Cosmic Keystone: Difference between revisions

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{{trope}}
[[File:TriforceALttP.jpg|link=The Legend of Zelda (Franchise)|right]]
[[caption-width-right:320:[-In a realm beyond sight<br />The sky shines gold, not blue<br />There, the Triforce's might<br />Makes mortal dreams come true.-] ]]
{{quote|"Who designed this campaign setting? Why would you include four points of such catastrophic weakness that tampering with any of them results in the destruction of the global ecosystem? It makes no sense! A kind and loving creator would never have done this, and a cruel one would simply have made the air out of acid. And it wouldn't have evolved on its own, as there's no advantage to living in a world poised on the brink of annihilation!"|'''Red Mage''', ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'', "[http://www.nuklearpower.com/2004/02/28/episode-390-a-deal-with-the-devil/ A Deal with the Devil]"}}
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== Anime & Manga ==
* In ''[[Digimon Adventure 02]]'', the Digital World has seven Destiny Stones which maintain the barriers between realities. Each universe seems to have equivalents, our world's being Kyoto shrines. If all of any one universe's set of seven are destroyed, all dimensions will collide, [[The End of the World Asas We Know It|destroying the multiverse]]. You'd think [[The Four Gods]] would have thought twice about leaving them all in plain sight and in the same city.
* In ''[[X 1999 (Mangamanga)|X 1999]]'', the world will essentially end if seven buildings in [[Tokyo Is the Centre of The Universe|Tokyo]] are destroyed. Naturally, the Dragons of Earth tend to challenge the Dragons of Heaven to massive, destructive battles at these places.
* In the ''[[Pokémon: 2000The (Anime)Movie 2000|Pokémon 2000]]'' movie, three of the Legendary Birds maintained the balance of the world's climates. Capturing just one quickly threw the whole thing out of whack, turning a tropical area downright arctic. This is a massive change of theme from the [[Gotta Catch Them All]] mindset of the games; More like "Catch 'em all... except these three!" It's unknown whether this applies ''just'' to those specific three, or whether the capture of ANY Legendary Bird would have the same effect (or whether it would make a difference if the Bird went willingly).
** When Ash meets one of the Frontier Brains, him and the others tell the Brain how impressive it is that he caught Articuno (although he didn't), showing that, at the very least, one CAN catch the birds as long as they aren't from the three islands. Either that, or Ash suffered from amnesia after that movie.
*** Considering the fact that later tournaments have competors packing ''Full Legendaries'' {{spoiler|i.e. Heatran, Latios, and Darkrai, and this isn't the first appearance of the last}}<ref>{{spoiler|nor of the others if you count the Movies (''and'' time travel for the first)}}</ref>, it seems that the former is the case. Granted, however, the events in ''[[Pokémon Diamond and Pearl (Video Game)|Pokémon Diamond and Pearl]]'' mentioned in the Video Game section below also occurred in the Anime<ref>as did the [[Pokémon Ruby and Sapphire (Video Game)|Ruby-Sapphire]] one, [[Off-Model|to an]] [[They Just Didn't Care|extent]]</ref>; making this a case of "[[Depending Onon the Writer|depending on the Legendary]]."
** One could make a very valid argument that except for the first, none of the movies obey the continuity of the show. The first movie had a lot of setup in the show, and is partially based on a plotline from the game, so it has to be canon. Plus it would get around the "how can Ash keep saving the world and yet nobody knows who he is" question.
*** One could make an argument, if it hadn't been Jossed by [[Word of God]] many, many times.
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* In ''[[Dogma]]'', the cosmic keystone isn't an object, but a concept: God is Infallible. If God is ever proven wrong, existence would end. The movie's plot involves stopping two angels from doing that, by using [[You Fail Religious Studies Forever|Hollywood Catholic Dogma]] to end their banishment on earth.
* ''[[The Fifth Element]]'' didn't ''just'' have cosmic keystones, but a living [[Informed Ability|"perfect" human]], the titular Fifth Element, was the focus and trigger for the only weapon that could fend off the elemental, perfect evil that wanted to destroy the world.
