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*** There's a [http://www.moreawesomethanyou.com/smf/index.php/topic,6720.0.html mod] available to let [[Zombie Apocalypse|zombies spread]] as well.
*** If you kill off all the Sims in a household, the game will remind you that it it is a '''life simulator''', not a '''death simulator'''.
** This [[Real Trailer, Fake Movie|trailer]] for [http://www.youtube.com/watch?v=MMXME2pm83c The Sims] shows how [[Deconstruction|horrible]] this would be in real life.
** ''[[
* ''SimCity 2000'' allowed the player to toggle as many disasters as he wanted; great fun could be had by loading up a pre-made city (such as, say, New York), triggering a couple of fires, and watching a massive firestorm build up and consume all in its path.
** It also had a cruelty-related [[Easter Egg]]. Once you have an airport, planes and choppers will fly around the city, often punctuated with "Sim Copter One Reporting Heavy Traffic!" But by using the Zoom function (which looks like a crosshair) on the chopper, the speech would change to "I'm hit! Mayday! Mayday!" and the chopper would crash.
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**** The first time you chuck the buddy a grenade he picks it up and examines it with a ? above his head. Then it explodes in his face. Satisfying.
* ''[[Viva Pinata]]''. Yes, ''[http://www.vgcats.com/comics/?strip_id=227 Viva Pinata.]''.
* ''[[
** You can also drown people by simply picking them up with the tweezers and dropping them into a convenient body of water. This seems to have no real consequences, making it an easy way to deal with the occasional stubborn bastard who never seems to be happy no matter what you do.
** This trope combined with [http://www.youtube.com/watch?v=FgXD11ivcFQ ragdoll physics] is pretty much one of the few reasons why people are still playing ''RollerCoaster Tycoon 3'' nowadays.
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** The game encourages 'Pour encourager les autres'. Imps working slowly? Fireflies slacking? Put them all in a room with a locked door, pick one, and ''slap it to death''. The survivors will work ever so much better.
** There is an exquisitely cruel detail in how torture works. An enemy creature is usually brought to the prison after having having had its butt owned by the player's creatures, and so being rather lacking in health. Torture will ''always'', eventually, convert enemy creatures to your side, but will slowly decrease their health during the process. Hence, if the creature has enough health it'll convert (some random time variables are thrown in), otherwise it'll die. The solution is to nurse the creatures back to health ''while torturing them'', by feeding them or healing them through magic.
** And there's ''[[Evil Genius (
* ''[[Nintendogs]]''. Sure, you can feed it and walk it and love it and all that, but sometimes that gets a little old. So you spice things up by oh, say, not feeding or cleaning it for a week. Or ramming it repeatedly with a Mario Kart. Or "accidentally" tripping it up with the Jump Rope. Or scaring it with the toy military chopper (with "Flight of the Valkyries" as background music!). Or throwing a Moai Statue at it. Or ignoring it for hours on end and watching/listening to its shrill barking and whining as it wonders where you've gone to. And that's not even getting into the OTHER things you can do to it: the kind that'll change your dog's personality from a sweet-natured pup into an aggressive, snarling hellhound that bites you if you dare to pet it.
* The iPod Touch/iPhone game app ''[[Pocket God]]'' makes you the god of a tiny group of islands. You can either give them gifts (coconuts and fish) and make them dance... ''or'' you can maim/kill them in one of a dozen or more ways: drowning, lightning electrocution, hurricane, fire ants, [[Solar-Powered Magnifying Glass|magnifying glass]], vampire attack, shark feeding, manipulating gravity, volcano eruption, meteor crush, earthquake, squid feeding, Tyrannosaurus Rex attack and more to come.
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** Wait... why not just give dwarves the vermin tag?
*** More recent versions have hidden this particular bit of information in a rather <s>difficult to access without crashing the game</s> fun place, making this impossible. However, you ''can'' set the boiling point for, say, goblin fat at nearly absolute zero, causing them to explode into a cloud of pink mist the moment they walk onto the map.
** [[Screw You, Elves|No one likes elves]]. [[The Scrappy|No one]]. So in many cases, elven caravans arriving to trade at your depot will abruptly find that someone has inexplicably locked them in with floodgates and started filling the depot with water. And after they drown, you can steal their stuff.
** And, of course, there are the enemies. Sure, you can rig the outside of your fortress to turn invading goblins into [[Chunky Salsa Rule|a faint red smear]], but that's boring. Why do that when you can [[Pointless Doomsday Device|flood the planet]] [[Kill It
** If you can think of it, there's a Dwarf Fortress player out there thinking up ways to do it. This extends from "[[Video Game Caring Potential|build a mist-generator in your main room to make your dwarves deliriously happy]]" to "[http://www.bay12forums.com/smf/index.php?topic=25967.0 figure out a way to trap and slaughter friendly merpeople because their bones are worth a lot of money.]"
*** Note that last one was considered so cruel the maker of the game dropped the value of mer bones in the next patch. For those unwilling to click the link, can you say {{spoiler|"Force-breeding merfolk to slaughter their mer-babies for valuable, valuable ivory?"}}
* ''The Incredible Toon Machine''. Just think of it as ''[[Looney Tunes]]'' [[This Is Your Premise
* ''[[
** In these games, (and possibly other RTS's) it is impossible to disband units. If a player wants ot get rid of units (most likely to free up supply), the only way to do so is to suicide the unit or attack them directly.
* ''Opening Night'', a game by MECC (Oregon Trail fame) in which you make your own plays. You can naturally guess what kinds of stuff you can do with it and what people probably did.
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