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[[File:Crash Twinsanity - AllTheTropes.jpg|thumb|300px]]
{{quote|''"They're working together, but they ''don't'' have to like it."''|The tagline, used in promotions.}}
 
'''''Crash Twinsanity''''' is an action platformer, developed by Traveler's Tales, and is the fifth game in the [[Crash Bandicoot]] series, released for the Playstation 2 and Xbox
 
Designed as a departure from the usual Crash level style, Twinsanity greatly opens up levels, giving the game a more free-roaming feel. In lieu of totally linear levels, every 'stage' flows seamlessly into the next, and are more open for exploration. There are hidden areas and collectables scattered throughout the game, making many levels have small side paths or puzzles to complete.
Despite these changes to form, the game manages to feel very Crash-like, possibly more than its extremely standard predecessor, [[Crash Bandicoot the Wrath of Cortex]], also developed by Traveler's Tales.
 
Despite these changes to form, the game manages to feel very Crash-like, possibly more than its extremely standard predecessor, [[Crash Bandicoot: theThe Wrath of Cortex]], also developed by Traveler's Tales.
 
Three years after the events of [[Crash Bandicoot: theThe Wrath of Cortex]], Crash has returned to his usual sedentary lifestyle of sleeping on the beach, Cortex stuck out in the antarctic wastes. But while [[Makes Just as Much Sense in Context|digging up an old shoe]], he hears his sister calling for him, following her into the jungle...
Turns out, it's actually Dr. Cortex, still bitter about his last defeat, and has gathered most of Crash's [[Rogues Gallery|old foes]] together to watch his demise. Despite [[Boss Arena Idiocy|giving it his best shot]], and even bringing in a [[Humongous Mecha|giant robot version of Crash]], Cortex ends up defeated once again.
Later, Crash and Cortex end up meeting the [[Incoming Ham|Evil]] [[Big Bad|Twins]], strange, bird-like creatures from the Tenth Dimension, who've come to get some sort of strange revenge on Cortex, take over the dimension, and make everyone their slaves. This forces Crash and Cortex to set aside their differences, and form a very [[Enemy Mine|uneasy alliance]] against them, [[Hilarity Ensues|and make their way to the Tenth Dimension to stop their evil plans.]]
 
Turns out, it's actually Dr. Cortex, still bitter about his last defeat, and has gathered most of Crash's [[Rogues Gallery|old foes]] together to watch his demise. Despite [[Boss Arena Idiocy|giving it his best shot]], and even bringing in a [[Humongous Mecha|giant robot version of Crash]], Cortex ends up defeated once again.
 
Later, Crash and Cortex end up meeting the [[Incoming Ham|Evil]] [[Big Bad|Twins]], strange, bird-like creatures from the Tenth Dimension, who've come to get some sort of strange revenge on Cortex, take over the dimension, and make everyone their slaves. This forces Crash and Cortex to set aside their differences, and form a very [[Enemy Mine|uneasy alliance]] against them, [[Hilarity Ensues|and make their way to the Tenth Dimension to stop their evil plans.]]
 
But as bright and happy a game as it is, the story behind it is [[Development Hell|not]] [[What Could Have Been|as]] [[Executive Meddling|fun.]]
 
Traveler's Tales Oxford, a [[Captain Obvious|division of Traveler's Tales]] was created to work on the Crash Bandicoot series, this being their first, and last, game. It was intended to revive the Crash series, breathe some much-needed life into it, since [[Crash Bandicoot: theThe Wrath of Cortex]] had been a near carbon-copy of Crash Bandicoot 3: Warped.
 
Their intention was to make a huge game, full of what made the Crash games so good and then some, and spanning multiple dimensions, and even planets, where Crash would help out the locals in fending off the Evil Twins' forces, called Crash Bandicoot Evolution.
 
Despite loads of concept art and tons of ideas, Evolution was scrapped in favor of the simpler Twinsanity, which would simply span a few islands and a few dimensions.
 
