Continue Your Mission, Dammit!: Difference between revisions

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{{examples}}
 
== Action Adventure Games ==
* ''[[Shadow of the Colossus]]'' features a minor example; if Wander is taking his time killing a Colossus, Dormin will chime in with a cryptic clue regarding the boss' weakness. If he takes longer, Dormin will chime in with a much, much less cryptic clue.
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== Fighting Games ==
* If you lose a fight in ''[[Rival Schools|Project Justice]]'', the continue screen has your partners trying to urge on your last defeated character. Their lines during the sequence have this tone to them:
{{quote|'''[[School Newspaper Newshound|Ran]]:''' Wake up! I didn't get the scoop yet!
'''[[The Stoic|Nagare]]:''' You're still breathing, so you can do it!
'''[[Delinquents|Edge]]:''' What the hell are you doing? If you aren't better the next time, I'M going to beat you up!
'''[[Eagle Land|Roy]]:''' Wake up! Aren't you mad that you lost?
'''[[Brainwashed and Crazy|Wild Daigo]]:''' The mission isn't over, so you don't have the right to lie down! }}
 
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* Played to an annoying extent in ''[[Home Front]]''. Connor will bitch you out if you take a few seconds longer to do a task, despite the fact you are pinned down by enemy fire, or some other danger.
* In ''[[Call of Juarez]]: Bound in Blood'', your brother constantly tells you to hurry up and do whatever your objective is, no matter the pace you're taking.
 
== MMORPGs ==
* ''[[City of Heroes]]'' had begun to implement something along these lines a couple of issues before it shut down in 2012 -- an increasing number of new story arcs included missions in which your contact or some other character would [[Mission Control|contact you to prompt or urge you]] further into the mission. Some of your contacts would also act like this if you spoke to them while you still had an incomplete mission assigned.
 
== Platform Games ==
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* ''[[Freelancer]]'' does this. "We need to fly faster!"
** Juni will tell you this ''even if you're actually ahead of her'' and thus waiting for her and the others to catch up, if you somehow manage to reach the waypoint in advance. Quite possible if you're using a mod that increases the Cruise Speed and you know the missions well.
* ''[[Star Trek: Bridge Commander]]'' has something like this. Your first officer will tell you what needs to be done next, even if you're already in the process of doing it or you haven't had the 2 seconds necessary to tell your helmsman to go to warp.
* ''[[Harvest Moon]] Animal Parade'' has Finn reminding you that you've got to go visit the Harvest Goddess whenever it's the next step in the plot.
* In ''[[The Sims Medieval]]'' other Sims during quests will often tell the active Sim to do something right away, but there are no penalties if the active Sim doesn't. There are only penalties if they ignore their Quest goal for several in-game days.
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== Wide Open Sandbox ==
* In ''[[Red Dead Redemption]]'', each quest-giving NPC has a few lines of dialog telling you to quit hanging around and go do the mission. This is triggered whenever you get near them, and thus is always triggered as soon as you exit the cutscene that introduces the mission. This means that you're being constantly derided for not doing a mission before you've even had a chance to take one step away.
* ''[[Grand Theft Auto: San Andreas]]''. Certain events -trigger- allies into harassing you into continuing the mission. Such as if you ...accidentally kill your Las Venturas casino employee girlfriend. Yeah, accidentally. That's the ticket.
* ''[[Grand Theft Auto IV]]'' rather infamously expanded this idea into a whole social networking system seemingly designed by developers who were either living in mortal fear of the player getting bored, or trying to irritate the player any time they weren't on a mission. What made it worse is that when you refused to go with them, they would be pissed off and decrease your friendship meter with them. This can be avoided however by accepting the mission, then calling them to cancel it.
** To make it more annoying, they were actually calling you to make you ''stop'' playing the main game, and to go hang out with them.
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[[Category:Acceptable Breaks From Reality]]
[[Category:Gameplay and Story Segregation]]
[[Category:Continue Your Mission, Dammit!]]
[[Category:Show, Don't Tell]]
[[Category:{{PAGENAME}}]]