* Slightly subverted in ''[[The Thief and The Cobbler (Animation)|The Thief and Thethe Cobbler]]'', in which an [[Opening Monologue]] explains that the safety and balance of the Golden City depends on three golden balls perched on top of a minaret. News of an invading army comes just as King Nod discovers that the balls are gone, but the defeat of said army only seems to be incidental to the Thief finding and "returning" them.
* ''[[The Golden Child]]'' is a living cosmic keystone, keeping the forces of evil from devouring the world through his [[Incorruptible Pure Pureness]] alone.
* Smaller-scale version in ''[[Sgt. PeppersPepper's Lonely Hearts Club Band (Film)|Sgt Peppers Lonely Hearts Club Band]]'' with the original band's instruments, which protect the [[Sugar Bowl]] of Heartland USA. When they're stolen and scattered, the town decays into a sleazy shadow of its original self.
 
 
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* The <s>Holy Grail</s> Lightstone is the [[Cosmic Keystone]] of the ''[[Ea Cycle]]''. One would think something with that level of potential for abuse would have been guarded better.
* The ''[[Young Wizards]]'' series has ''The Book of Night with Moon'', a book which describes the entirety of existence and which must be read from periodically by wizards in order to remind Reality what it's supposed to be like. It's indestructible and can't be used by the [[Big Bad]], but simply keeping it out of the hands of the good guys for long enough will result in reality slowly unraveling.
* Played sort of straight in Robert Jordan's ''[[The Wheel of Time (Literature)|The Wheel of Time]]'' series with the 'invincible' ''cuendillar'' seals containing The Dark One being the key to his release and the apocalypse that would ensue as he rewrote the Pattern in his image.
** Interestingly, Jordan plays with this trope as the seals are gradually weakening (and outright breaking in some cases) without any outside influence. This is generally put down to The Dark One breaking free of his prison, because the seals are the focus of the magic that's doing the actual imprisoning, so although they're invincible normally, as the magic gets damaged so do they.
* [[Raymond E. Feist|Ray Feist's]] [[The Riftwar Cycle]], and most particularly ''A Darkness at Sethanon'', has the Lifestone, which draws power from and could be used to end all life on the planet. Justified as the creators thereof didn't give a good goddamn if they sterilized the planet so long as they won their war. {{spoiler|They didn't.}}
* The Orb of Aldur and the Sardion in the [[Belgariad]] and the Malloreon are stones which embody the conflicting destinies of the universe and bestow godlike power on anyone they allow to hold them.
* The Ruby Sunstone was said to be something like this for ''[[Dintopia]]'' in 'First Flight'; it would maintain a balance as long as it stayed in its place at Highnest, but trouble would ensure if it was removed. However, it may have simply been a legend or First Flight may not completely fit into the other books' canon, as the Sunstone was lost, then stolen briefly by Lee Crabb, then dropped into the sea during the final battle where Arthur and Will, helped by the Skybax,Northies and Giganotosaurs, managed to stop him.
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== Religion and Mythology ==
* One interpretation of the [[The Bible (Literature)|biblical]] story of Adam and Eve holds that the [[Forbidden Fruit]] of the tree of knowledge essentially acted as a [[Cosmic Keystone]]. The [[Reptiles Are Abhorrent|serpent]], who is [[Retcon|supposed to represent]] [[Satan]], tricks them into partaking of the forbidden fruit. The result, of course, is the fall of man and the ruin of God's perfect creation. Some believe that this is the reason why we have natural disasters, diseases, wars, famine, and death in the world today.
** Interestingly, Revelation 5-6 and 8:1 speak of a scroll that is believed by scholars to be the title deed to the Earth. Now to whom could it belong? {{spoiler|[[Captain Obvious|It's Jesus.]]}}
* In [[Greek Mythology]], anyone who burns the entrails of the Ophiotaurus would gain the power to defeat the gods.