But even that turned out to be too much, even more was lost as [[Executive Meddling]] began, Universal Studios Interactive started pulling back the deadline, rushing the game into its unfinished state. Entire completed stages and mechanics were [[Dummied Out]] to save time, and the game was released [[Obvious Beta|buggy and incomplete]], although enjoyable in its own right.
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{{tropelist}}
=== Tropes Used In This Game: ===
* [[Aborted Arc]]: At the end of the game's first world, the Evil Twins describe something called the 'Vice-Versa Reversa Device', which is sucking the goodness out of Crash's dimension, and depositing it into the Tenth Dimension. This is brought up once, in a cutscene, and is never mentioned again, and never comes up in-game.
* [[Absurdly Spacious Sewer]]: Boiler Room Doom is technically a [[Shaped Like Itself|boiler room]], but it has sewer elements, and certainly feels like a sewer.
* [[Academy of Evil]]: Madame Amberly's Academy of Evil, Cortex's alma mater, and where his niece Nina currently attends.
* [[Added Alliterative AppealAlliteration]]: Quite a few stages use this style of naming, such as High-Seas Hijinks, Classroom Chaos, Rockslide Rumble, Cavern Catastrophe, [[Punny Name|Ant Agony]], and a number of others.
* [[Angrish]]: A lot of Cortex's lines dissolve into this.
* [[Attack Its Weak Point]]: Used in the Tikimon boss fight, where he exposes his mouth. A huge ''crosshair'' even shows up to tell you exactly where to toss Cortex.
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* [[Big Bad]]: The Evil Twins.
* [[Big Ball of Violence]]: The 'Rollerbrawl' segments of the game, where you control Crash and Cortex in a literal ball of violence through Marble Madness-like levels.
* [[Big Eater]]: Moritz.
{{quote|'''Moritz:''' "Is it lunchtime yet?"}}
* [[Bottomless Pit]]: Averted in Jungle Rumble, where the pits clearly have a bottom, it just happens to be covered with spikes. Played straight in basically every other stage, though.
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* [[Butt Monkey]]: Dr. Cortex. Used as a snowboard, chased by angry bees, thrown around by his hated enemy. [[Video Game Cruelty Potential|The list goes on.]]
* [[The Cameo]]: Various villains ([[My Friends and Zoidberg|also Crunch and Polar]]) turn up at Crash's "birthday party". Tawna also appears on a sign for the Moulin Cortex.
** Even {{spoiler|Spyro}} makes an appearance.
* [[Comically Missing the Point]]: Crunch shows up at Crash's 'birthday party' with a cake and a party hat. He's clearly confused by all the villains that are there.
* [[Continuity Porn]]: It's very clear the developers had played the Naughty Dog Crash games a good twenty times a piece. Within the first half hour of gameplay, you've already seen Crash's House, briefly glimpsed in Crash Bandicoot 3: Warped, and seen a truckload of villains from the previous games. It only gets better from there.
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{{quote|'''Cortex:''' "And so I've organized a little gathering... Like a birthday party, except... The exact opposite!"}}
* [[The Dog Bites Back]]: Judging by his appearance at Crash's birthday party, Polar has gotten sick of being ridden around by Crash.
* [[Door to Before]]: Being a more free-roaming game, there are passageways back to previous areas. Strangely, few of the 'doors' actually are, most of them are platforms that appear out of nowhere, or start moving.
* [[Dual Boss]]: N. Tropy and N. Brio show up [[Giant Space Flea From Nowhere|out of seemingly nowhere]] to confront crash on a small floating landmass. N. Brio attacks Crash as a huge frog-like thing, and N. Tropy splits up the platform into bits and attacks Crash from a distance. N. Tropy is the only one you can actually attack, though.
* [[Dummied Out]]: As mentioned before, loads of content was lost due to time constraints. Lampshaded by Cortex as he activates the Psychetron.
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* [[Enemy Mine]]: Crash and Cortex's shaky alliance, along with Aku-Aku and Uka-Uka's.
{{quote|'''Cortex:''' "Crash, I've been like a father to you! I created you, nursed you... [[Arson, Murder, and Jaywalking|tried to destroy you.]] So what do you say? With my mighty intellect, [[Stealth Insult|and your vacuous stupidity]], we'll be ''unbeatable!''"}}
* [[Everything's Better with Penguins|Everything's Worse With Evil Penguins]]: Evil penguins with jetpacks, who are [[It Makes Sense in Context|angry at Cortex for not paying them.]]
