Copy Protection: Difference between revisions

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*** And then Sony removed the OtherOS function from the PS3 back in April 2010 citing fears of ''security'', though piracy concerns were cited as the reason for its removal. Generally, people weren't pleased and even brought on lawsuits. And to rub salt into the wound, the removal of OtherOS further motivated hackers to bust the PS3 wide open.<ref>[https://www.eurogamer.net/articles/digitalfoundry-ps3-security-in-tatters Hackers leave PS3 security in tatters]</ref>
* The Nintendo [[GameCube]] uses a proprietary 8&nbsp;cm DVD based on the miniDVD.
** Contrary to popular belief, discs for game consoles do not spin in reverse. But Gamecube and Wii discs do use a slight variant of the DVD sector-level encoding. Unfortunately for Nintendo, Wii pirates disregarded the physical aspects of the copy protection and instead decided to attack the console's firmware, which had quite a few holes. Not to mention that the Wii is backwards-compatible with the GameCube, and as such homebrew for the latter will work for the Wii to some extent, albeit not taking advantage of the Wii's enhanced features. In addition, third-party video game accessory manufacturer Datel somehow managed to press discs which boot on an unmodified GameCube or Wii by adding sectors that would at least nominally satisfy the challenge-response authentication the GameCube or Wii is looking for with authentic discs. Datel also used the title ID from ''NHL Hitz 20-02'' for their unlicensed software, which led to Nintendo banning it on subsequent hardware revisions, which consequently led to ''NHL Hitz 20-02'' being unplayable, though it's a small price to pay considering it's just a throwaway annual sports title.
* Sony has been fighting a long standing war against the Homebrew scene in the name of copy protection on the PSP. The Homebrew scene finds an exploit to allow unofficial software, Sony releases yet another patch (that they usually make mandatory in order to play the newest games) to fix it, and the cycle continues. One particular patch that was designed solely to fix an exploit that would require a user to load a specific game in order to "unlock" their PSP, succeeded in introducing an exploit that allowed users to unlock their [[PSP]]s without any game whatsoever.
** The 3.56 firmware update to the [[PlayStation 3]] marks the start of Sony's attempt to do the same thing (in addition to fixing the embarrassingly large security hole discovered not 2 months before the patch's release). How did it fare? Well, on the first release of the patch, it only succeeded in curbing (briefly) Call of Duty Modern Warfare hacks. It got cracked in under 24 hours, and that's NOT the worst news. [http://www.youtube.com/watch?v=G40zYK-DbgY It would not work on Slim PS3s that had an upgraded hard drive], something that you are legally allowed to do. The second release of the patch only fixed the hard drive issue.