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** ...How would anyone know the difference?
*** [[Bait and Switch Comparison|One would be a burning hellish landscape where ice and fire reign and the people are eternally tormented, while the other is hell.]]
* Done in a slightly [[Mohs Scale of Sci Fi Hardness|harder SF]] context in ''[[Sea QuestSeaQuest DSV]].'' A deforested future Earth depends on ten massive air processing plants to keep what's left of the planet livable. Then a race of genetically engineered [[Super Soldiers]] - with lower oxygen requirements - decide they wouldn't mind the place to themselves...
* The Emerald of the Eclipse in [[Tin Man (TV series)|Tin Man]].
* {{spoiler|The Heart of the Island}} in ''[[Lost]]''.
 
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*** Later games reveal that {{spoiler|Kain killing himself would have doomed Nosgoth anyway. As the last true vampire, Kain's existence is connected to the Pillars since they were originally created by the vampires prior to their corruption. This makes ''Kain himself'' a [[Cosmic Keystone]].}}
* The ''[[Final Fantasy]]'' series has many of these.
** ''[[Final Fantasy I (Video Game)|The original]]'' has the Four Orbs, one for each [[Elemental Rock-Paper-Scissors|classical element]]. Their loss is what's slowly destroying the world. They were only called "Orbs" because "Crystals" wouldn't fit in the space allotted.
** ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'' (the ''real'' one) had four elemental crystals, fairly standard stuff. Much like the elemental crystals of ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' (see below), they give the heroes jobs. Unusually, they are neither destroyed, stolen, nor tampered with. They ''are'' losing their light, though, which is why the Wind Crystal summons the Onion Kids (or Luneth in the [[Video Game Remake|remake]].)
** ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' had not just four crystals for the elements, but an additional four dark equivalents for the underworld. While these crystals are never threatened within the time-frame of the game (merely used as tools to reach villains' goals), it is strongly implied that they are just as vital to the world as similar crystals other installments in the series.
*** And there's a second full set of eight on the Moon. Using both sets together is what enabled the [[Big Bad]] to send the [[Humongous Mecha|Giant of Bab-il]] down to the world in order to raze it.
** ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' also had four crystals for the elements, the destruction of each in turn wreaking havoc with the given element.
** ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' had the statues of the three goddesses, which merely ''moving out of alignment'' would cause the entire world to fall to pieces. Although they have that effect because they ''want'' to destroy the world, or at least don't care if it gets wrecked while they fight amongst themselves.
*** According to the Esper legend, the Warring Triad came to realize the horror they had brought upon the world, and voluntarily sealed themselves away. However, the raw magic that emanates from them is so powerful, they ''need'' to be sealed in a precise alignment to nullify each other, and prevent their mere existence from causing further damage.
** ''[[Final Fantasy Mystic Quest (Video Game)|Final Fantasy Mystic Quest]]'' had four Crystals very similar to the Orbs in the first Final Fantasy. Additionally, there was a Crystal of Light, but its significance to the world was never well-established.
** In something of a reversal, ''[[Final Fantasy Tactics Advance (Video Game)|Final Fantasy Tactics Advance]]'' had the protagonist going around ''destroying'' Ivalice's [[Cosmic Keystone]] set to turn the world back to normal. {{spoiler|This is subverted when, after all of the keystones are destroyed, ''nothing'' changes - the world is still held together by [[Clap Your Hands If You Believe|Mewt's desire to live there]], and the only way to unravel it is to convince him to give it up}}.
** In ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'', the Crystal is indeed a very ''[[Cosmic Keystone|Cosmic]]'' [[Cosmic Keystone|Keystone]], as all life, everywhere, comes from and is sustained by it.
** It's very much like that as well in ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'', as the Mothercrystal is the basis for all of Vana'diel. It was also absurdly hard to get to, originally, but when the thing trying to destroy it is a [[Cosmic Horror]], that kinda doesn't matter.