* [[Everything's Better with Spinning]]: Naturally, as it is a Crash game, but Nina gets in on the spinny fun as well.
* [[Evil Teacher]]: Madame Amberly.
* [[Evil Twin]]: Evil Crash in the Tenth Dimension, but ''not'' the [[Big Bad|Evil Twins]] themselves.
* [[Fat Bastard]]: Madame Amberly is so fat she has to stay suspended by ropes, and has very, very visible jowls. Papu-Papu sort of counts, though the only bastardly thing he does is capture Cortex, and sic the villagers on Crash.
* [[Freudian Excuse]]: Late in the game, it's explained why the Evil Twins want revenge. {{spoiler|They were Cortex's pet parrots, from when he was a child. He warped them to the Tenth Dimension due to a malfunction with the Evolve-O-Ray.}}
{{quote|{{spoiler|'''Victor:''' "Your failed experiment sent two innocent parrots to the ''Tenth Dimension!'' The severe reversive radioactive conditions here sharpened our skills, and ''warped'' our fragile, eggshell minds." }}}}
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* [[Evil Me Scares Me|Good Me Scares Me]]: In the cut material, Cortex was going to be terrified by his good counterpart in the Tenth Dimension. In other bit of cut material, Cortex was going to ''be'' his good counterpart, and Crash his evil counterpart.
** Turned right back around to [[Evil Me Scares Me]] with Evil Crash, who's scary to everybody.
* [[Grievous Harm with a Body]]: While paired up, Crash spins Cortex around, swinging him into enemies. He can also slam the flat top of his head down like a hammer, and toss him like a Frisbee.
* [[Groin Attack]]: Coco shows up at Cortex's iceberg lab, and delivers a kick to his [[Getting Crap Past the Radar|crystals.]]
{{quote|'''Coco:''' "[[You Monster!]] Let my brother go!" ''(She delivers the aforementioned kick)''
'''Cortex, wheezing:''' "My crystals!" }}
* [[Human Popsicle]]: Cortex is seen this way just before the title screen, frozen with Uka-Uka chasing him. Later on in the game, Crash and Cortex find Uka-Uka frozen in a different block of ice, and break him free.
{{quote|'''Uka-Uka:''' "''Free!'' '''''[[Incoming Ham|Again!]]'''''"<br />
'''Cortex:''' "Mighty Uka-Uka!"<br />
'''Uka-Uka:''' "Who has released me from my icy tomb? My, my, can it be? Crash and Cortex? I don't know whether to kiss you, or ''kill you!''"<br />
''[[Comically Missing the Point|[Crash purses his lips, expecting the former.]]]'' }}
* [[Human Snowball|Human And Bandicoot Snowball]]: Crash and Cortex end up in one of these near the end of Slip Slide Icecapades.
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* [[Interdimensional Travel Device]]: The Psychetron, Cortex's gigantic interdimensional portal generating machine. Also the technology the Evil Twins use to warp reality, letting them pass through dimensions.
* [[Jungle Japes]]: The first few levels are this, when they're not [[Palmtree Panic]], to invoke the feel of the original Crash Bandicoot.
* [[Karmic Hell]]: {{Spoiler|Cortex gets trapped in Crash's mind in the ending, where he is faced by several mental "Crashes" doing Crash's signature dance. A nice price to pay for abusing his own creations. It's pretty likely however Coco and Nina learned how to get him out offscreen}}.
* [[Load-Bearing Boss]]: After Mecha Bandicoot's defeat, the floor drops out from under it, taking Crash and Cortex with it into an [[Underground Level]].
* [[Large Ham]]: Cortex has always been somewhat hammy, but in this game, he really goes [[Incredibly Lame Pun|whole hog.]]
* [[Lighter and Softer]]: While the Crash games have never been particularly dark, Twinsanity places a greater emphasis on humor which would continue throughout the Radical games.
* [[Living Statue]]: The Tikimon boss. A huge, invincible, four-armed totem god, who coincidentally has [[Attack Its Weak Point|bad indigestion.]]
* [[Motor Mouth]]: Cortex is one of these momentarily, thanks to the Evil Twins' reality-warping powers.
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* [[NameTron]]: The device used to take Crash and Cortex to the tenth dimension is called... The Psychetron. [[Rule of Cool|For some reason.]]
{{quote|'''Cortex:''' "''This''... is the Psychetron. Gateway to the infinite dimensions, beyond our universe!"}}
* [[No Sidepaths, No Exploration, No Freedom]]: Handily averted by greatly opening up the stages and adding secret areas.
