Convenient Weakness Placement: Difference between revisions

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(Import from TV Tropes TVT:Main.ConvenientWeaknessPlacement 2012-07-01, editor history TVTH:Main.ConvenientWeaknessPlacement, CC-BY-SA 3.0 Unported license)
 
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Sometimes, a villain's weakness is conveniently placed near him for no logical reason. For instance, you've tried shooting him. You've tried blowing him up. You've tried hitting him with a frying pan. You've tried everything short of throwing him into a boiling lake of lava, and he still won't die. But wait...an unlikely and specific series of events just happens to have landed you in close proximity to exactly what you need--often lava. (Obviously, [[Kill It With Fire|lava is the panacea against an otherwise invincible villain]].)
 
This is made all the more peculiar by the fact that the villain's lair is often built directly above lava, the one thing that can destroy him. [[Supervillain Lair|Supervillain Lairs]] in general tend to be built conveniently near environmental hazards which may sometimes [[Load -Bearing Boss|become active when the villain is defeated]] and spare the hero the need to kill him. This also helps the hero come out of the fight without [[Thou Shalt Not Kill|killing]] anything. But, obviously, this trope doesn't just apply to lava.
 
In [[Video Games|video games]], it's very much an illustration of the [[Rule of Fun]] and one of the [[Acceptable Breaks From Reality]]. (No one wants a boss fight to become [[Unwinnable|unwinnable]] when you've run out of [[Depleted Phlebotinum Shells|ammo]].)
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Several [[Sub Trope|subtropes]] exist for video games. See [[Boss Arena Idiocy]], [[Puzzle Boss]], [[Ring Out Boss]], [[Bullfight Boss]].
 
{{examples|Examples:}}
 
== [[Anime]] & [[Manga]] ==