** In ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'', {{spoiler|the Cocoon Fal'Cie Orphan}} is the keystone that holds Cocoon together. Without it, all of Cocoon's Fal'Cie would die and Cocoon along with them. {{spoiler|The Fal'Cie ''want'' this to happen. They miss their creator and hate working for humans that much.}}
* ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'' series features the Triforce which, while it cannot have such a powerful effect upon the normal world, will turn The Golden Land in which it usually resides into a [[Fisher King|reflection of the bearer's whim.]] The Triforce has canonically only been used directly a handful of times to grant wishes (''[[Zelda II: theThe Adventure of Link (Video Game)|Zelda II the Adventure of Link]]'', ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'', ''[[The Legend of Zelda: aA Link Toto T Hethe Past (Video Game)|The Legend of Zelda a Link To T He Past]]'', ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]''), and during the timeskip of ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'', [[Big Bad]] Ganondorf uses it to warp the Golden Land into [[Mordor]].
** In ''Ocarina of Time'', Ganondorf makes a grab for the Triforce (whole) and it shatters: Power is given to Ganondorf, Wisdom goes to Zelda, and Courage goes to Link. The ''real'' Ganondorf has been with Power in almost every other game (''A Link to the Past'' is a notable exception since the Triforce is actually all in one place for once), while Link is often on quests to retrieve Courage and Zelda almost always has Wisdom innately (with the original game being exception for both).
*** Which in turn explains his incessant desire to kill or otherwise "deal with" Link and Zelda, since the death of either will release their part of the Triforce, making it up for grabs -- exactly what Ganondorf wants.
** ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' changes up the mythos a bit: the Triforce is notably backgrounded, and new Light Spirits are added; without the Light Spirits, the Twilight Realm takes over the world. And the Twilight Realm has its own -- small suns that return Dark creatures to their original, more peaceful forms.
* ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'' has [[The World Tree|the Mana Tree]], which in a subversion, has already been destroyed for the past thousand years or so. The entire point of the game is to create a new one.
* ''[[Romancing Sa GaSaGa]]'' pulls something more out of this, The legendary Artifacts; Fatestones, if not collected will be used to power up the Final Boss, you can even power him up intentionally for a greater challenge if you wish after clearing the game one time.
* In ''[[Star Fox Adventures (Video Game)|Star Fox Adventures]]'', General Scales manages to snag the four SpellStones that keep the planet together. Its initial effect is to push four chunks of land away from the planet, but there are concerns that the planet could explode. ''You'' don't need to worry about that happening, however; you can [[Take Your Time]].
* In ''[[Valkyrie Profile Silmeria|Valkyrie Profile: Silmeria]]'', the four worlds of the setting are each stabilized by one of the four treasures. Removing a treasure from its world causes that world to quickly become unstable and eventually cease existing.
* The world of ''[[Wizardry (Video Game)|Wizardry]] VI'', ''VII'' & ''VIII'' are chucked full of these. First theres the Cosmic Forge, a pen and book in which anything written (or erased) affects reality accordingly.
* The four seals in ''[[Drakengard]]'' fill this role. Partially subverted in that {{spoiler|the world was created far differently from how it appears, and the seals hold back the true world by replacing it with one that is user-friendly}}.
* In ''[[Zork: Grand Inquisitor]]'', the world will stay a world oppressed by the technological dictator The Grand Inqisitor if the player doesn't find three object with massive magical power: a Cube of Foundation, the [[The Zeroth Law of Trope Examples|Skull of Yoruk]], and the Coconut of Quendor.
* In ''[[Nox]]'', the player must find the Halberd of Horrendous, the Heart of Nox, the Weirdling, and finally The Orb.
