Critical Hit: Difference between revisions

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[[File:critical kick 4026.png|frame|[[Persona 4|"Critical hit to the]] [[Groin Attack|nads.]]"]]
 
{{quote|''Show me something that beats a natural twenty and I'll show you '''hateful lies!'''''|[[Munchkin|Red Mage]], ''[[8-Bit Theater]]''}}
|[[Munchkin|Red Mage]], ''[[8-Bit Theater]]''}}
 
In a game which relies heavily on numerical statistics, particularly an [[RPG]], a character will have a chance of doing [[For Massive Damage|noticeably increased damage]] with an attack if [[Random Number God|the right number comes up]]. The likelihood of this occurring may or may not be affected by the aforementioned stats, and sometimes magic may be given this little perk as well. Sometimes this is accompanied by different damage text or special effects (which may be more than just graphics).
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*** ''Super Smash Bros. Brawl'' plays with this, giving Marth the Final Smash "Critical Hit" which does a ridiculous amount of damage (60%) and is the most likely attack to KO an opponent in one hit, aside from an attack used by the [[SNK Boss]]. When it hits, they even show a ''Fire Emblem'' health counter going from full to zero.
** An offshoot of this is the Lethality/Silence skill that Assassins have, which is even less likely than a Critical Hit, which just kills the opponent regardless of how much more damage would be needed. The Assassin might only be able to do 1 natural damage per hit, but if they pull this out the enemy even at full health just drops.
** In some games every class has a mastery skill based on other stats than luck that mimics this (note: these games still have critical hits based on the luck-stat, so you have TWO obscene luck based attacks), which will generally include beyond just increased damage regaining an equal count of health, eliminating the opponent's Defensive stats, paralyzing them (if they survive) or attacking multiple times. And the best mix of all this is Ike, AKA [[Memetic Mutation/Video GameGames|He Who Fights For His Friends]], in ''Path of Radiance'' and ''Radiant Dawn'', his Aether skill does two consecutive strikes, one healing him equal to the damage and the other eliminating defensive stats. Due to his own stats this is generally ten new kinds of overkill.
*** With Ragnell and Aether, Ike can pretty much solo the rest of the game and the bonus maps, although the final boss is still troublesome.
*** The most lethal of them all is the Black Knight's mastery skill in ''Radiant Dawn'', Eclipse: it does ''quintuple'' damage and negates defense, so if he's wielding Alondite, he does a grand total of ''280'' damage. NO character in the series, player character, final boss, or otherwise, has more than ''120'' HP. Hell, roughly 90% of those characters won't even break ''45 HP'' normally.
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== WebcomicsWeb Comics ==
* In ''[[The Order of the Stick|Order of the Stick]]'', a natural 20 was actually a prophesy, for when Roy was to know to take a shot at a moment when such a roll was needed most.
* Spoofed in ''[[8-Bit Theater|Eight Bit Theater]]'', where Red Mage uses it in a game of [[Rock-Paper-Scissors]].