Croc: Difference between revisions

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* [[Nintendo Hard]]: Tricky controls, respawning enemies and the coins-are-life system that would make ''[[Sonic the Hedgehog]]'' cry, this game was rather tough to new players.
** The camera angles and bad turning controls are extremely frustrating, especially when you are trying to face a specific direction to jump or to run from a boss.
*** [[ItFor Gotthat Worse]]:matter, Forfor a lot of under-10s around when ''Croc'' came out, the Playstation was their first console, and ''Croc'' came packaged ''with it'' in some places...
* [[Ridiculously Cute Critter]]: Gobbos. 'Nuff said.
* [[Slippy-Slidey Ice World]]: All of the second world's levels.
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* [[Numbered Sequels]]
* [[Product Placement]]: Gummi Savers can allow you to save the world.
** [[Averted Trope|Averted]] in the PC version, which was, in fact, the same mesh they used for the first Croc gummiesdummies.
** In the rest of the world, Gummi Savers are not sold, so they also returned to the jelly jumps from the first game.
* [[Sequence Breaking]]: With the new double jump feature, some lazy designers left it so you can get to locations normally needing skill to get to. Of course, you usually miss crystals and gems, so it seems like a good idea to not break sequence.
* [[Shout-Out]]: One of the levels is called "[[Dante's Peak|Dantes Peak]]".