* In ''[[Diablo|Diablo II]]'', the evil Baal tries to capture the Worldstone. He aims to corrupt it and turn the mortal world into a bastion of Hell. {{spoiler|He pretty much succeeds. Tyrael is forced to destroy the Worldstone to keep Sanctuary from becoming part of Hell. Fortunately, destroying the Worldstone removes the seal on humanity's true potential as [[Yin-Yang Bomb|angel-demon hybrids]] (Sanctuary itself was created through an angel-demon union). Unfortunately, it also makes humanity a target for the fanatically anti-demon angels.}}
* ''[[Golden Sun (Video Game)|Golden Sun]]'' features the Elemental Stars, which when removed from their hidden chamber cause a calamitous volcanic eruption. Placing these stars in their respective elemental lighthouses will destroy the world. {{spoiler|But in ''Golden Sun: The Lost Age'', this is inverted: If the Elemental Lighthouses are not lit, the world will definitely be destroyed, and the only danger otherwise comes from what humans might do with the power of the activated lighthouses. Oh, and just lighting a few of the Lighthouses will upset the climate.}}
* ''[[The Elder Scrolls]] IV: Oblivion'': Inverted in that the player goes around entering small hellish dimensions stealing their cosmic keystones in order to collapse them and prevent the demons within from attacking your world. Of course, the reason the demons are able to do open up the portals is because the Cosmic Keystone on your side (The Amulet of Kings) was stolen, and you need to get it back.
** ''[[The Elder Scrolls]] III: Morrowind'' features the heart of Lorkhan, who is also the creator of Mundus and Nirn, in which the TES series takes place. Additionally, after having powered the massive golem Numidium once, the golem breaks reality each time it is turned on.
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** Oblivion revolves around three cosmic keystones: the Emperor's bloodline, the Amulet of Kings, and the Dragonfires. The Dragonfires maintain the barrier that separates Mundus from the {{spoiler|(other?)}} Daedric Realms as long as they remain lit. They were created through a bloodpact between the Emperor's ancestor and the leader of the Aedra, the dragon god Akatosh. Due to this, the fires only remain lit so long as the current Emperor is still alive; if the Emperor dies, another of the bloodline must relight the fires using the Amulet of Kings (which holds Akatosh's own blood) or else the barrier weakens and eventually vanishes. By the end of the main campaign {{spoiler|all three keystones are lost. Mehrunes Dagon shatters the barrier and enters Mundus, rendering the Dragonfires useless. Martin Septim, the last member of the Emperor's bloodline, shatters the Amulet of Kings and sacrifices himself to become an avatar of Akatosh in order to fight off the Daedra Prince of Destruction. Dagon is sent back to Oblivion, but the dragon avatar is mortally wounded as well and turns into a statue that replaces the Dragonfires}}.
* Averted/Inverted in ''[[Suikoden]]'', with it's 27 True Runes. The runes are major parts of the world, and at least one is required for the continued existence of it's domain (The Dragon Rune allows dragons to exist) and the destruction of the 5 True Elemental Runes is Not A Good Thing. In fact, it's implied (and the [[Big Bad]] of [[Suikoden III]]'s plan is predicated on this premise) that the destruction of any one of the True Runes would destroy the world. However, the Runes are rarely in danger as they have wills of their own and generally control their bearer FAR more than their bearers control them.
* ''[[Pokémon Ruby and Sapphire (Video Game)|Pokémon Ruby and Sapphire]]''/''Emerald'' were centered around this. Evil bad guy(s) steal(s) object(s) of power, world goes to hell.
