Critical Encumbrance Failure: Difference between revisions

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== Video GamesGame Examples ==
 
=== Adventure Games ===
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* ''[[Hydlide]]'' was arguably the first console RPG series to have this starting with Hydlide 3 for the MSX and Famicom and its Genesis/Mega Drive remake, Super Hydlide.
 
=== Simulation Games ===
 
* ''[[Dwarf Fortress]]'' has encumbrance tiers that slow creatures down for each tier crossed. Dwarves can even carry stone boxes filled with heavy metal bars on their own, but take forever to do so. This is particularly aggravating when traders turn up with a large amount of heavy objects loaded onto one of their wagons; they won't allow trading until every wagon has been unloaded at the trade depot, and in some cases they've been known to pack up and leave again before the overloaded wagon gets anywhere near.
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* In the original ''[[Heavy Gear]]'' game, the customization feature included the "load" limit, where the "load" was how heavy all the stuff you were tacking on the Gear was. The "maximum load" was determined by the Gear's parts, i.e. an Assault Gear like a Kodiak or a King Cobra would have a higher maximum load than a Scout Gear like a Cheetah or a Gila. One could approach the maximum load limit as close as they can without any consequences, but as soon as that limit is breached, even by a small amount, the top speed of the gear drops exponentially. You could have a Gear that can reach 72KPH suddenly have its speed reduced to 16KPH after you bolt on that machine gun. The manual also states that if the load exceeds the maximum by a substantial amount, the Gear would also incur stress on its internal structure, which probably means more damage if the armor is penetrated.
 
== WebNon-Video OriginalGame Examples ==
 
=== Web Original ===
* A human being able to lift 300 kg as if it were nothing but not 301 kg is ''[[Cracked.com]]'''s #12 [http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games_p2/ Science Lesson As Taught by Famous Video Games].
 
=== Real Life ===
* A purse or backpack only needs an additional 300g (10 oz) to go from safe to carry to being heavy enough that it'll cause fairly severe back and shoulder pain after a short amount of time.
** Not to mention being as good as a cinder brick on a chain in a bargain brawl.