Contra (video game series): Difference between revisions

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*** Contra Hard Corps has "Big Magnum", a brainish alien being used to power a giant [[Earthshattering Kaboom|planet destroying]] laser.
* [[Brick Joke]]: Area 2 of ''Contra ReBirth'' begins with the Contra(s) blowing the head off a [[Humongous Mecha]], sending it flying and the mecha retreating. After the [[Recurring Boss]] is defeated at the end of the stage, its head falls from the sky and bonks it, resulting in its disintegration.
* [[Bullet Hell]]: The ninja miniboss in Area 3 of ''Contra ReBirth'' has a bullet hell style attack as part of its attack pattern of throwing laser shuriken. On Easy, the bullet hell pattern is pretty straightforward, but as the difficulty level goes up, it becomes more complex and you get less space to dodge the shurikenshrunken.
* [[The Cameo]]: Sparkster of the ''[[Rocket Knight Adventures]]'' appears, as a shadowy figure, in the Secret Ending of ''Contra : Shattered Soldier''.
* [[Camera Screw]]: There is an invisible area "between" the DS's screens in Contra 4. Bullets can pass through it, which '''will''' result in numerous, and [[Fake Difficulty|cheap]], deaths from a bullet you couldn't even see a moment before.
* [[Camp]]: ''Contra: Rebirth'' seems to be a deliberate example of this, although the trend seems to have started with ''Neo Contra'', which is likewise whacky as hell.
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* [[Elevator Action Sequence]]
* [[Embedded Precursor]]: ''Contra 4'' features the NES versions of ''Contra'' and ''Super C'' as unlockable extras after completing a series of optional challenges.
* [[The End of the World as We Know It]]: ''{{spoiler|Winning}}'' in the Amstrad CPC version.
* [[Epic Fail]]: In ''Hard Corps'', the second stage features an airship in the distance launching a bunch of airborne mooks at you for a little bit. How is it defeated? Simple--it abruptly crashes into a sky rise building!
* [[Everything's Better with Llamas]]: Stage 3 of ''Contra: Rebirth'' has lots of robotic llamas.
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** Played straight with the European versions. ''Super C'' became ''Probotector II'' and ''Contra III'' became ''Super Probotector''. However, the Game Boy and Mega Drive installments are both simply titled ''[[Recycled Title|Probotector]]''.
** In Japan, ''Contra 4'' is known as ''Contra: '''D'''ual '''S'''pirits''.
* [[The Cameo]]: Sparkster of the ''[[Rocket Knight Adventures]]'' appears, as a shadowy figure, in the Secret Ending of ''Contra : Shattered Soldier''.
* [[The End of the World as We Know It]]: ''{{spoiler|Winning}}'' in the Amstrad CPC version.
* [[Timed Mission]]: In the arcade version of the original ''Contra'', the first "3D maze" stage needs to be completed in seventy seconds and the second one in 110 seconds. Since the maze stages don't feature infinitely respawning enemies, the timer is a contrivance to keep the game from sitting in the same place (much like how the bosses in ''Gradius'' will eventually self-destruct just in case a player could find a safe spot and walk away from the arcade machine). As such, NES version discards the timer, yet the Commodore 64 version is punitive, giving only forty and fifty-five seconds respectively.
* [[Traintop Battle]]: ''Contra: Hard Corps'' has a stage taking place on a military train, featuring two mid-boss battles and culminating in a fight with Powered Ninja Yokozuna, all on its roof.