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Continue Your Mission, Dammit!: Difference between revisions

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* As shown by the page quote, Navi from ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[Stop Helping Me!|helpful]]" hints as to where to go next, so it's slightly more justified. ''[[Majoras Mask]]'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into [[Nightmare Fuel]] territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[Apocalypse Wow|a cutscene of the world ending, if you take too long.]]
** However, ''often,'' there are [[Sidequest|Sidequests]] of decent length between main dungeons - especially in Majora's Mask, which ''literally'' has more sidequesting than quest-questing. Being constantly interrupted with the same instruction over and over while you're trying to do these things can get ''insanely'' annoying.
* This happens in ''[[Beyond Good & Evil (video game)|Beyond Good and Evil]]'' (no, not [[Friedrich Nietzsche|that one]]) towards the end in the frankly awesome {{spoiler|[[Space Battle]] on the surface of the moon}}. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the [[Crowning Moment of Awesome]]? No. They'll even {{spoiler|wrest the controls from your grasp and drop you near the landing strip}} every so often.
* In the first level of ''[[Psychonauts]]'', the [[Drill Sergeant Nasty|coach's]] taunts throughout the obstacle course regarding how slow you are. It doesn't matter how fast or slow you complete the level, as either way you'll keep hearing him telling you you're slow ''and'' be the first to finish.
** He's a [[Drill Sergeant Nasty]], they're all like that you worthless maggot. Now drop and give me fifty.
 
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** Later in the game, just before Samus fights {{spoiler|Ghor}}, reports are transmitted from her ship at a regular basis showing increasingly bad damage. The ship, however, is never completely destroyed and it is always ready to fly again at the same point in time.
* In ''[[System Shock 2]]'' [[Mission Control]] tells you to speed up at various points with lines such as "You must move faster. Your mind cannot conceive of the stakes we are dealing with" regardless of your actual speed (being triggered by preforming mission critical actions or passing fixed points). Given that {{spoiler|said [[Mission Control]] is SHODAN}}, it's kind of justified for her to be rude like that.
* In ''[[Halo 3: ODST]]'', in the mission where you have to blow up the bridge in the beginning instead of fighting the wraiths shooting at you, if you do not set the charges, you are reminded to do so, but if you still don't (and choose to fight the wraiths), your partner will set the charges...when first placed, you are under the impression that you must set the charges quickly or the bridge will be overrun and any attempt to fight the wraiths will be fatal.
* Happens the whole damn time in ''[[Resistance]] 2''.
* Played by the book in ''[[Borderlands]]''. After you kill {{spoiler|Baron Flynt}}, all hell breaks loose {{spoiler|as the Lance attempts to seize control of Pandora}}. The {{spoiler|ECHO network}} goes down, {{spoiler|Crimson Lance troops are ''everywhere''}}, and pretty much from now until the end of the storyline, {{spoiler|the guardian angel}} gets on your case to get your butt to {{spoiler|The Vault}} by last Tuesday.
* In ''[[Deus Ex]]'' when you are sinking the freighter, you can stay for days in that sinking ship and nothing will happen. Of course the game will make you hurry, by having fake explosions that will only knock you around at best (which can be fatal if you are near an edge), and by throwing around random pieces of scrap that will not harm you at all.
* Played to an annoying extent in ''[[Home Front]]''. Connor will bitch you out if you take a few seconds longer to do a task, despite the fact you are pinned down by enemy fire, or some other danger.
* In ''[[Call of Juarez]]: Bound in Blood'', your brother constantly tells you to hurry up and do whatever your objective is, no matter the pace you're taking.
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** Initially, they're comments like "Commander, you haven't built a transport yet. Is there a problem?" but later on it moves to outright aggravating territory with stuff like "Maybe you should check your objectives, commander."
** Not only is it often ridiculous (basically to the tune of "Hey, Commander, it's been 5 minutes and you haven't destroyed the enemy's huge base yet, is there a problem?") but sometimes downright aggravating given that it's combined with Trial and Error gameplay, with objectives changing and new threats appearing as soon as you clear your current tasks. Good thing you hurried and took out that weak enemy, oh, guess what? There's now an army led by experimentals headed for your base. Don't have enough defenses? Too bad, you should have built some up!...
* ''[[Command and& Conquer]]: Tiberium Wars'': Some mission objectives are repeated over and over again even if there is no particular time pressure, and the objectives are presented well enough as is.
 
== Role-Playing Games ==
* In ''[[Avalon Code]]'', if you pause the game and leave it sit, the active spirit will start pestering you. Some are polite about it ("Are you thinking about something?"), others not so much ("Hurry up!").
* Player characters in ''[[Sacred]]'' 2 will start complaining if you leave them standing around too long, usually breaking the fourth wall in the process. The game also tends to give you lengthy books of lore, and doesn't pause while you read them, leading to your Seraphim thinking aloud that it's a good thing she's immortal and has time to waste.
* In [[Rogue Galaxy]], when you're taking too much time exploring or just [[Level Grinding|trying to get stronger]] so the effin' [[That One Boss|Next Boss]] won't [[One-Hit Kill|kill you instantly]], while in the middle of a mission, you'll have your allies ''constantly'' shouting stuff like ''"we gotta hurry!"'' ''"Let's get this done already!!"'' to the point it makes you want to slack off MORE just to piss them. Sadly, they don't get mad, they just [[The Scrappy|bug you even more about it]]. And each character has ''[[Broken Record|pretty much just two diferent phrases]]''!!
** On the plus side, the phrases DO change a little, depending on the mission you're currently in, and at some point in the game you can swith between allies so when you get tired of one guy's complaining you can simply summon another one to hear different complaints.
* In ''[[Kingdom Hearts]] 2'', during the Hydra boss battle, Phil helpfully reminds you to GET UP ON THE HYDRAS BACK. He will repeat it with no breaks in between.
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