** ''[[Video Game Pokemon Diamond And Pearl]]''/''Platinum'' were even more centered around the trope, if that's even possible. There were even ''separate levels'' of Cosmic Keystones here: {{spoiler|the Lake Trio, when brought together, created the Red Chain. That in turn summoned Dialga or Palkia, who were cosmic lynchpins that could literally destroy and reform the universe. ''Platinum'' takes it a step further, with the temporospatial chaos created by Dialga and Palkia's presence summoning Giratina, who could also destroy the world. Presumably with a bigger bang. And, wouldn't you know, some lunatic had the fantastic idea to make the Red Chain and (try to) pull this Trope.}}
*** To be fair, it WAS incredibly difficult. Cyrus DID have to {{spoiler|catch the three spirits first, and since they are described as mirages, well, you can imagine how hard that was. He then had to rip the gems out of them while avoiding their curse (look at Uxie's open eyes, and your memory is wiped. Touch Mesprit, and lose all emotions (although Cyrus would actually like that). Harm Azelf and become petrified for all time) and craft them into a chain. And in Platinum, he then had to copy the chain. Even after dragging out [[Olympus Mons|Dialga/Palkia]], the pixies came and contained the god. In Platinum, he used both chains to drag out both deities, since he knew that the Pixies could contain one, but not both. However, Giratina, pissed about the fact that, if you destroy that world, you destroy his as well, came out and dragged Cyrus into his world. Giratina, in fact, ended up inverting the trope as Cyrus tried to trick the player into not going near Giratina by saying catching or defeating Giratina would end both worlds, when in fact it was the only way to repair the rift created. And the player can even RUN AWAY from Giratina to calm him down and repair the rift, showing how damn easy it is to undo the damage done}}. I would say that those are some DAMN well guarded Cosmic Key Stones.
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* ''[[Wild Arms]]'' has the Tear Drop - a crystal with a link to the guardians and should not be in the wrong hands. There's also the Ray Line, a sort of underground conduit linking the guardians' powers. When the villains manage to damage it, the forces of nature go out of whack, wreaking havoc.
** And this makes more sense if you take into consideration [[Blind Idiot Translation]]: Ray Line = ''[[Ley Line]]''. Indeed, it was translated as Leyline in the [[Video Game Remake|remake]].
* In ''[[MOTHERMother 3]]'', the {{spoiler|Seven Needles sealing away the [[Sealed Evil in Aa Can|Dark Dragon]], although subverted somewhat by the fact that not just anyone can pull it - you have to have a certain special PSI power. It also helps that if a good-hearted person pulls the Needles, the Dragon wouldn't so much ''destroy'' the world as ''upgrade'' it.}}
* In ''[[Vagrant Story]]'', the city you fight in is the [[Cosmic Keystone]]. Yes, drawing on its power irrevocably damns your soul, and sometimes you can't even stop yourself from using it. Yes, it also unravels that pesky [[Laser-Guided Amnesia]] (''OR DOES IT?''). And yes, everyone and their grandmother has designs on the bloody place, including that [[Corrupt Church]]. All to the point where you don't know who might have the right idea up. Until the end, where it becomes a case of who's the last man standing.
** Said [[Cosmic Keystone]], named 'The Gran Grimoire', is the source of all magical energy in the world. And, in the Final Fantasy games that tie in with Vagrant Story, normally manifests as a book that created, and is holding together, the entire world.
* The [[Infocom]] [[Interactive Fiction]] game ''Spellbreaker'' has its protagonist traveling the world in search of its Cosmic Keystones, which in a borderline subversion manifest as featureless white cubes that are utterly indistinguishable from one another (but can be written on to differentiate them; this was considered a neat feature when the game first came out). {{spoiler|It turns out that this is all part of a [[Xanatos Gambit]] executed by the protagonist's evil magical doppelganger: you've been playing [[MacGuffin Delivery Service]] for him all along, and once you unwittingly bring all the cubes to him, he magically paralyzes you and uses the cubes to build a tesseract - a ''hyper''cube - at the center of which is the Cube of Magic. Once he enters the hypercube, reality will reconfigure itself around him - essentially [[A God Am I|turning him into a god]] - but the protagonist can use his [[Heroic Resolve]] to shake off the doppelganger's spell just in time to replace the Cube of Magic with something nonmagical, erasing your evil twin from existence... [[The Magic Goes Away|as well as magic,]] unfortunately.}}
* ''[[Xenogears (Video Game)|Xenogears]]'' and ''[[Xenosaga (Video Game)|Xenosaga]]'' both have the Zohar Modifier, an object that has existed since the beginning of the universe.
