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Convenient Weakness Placement: Difference between revisions

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This is sort of a combination of [[Benevolent Architecture]] and [[Contrived Coincidence]].
 
Several [[Sub -Trope|subtropes]] exist for video games. See [[Boss Arena Idiocy]], [[Puzzle Boss]], [[Ring Out Boss]], [[Bullfight Boss]].
 
{{examples}}
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* More than a few ''Zelda'' bosses are only harmable by something in their lair.
** One [[Dangerously Genre Savvy]] boss in ''[[The Legend of Zelda Spirit Tracks (Video Game)|The Legend of Zelda Spirit Tracks]]'' actually destroys the feature you're using to harm him.
** An arguably-[[Justified Trope|justified]] time that it happens is with the Bomb Flowers in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'s'' Great Dodongo's Lair. Bomb Flowers apparently thrive in hot climates, and can be equated to a dangerously-explosive weed, processed versions of which are the Gorons' major export, and the 'normal' bombs you use through the majority of the game.
* Any [[Bullfight Boss]] in which you have to make the boss charge into some damaging, natural feature of the arena. (Like a charged Tesla Coil when the boss is only vulnerable to being electrocuted.)
* Melchiah from [[Legacy of Kain|Soul Reaver]]. The only way to damage him is with three one-shot devices in the room. And the last of the three just happens to be a meat-and-bone-grinding death mechanism in the exact center of the room.
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[[Category:Suspiciously Convenient Index]]
[[Category:Convenient Weakness Placement]]
[[Category:Trope]]
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