Critical Encumbrance Failure: Difference between revisions

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** Also there's a spell ''Strength of Atlas'', which temporarily increases your carrying capacity. If a heavily-burdened hero lets the spell expire - well, he'll get Critical Encumbrance Failure and [[Yet Another Stupid Death]] in one flat package.
* ''[[Castle of the Winds]]'' averts this trope as well; your movement speed progresses from full with a light load, about a quarter of your hard maximum carry weight, to snailpace at said maximum. It does this linearly with weight, broken only by rounding errors.
* ''Furyband'' and ''[[ToME 2]]'' avertsavert the trope. If for example you attempt to lug four Ancient Dragon corpses back to town for artifact-making (a total of 73,000 pounds) you can move, but at a glacial pace.
* ''[[Tales of Maj'Eyal]]'' falls to the trope. A single rune weighing 0.01 lb can be the difference between full unencumbered movement and being unable to move at all.
 
=== Mecha Game ===