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' and ''[[Chrono Cross (Video Game)|Chrono Cross]]'' have a few of these -- the Time Egg (the "Chrono Trigger"), the Frozen Flame and the Chrono Cross. In the [[Fan Game]] ''[[Crimson Echoes (Fanfic)|Crimson Echoes]]'', the Frozen Flame is the prominent [[Cosmic Keystone]], while the Time Eggs have become more easily manufactured and used (with both Balthasar ''and'' Lucca constructing them), suffering [[Badass Decay|Keystone Decay]] by virtue of this.
* The Seven Seals in ''[[Darksiders]]'' are essentially a countdown to Armageddon. Breaking the Seventh is the signal for everybody to engage in the massive cosmic winner-take-all power struggle that is the Endwar, with the Horsemen ready to clean up the mess when everything is resolved.
* Valerian Scarlet's Arc in ''[[Champions Online (Video Game)|Champions Online]]'' has you collect a collection of artifacts that have the potential to jump start the apocalypse. You know, so she can seal them? {{spoiler|[[Nice Job Breaking It, Hero|You poor gullible fool...]]}}
* The Stone-Like in ''[[Radiant Silvergun]]'' and ''[[Ikaruga]]''.
* [[Demons Souls]] has the Monumentals and the Archstones in the Nexus. The Monumentals, willingly transformed into half-living magical statues, [[Sealed Evil in Aa Can|sealed]] away the [[Eldritch Abomination|Old One]] the last time it went on a soul-devouring world tour, and created the six Archstones to bind together the remaining fragments of reality. If the Monumentals completely die out, or the Archstones get destroyed, cue [[The End of the World Asas We Know It]].
* The Flame of Olympus in ''[[God of War (Video Gameseries)|God of War]]''.
* ''[[Nie R]]'' has {{spoiler|The Shadowlord, the supposed [[Big Bad]] of the game. He's the reason that the Shades, AKA the unrelapsed souls of humanity haven't all gone insane and turned into monsters. Unfortunately, by killing him, Nier ends up dooming humanity to extinction.}}
* ''[[Dark Souls (Video Game)|Dark Souls]]'' has the Lord Souls, fragments of the First Flame. These flames created disparity in a once ordered and gray universe, and the Lords wielded the power of these Souls against the everlasting dragons. The dragons were defeated, and thus began the Age of Fire, the age of Lords. The premise of the game is that the First Flame is flickering, and the world is slowly dying as a result. The mission given to your character is to rekindle the First Flame to save the Age of Fire. {{spoiler|But your ''true'' destiny according to Darkstalker Kaathe is to let the First Flame die so that the unique Lord Soul you inherited from your ancestor the Furtive Pygmy, the [[Title Drop|Dark Soul]], can begin the Age of Dark, the age of humanity.}}
* In ''[[Turok]] 2: Seeds of Evil'', the destruction of the five Energy Totems will release Primagen from his prison and [[The End of the World Asas We Know It|destroy our universe]].
 
 
== Web Comics ==
* Red Mage of ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'' (a sprite comic based on ''[[Final Fantasy I (Video Game)|Final Fantasy I]]'') points out the ridiculous nature of this trope in the page quote.
* The five Gates in ''[[The Order of the Stick (Webcomic)|Order of the Stick]]'' are somewhat more reasonably founded than most examples: they were placed over flaws in space-time in order to keep the Snarl, the local [[Sealed Evil in Aa Can]] [[Containment Field|canned]]. And the gods could indeed fix it, in the same way you can fix a horribly screwed-up computer by formatting and reinstalling... (which is to say, by [[The End of the World Asas We Know It|starting over with a fresh world]]). The gods would do that if the Snarl is ever freed, so the protagonists are working to prevent it from being freed in the first place, for obvious reasons.
* In ''[[Emergency Exit]]'' the main cast was assigned to collect "artifacts" in order to save someone's world from destruction, but it turns out to be a flat out lie and now nobody seems to know what they are for. It is shown that each artifact has a minor power, but implied that they do something far more spectacular when put together (hence an alternative collective name for them, "The Puzzle").