* [[Nostalgia Level]]: Most of the first world counts, specifically Jungle Rumble and Totem Hokem. The first is a throwback to the first stages of the original [[Crash Bandicoot]], and the second is a throwback to the native fortress stages, complete with a recreation of Papu-Papu's hut, [[Continuity Porn|down to the textures.]]
* [[Notable Original Music]]: The soundtrack was composed by Spiralmouth, an acapella group, which gives the game a very distinctive sound style, compared to all the other [[Crash Bandicoot]] games.
* [[Notice This]]: In the first half of Classroom Chaos, there are sections where you need to get to a hall monitor without being spotted. The game helps you by putting massive sparkles on the objects you need to hide behind.
* [[Ominous Latin Chanting]]: Used during the Tikimon boss' theme. While not really Latin, it's certainly ominous.
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** Although it's far more likely that Brio ''did'' create the Evolve-O-Ray, and Cortex stole it.
* [[Sadist Teacher]]: Madame Amberly, who wears gloves that apparently generate lightning, used to great effect in her boss battle.
* [[Scenery Porn]]: Unlike [[Crash Bandicoot: theThe Wrath of Cortex]]'s stiff, ugly, off-model graphics, Twinsanity is very, very pretty, filled to the brim with little details, crisp textures, great character models, and good special effects.
* [[Slippy-Slidey Ice World]]: The Iceberg Lab and its stages are this, although one is a [[Gang Plank Galleon]] stage.
* [[The Starscream]]: Almost ''every'' prominent ally of Cortex turns on him after hearing of the Twin's supposed treasure. Dingodile even directly attacks the doctor at one point.
* [[Supervillain Lair]]: Cortex's massive Iceberg Lab.
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{{quote|'''Cortex:''' "[[Too Dumb to Live|Here's one gift you can return!]]"}}
* [[Take That]]: While [[It Makes Sense in Context|discussing finance with some penguins]], Cortex drops this line.
{{quote|'''Cortex:''' "The check ''bounced''?! Well, [[Crash Bandicoot: theThe Wrath of Cortex|Wrath of Cortex]] didn't do as good as we had hoped..."}}
* [[This Is a Drill]]: The Evil Twins' ant minions seem to like drills a lot. In Cavern Catastrophe, you meet up with one of their gigantic drill crawlers, the sides of which come down to let out troops. There are also ant minions with drills on their heads, letting them tunnel underground, or charge at Crash.
* [[Toilet Humour]]: To be expected, as the script was written mostly by former [[Ren and Stimpy]] writers, but this also means it's [[Actually Pretty Funny]].
{{quote|'''Cortex, stuck in a pipe:''' "I'm stuck! The ''greatest evil scientist in the world!'' ...Stuck in a pipe. [[Tempting Fate|How could things get any worse?]]" ''[He farts, letting out a whine soon after.]''}}
* [[UberwaldÜberwald]]: The Academy of Evil is designed like this.
* [[Daddy's Little Villain|Uncle's Little Villain]]: Cortex's [[Blatant Lies|adorable niece]], Nina. Though we're not informed of anyone else in the Cortex family, leaving the 'niece' thing a little ambiguous.
{{quote|'''Cortex:''' "My daught-err... Niece!"}}
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* [[Video Game Caring Potential]]: Utilized as an entire part of the game, ''Doc Amok'', in which Cortex runs full tilt into hazards and pits, unless Crash does something to get rid of them.
* [[Video Game Cruelty Potential]]: While dragging him around, Crash can toss Cortex into hazards and enemies, with little regard for the doctor's safety. He keeps coming back, though.
* [[The Voiceless]]: Crash, who's even more voiceless than usual, and Nina, save for a few grunts. Also Dr. Nitrus Brio.
* [[Wasted Song]]: Quite a few songs didn't make it in, or had the stage they belonged to cut. Some found use in the trailers, but others were just left on the soundtrack. An even stranger example of one is the music for Uka-Uka's boss fight, due to the boss being so pitifully easy and short, you won't hear much of the song unless you wait around forever.
* [[You Can Panic Now]]: After telepathically [[Makes Just as Much Sense in Context|removing Cortex's brain from his head through his ear]], Victor lets him go with this line as Moritz gestures for him to go.
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{{reflist}}
[[Category:Platform Game]]
[[Category:Play StationPlayStation 2]]
[[Category:Crash Twinsanity{{PAGENAME}}]]
[[Category:Xbox]]
[[Category:Video Games of the 2000s]]
[[Category:Science Fiction Video Games]]