Continue Your Mission, Dammit!: Difference between revisions

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== Fighting Games ==
* If you lose a fight in ''[[Rival Schools|Project Justice]]'', the continue screen has your partners trying to urge on your last defeated character. Their lines during the sequence have this tone to them:
{{quote| '''[[School Newspaper Newshound|Ran]]:''' Wake up! I didn't get the scoop yet!<br />
'''[[The Stoic|Nagare]]:''' You're still breathing, so you can do it!<br />
'''[[Delinquents|Edge]]:''' What the hell are you doing? If you aren't better the next time, I'M going to beat you up!<br />
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* The various [[Rogue Squadron]] games have the people the player is told to protect/guide/blow things up for constantly radio in if you start dicking around. This has a perfectly sensible in-game reason - you're part of the military and these people ''will die'' if you don't follow your oaths and orders - but to players, it can be aggravating.
** Especially since it plays when you are busy dogfighting TIE fighters.
{{quote| "ROGUE SQUADRON, WHERE'S OUR COVER?!"}}
* ''[[Crackdown]]'' has the voice of [[Mission Control]] constantly urging you to go kill bad guys and [[Stop Helping Me!|repeating the same gameplay hints endlessly]].
* This happens a lot during the driving missions in ''[[James Bond]]: Everything or Nothing'', although it actually ''improves'' the Pontchartrain Bridge motorcycle chase sequence. John Cleese's increasingly frantic voice acting ("Only four miles left! HURRY, 007!") considerably ups the tension. (Also consider that he's counting distance, not time.)