Continue Your Mission, Dammit!: Difference between revisions

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** [[STALKER|"Get out of here Stalker!"]]
** In the un-modded game he even says it when you're leaving.
* ''[[BioshockBioShock (series)]]'' both deconstructs this trope and plays it straight to a minor extent. If the player stands still for a short time, the hint dialog will pop up in the HUD, assuming the player is stuck. In addition, when Ryan attempts to ambush the player, three splicers come out and machine-gun the safety glass between you and them - while you're waiting for the hatch leading to the next area to open. If you wait around once the hatch opens, though, the splicers will continue machine-gunning the glass until your console's warranty expires, never breaking through. {{spoiler|The deconstruction comes into play when it's revealed that the player character has been mentally conditioned to automatically perform any action prefixed with "would you kindly?" in reference to players typically never questioning their objectives. A bit of an [[Indecisive Deconstruction]], however, since it's not like there's any other way to finish the game.}}
** Actually it is used once by Atlas. If Jack takes too long before making the Lazarus Vector, which will bring back the plants that give Rapture its oxygen that Ryan just killed off, he will say, "Would you kindly get this thing crafted already. Air's only getting thinner down here."
* Averted in ''[[Metroid Prime]]'' 3. You have about 7 minutes to restart the 3 power generators for the anti-aircraft guns before the comet slams into the military base you are trying to defend. The other bounty hunters and computer constantly remind you of this but there's no onscreen timer. Heck, you can see the comet in the upper atmosphere, seeming somewhat stationary. The thing is, it isn't-the comet really is moving and if you start wasting time it will arrive and collide, killing everyone and everything on the base.
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* In ''[[Kingdom Hearts]] 2'', during the Hydra boss battle, Phil helpfully reminds you to GET UP ON THE HYDRAS BACK. He will repeat it with no breaks in between.
* In ''[[Mass Effect 2]]'', Grunt will constantly remind you to "hit the keystone" in order to continue his [[Rite of Passage]].
** Under similar circumstances to the [[BioshockBioShock (series)]] example above, the tutorial level contains scenes of people getting machine-gunned by [[Humongous Mecha|YMIR mechs]] on the other side of windows from Shepard, but as soon as all targets are down they just stand there and stare.
* In ''[[Mother 3]]'', Fassad encourages Salsa to complete his task within a time limit, promising a reward. Thing is, Fassad is a complete [[Jerkass]] and, regardless of whether you complete the task within his time limit or not, he'll just lie about what the time limit was and zap [[Woobie|poor Salsa]].
* In ''[[Fallout]] One'', there is a very real time-limit. In ''[[Fallout]] Two'', there is no real time-limit, but you constantly get psychic messages from your village shaman telling you that you need to find the G.E.C.K. quickly and hurry back to the village, because there is not much time left. Supposedly they got rid of the time-limit in the sequel because fans had complained about it in the original, even though it wasn't particularly onerous and did add real drama.