Contra (video game series)/YMMV: Difference between revisions

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* [[It's Easy, So It Sucks]]: The opinion of many on ''Neo Contra''.
* [[It's Short, So It Sucks]]: Many peoples' opinions on the original arcade games, ''Neo'', and ''Rebirth''.
** The arcade versions of the first two games were intentionally made to be short, as most arcade games are meant to play in short sessions. A perfect playthrough of either game can be done in less than ten minutes, which is an ideal time period if you're a kid in the Eighties80's waiting for his mother to finish her grocery shopping.
* [[Porting Disaster]]: ''Contra: The Alien Wars'' for the Game Boy and ''Contra Advance'' for the GBA.
* [[Scrappy Mechanic]]: The use of both dual screens in ''Contra 4''. In a game series where the player character [[One-Hit-Point Wonder|can't take much punishment]], the lack of visible space between them (to see incoming enemy bullets) can hinder things a fair bit.
* [[So Cool Its Awesome]]: In spite of being insanely difficult (or because of it).
* [[Uncanny Valley]]: One of the final bosses of ''Contra: Hard Corps'' is an alien whose first form has a face resembling a human woman that distorts hideously when hit.
* [[Woolseyism]]: The localizations of the first two NES games and ''Operation C'' changed the setting from the 27th century to the then-present (as well as the names of many of the characters). This became problematic when ''Contra III'' featured an obviously futuristic setting, so they had to change the main characters' name and claim that they were the descendants of the previous heroes.