third of the story, the hero will [[What Were You Thinking?|make a stupid decision]] and the rest of the party must remind him of all that they have learned from being with him in order to return the hero to normal.''
#'''[[Dark Is Not Evil|Bad Is Good, Baby!]]''' ''The heroes can always count on the support of [[Friendly Neighborhood Vampire|good-hearted vampires]], [[Our Dragons Are Different|dragons]], [[Gentleman Thief|thieves]], [[Noble Demon|demons]], and [[Chainsaw Good|chainsaw murderers]] in their quest to save the world from evil. And on the other hand...''
#'''[[Light Is Not Good|Good Is Bad, Baby!]]''' ''Watch out for [[Sinister Minister|generous priests]], [[SociopathicGeneral SoldierRipper|loyal military officers]], and basically [[Treacherous Advisor|anyone in a position of authority who agrees to help you out]], especially if they save your life and prove their sincerity innumerable times -- they're usually [[Hidden Agenda Villain|plotting your demise in secret]] (at least when they can fit it into their busy schedule of [[The Quisling|betraying their country]], sponsoring international terrorism, and [[Poke the Poodle|stealing candy from small children]]) and will stab you in the back at the most inconvenient moment, unless they fall under...''
#'''[[Final Fantasy VI|General Leo's]] [[Worthy Opponent|Exception:]]''' ''Honorable and sympathetic people who work for the Other Side are always the genuine article. Of course they'll be busily stabbing you in the front, so either way you lose. Eventually though, they'll fall prey to...''
#'''[[Redemption Demotion|The Ineffectual Ex-Villain Theorem]] ([[Grandia (Videovideo Gamegame)|Col. Mullen]] Rule):''' ''No matter how tough and bad-ass one of the Other Side's henchmen is, if he bails to the side of Good he'll turn out to be [[Redemption Equals Death|not quite tough]] and [[Badass|bad-ass]] enough. The [[You Have Failed Me...|main villain will defeat him easily.]] But don't weep -- usually he'll manage to [[Villain Exit Stage Left|escape just in time,]] leaving you to deal with the fate that was meant for him.''
#'''[[Take Your Time|All The Time In The World]] ([[Final Fantasy VIII|Rinoa]] Rule):''' ''Unless there's a [[Timed Mission|running countdown clock]] right there on the screen, you have as long as you want to complete any task -- such as, say, rescuing a friend who's hanging by one hand from a slippery cliff edge thousands of feet in the air -- no matter how incredibly urgent it is. Dawdle or hurry as you will, you'll [[Always Close|always make it just in the nick of time.]]''
#'''[[High Heel Face Turn|Ladies First]] ([[Skies of Arcadia (Video Game)|Belleza]] Rule):''' ''When things really start [[It Got Worse|falling apart]], the villain's [[Femme Fatale|attractive female henchman]] will be the first to jump ship and switch to the side of Good. Sadly, she still won't survive until the end credits, because later she will [[Redemption Equals Death|sacrifice her life]] out of unrequited love for the villain.''
#'''[[This Is Something He's Got to Do Himself|Trial By Fire]] ([[Final Fantasy IV|Cecil]] Rule):''' ''Any [[The Atoner|dark and brooding main characters]] will ultimately be redeemed by a long, arduous, quasi-spiritual quest that seems difficult at the time, but in the great scheme of things [[Surprisingly Easy Mini Quest|just wasn't that big of a deal after all]].''
#'''[[Chekhov's Gun|Key Item Rule:]]''' ''Never discard, sell, or otherwise remove permanently from your possession any items you begin the game with or acquire within the first town. This is especially true for items that seem to have [[Joke Item|no practical use]], because of...'' (see [[Lost Forever]])
#'''[[You Will Know What to Do|The Law of Inverse Practicality (Key Item Corollary):]]''' ''Any item that you can acquire will have some sort of purpose. Those that seem to be useless and have no practical value at all, always tend to have great power later on. The earlier you get the item, the later in the game it will be used. The longer the span of time between acquisition and use, the more powerful the item is.''
#'''[[Nice Job Breaking It, Hero|Way To Go,]] [[Chrono Cross (Video Game)|Serge:]]''' ''It will eventually turn out that, for a minimum of the first sixty percent of the game, [[Unwitting Pawn|you were actually being manipulated by the forces of evil]] into [[Gambit Roulette|doing their sinister bidding for them]]. In extreme cases this may go as high as 90%. The clear implication is that [[Never Be a Hero|it would have been better to not get involved in the first place]].''
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{{reflist}}
[[Category:The Grand List of Console Role Playing Game ClichesClichés]]
[[Category:Console RPG Cliches 145 To 168{{PAGENAME}}]]
[[Category:Trope]]