* In ''[[City of Reality]]'', the Aura Stones appear to be this for the various [[Alternate Universe|Alternate Universes]]. Each world has a master stone which allows its particular "reality" to exist, and removing or destroying this stone may have catastrophic consequences.
* ''[[Cucumber Quest (Webcomic)|Cucumber Quest]]'' has the Disaster Stones, which, if all gathered, can be used to resurrect the Nightmare Knight.
 
 
== Western Animation ==
* ''[[Pirates of Dark Water]]'' had thirteen treasures which [[Sealed Evil in Aa Can|kept the evil, omnivorous Dark Water from escaping.]] The show's central premise is recovering them before it's unsealable.
* ''[[Thunder CatsThundercats]]'' had scads of these. Most of the second season was taken up recovering the sacred treasures of Thundera in order to restore and stabilize said planet after it was originally destroyed.
* [[Magi Nation]] has the eleven Dream Stones. {{spoiler|Actually, there's twelve; the Core has one, too.}} If they are brought together, they form the Core Glyph, which can seal [[Big Bad|Agram]] away for good. However, if Agram and the Shadow Magi get them, Agram can break free of the Core.
* In the ''[[X-Men (Animationanimation)|X-Men]]'' animated series, people with [[Psychic Powers]] proved to be Cosmic Keystones when brought together, as killing them all at once would have allowed {{Apocalypse [[Big Bad]]}} to remake the universe in his image.
** Albeit only if it was done in the Axis of Time, a kind of convergence of history existing outside of time. Plus, being in the Axis increases the psychics' powers, such that all of them gathered together collectively overpowered Apocalypse. So somewhat more stable than most [[Cosmic Keystones]].
* In ''[[Code Lyoko (Animation)|Code Lyoko]]'', entering "Code XANA" into a Way Tower will destroy the sector it is in. Furthermore, Lyoko can be deleted all at once by destroying the "Core of Lyoko" in Sector 5.
* In ''[[Avatar: The Last Airbender (Animation)|Avatar: The Last Airbender]]'', the spirits of the moon and ocean, bored with existence in the spirit world, came to live in the mortal world in the form of koi fish. If they are killed, the part of nature they represent (or the effect it has on other objects [[MST3K Mantra|or something]]) will be gone forever.
** Although one of them was smart enough to {{spoiler|heal someone in exchange for them becoming [[Soul Jar|a backup spirit]].}}
*** In essence, the spirits took mortal form as a way of maintaining the balance of the cycles of the world. The destruction of one puts the other out of balance, in a manner which would destroy the world's cycles disastrously.
** The Avatar Spirit, the source of the Avatar's power, is the spirit of the world itself. If the Avatar dies while in the Avatar State, the Avatar Spirit dies with them. Exactly what this would do to the rest of the world is never specified, but surely it would be a very bad thing.
* One episode of ''[[Futurama]]'' featured a box containing the universe. Played for laughs, as even with warnings that it had to be treated as dearly as life itself, the box is shaken to listen for anything rattling inside (causing a small earthquake) and sat on (stretching out the picture horizontally).
* The plot of ''[[Barbie and Thethe Diamond Castle]]'' involves the [[The Hero|heroines]] trying to keep the [[Location Mac Guffin|titular castle]] and the instruments in it out of the [[Vain Sorceress|villain]]'s hands, lest the world turn to "shadows and sorrow." The villain's actual goal in gaining the castle is to solidify her position as the only muse and rule all music, but those side effects will occur, apparently.
* The ''[[Teenage Mutant Ninja Turtles]]'' Special ''[[Turtles Forever]]'' has {{spoiler|an entire dimension and group of the eponymous Turtles}} as a [[Cosmic Keystone]] for the entire Multiverse. Called "Turtles Prime", it is, basically, {{spoiler|issue #1 of the [[Teenage Mutant Ninja Turtles Mirage (Comic Book)|original Mirage comic book series]] and its native TMNT}}. Destroy it, and the [[The Multiverse|Turtles Multiverse]] will ''literally'' be ''erased'' from reality.
 
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