Crutch Character: Difference between revisions

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** Non-OG example, Daitarn3 in Alpha Gaiden is a wonderful tank and can move very far for a [[Super Robot]] due to flight and it's alternate modes. However, as you get later on, tanking is very difficult. Not to say he's not a top tier mecha by the end, HE IS. But Banjo can no longer charge in blindly without expecting to have his HP bar go from 11000 to 2500 in a few hits, and his free attacks falls in 3 range, when the preferred range would be 4. Luckly, Banjo has shield defense skill, high SP and damage output keep him a must for the endgame.
** Another non OG example, and probably one of the best examples in the series to date, [[Tengen Toppa Gurren Lagann|Kamina]] in Z2 Hakai-Hen. He's got the best stats of any of Gurren Lagann's pilots by far, {{spoiler|but as per the series, he dies halfway through the game. And breaking away from the SRW tradition, his death is ''completely'' unavoidable.}} It's still pretty incentive to use him, though, because it also means raising Simon's stats.
** Alpha Gaiden has a really interesting example in [[Great Mazinger|Tetsuya Tsurugi]], which is possibly the most bizzare example in the series. He is simmilar to Kamina(or rather the reverse since Tetsuya is made first), being basicaly the best pilot in his own team stats-wise. Great, his personal mech is an awesome unit. It has high armor, good movement, and powerful weapons such as the one shot Post movement Great Booster, Far range expensive [[Shock and Awe|Thunder Break]], a MAP weapon Thunder Break, and the post movement 4 range free [[Rocket Punch]] that deals high damage, and its EN cheap stronger variants with 3 range all of which is enchanced by Mazinpower making it possibly one of the best unit in the entire game. Not only that, Tetsuya has Great Effort seishin that basicaly makes him far above the others in term of level advancement, making the entirety of the early to mid game a total joke just by deploying and training him. However, he lacks Alert seishin, which considering the late game bosses power in Alpha Gaiden, makes it hard for him to handle bosses and he suffers Daitarn3 Tanking problem, but not as severe thanks to his better set of weapons. The story puts him on a conflict with the entire team, and implies that he will leave the team for good. And one of the midgame stages {{spoiler|pits you against him [[Brainwashed and Crazy]] against Koji, and Getter team UNCOMBINED}}. So what makes him an interesting example ? First, while he is not as powerful in the late game, he is so far above the entire team from the start, especialy in term of firepower that you'll end up using him anyway. Second, his MAP weapon is so useful against late game bosses that abuses the support defend skill. Third, and why he is so interesting as an example is the fact that unlike any other [[Crutch Character]] example, he is so important in the storyline that you just CANT ignore upgrading him unless you want a hard time, and you actualy get the most total usage out of him(in fact, he is the first character you control after the {{spoiler|[[Time Skip]]}} and barring routes shift, {{spoiler|he almost never leaves the party from there on}}), and despite how the story implies he will leave, {{hesspoiler|he's not, in fact, all of the events caused by said implications makes him ends up more developed than any other character in your team}}. And thanks to his skills, no matter how you ignore him, he will easilly catch up in short amount of time without any notable problem. In short, he is a [[Crutch Character]] that seems to does everything that a [[Crutch Character]] usualy do, forces you to fall victim to this trope, and heavily implied to be a Crutch, and he is made to be as fit as possible to looks like a Crutch, yet by the endgame he ends up Subverting this trope despite having done his Crutch punishment at some point in the game.
** Surprisingly and ironically, the true [[Crutch Character]] of Alpha Gaiden ? [[Mazinger Z]]. Not the pilot, its the mech itself. It is basicaly [[Great Mazinger]] redux. It has nice weapons, good upgrade growth amongst [[Super Robot Genre]](1200 extra power, every other Super caps at 800-1000), and nice stats. Thanks to the implications, you might end up focusing on [[Mazinger Z]] than Great as a close subsitution. Oh and he gets upgraded in the endgame, which since its already so good, it seems that it would be really nice. Then why is it considered this ? [[Mazinkaiser]]. Mazinkaiser is so much better than [[Mazinger Z]] that unupgraded Kaiser has a comparable raw stats to FULLY upgraded [[Mazinger Z]](which is basicaly near impossible in normal means) and did not share/inherits upgrade with/from Z. It has HP regeneration as well. Oh, and do you think the power-up will save him ? no, its acquired in the same stage as Mazinkaiser making it basically pointless. Put it on Tetsuya ? it lacks the MAP attack that makes Tetsuya valuable. Your other choice to put him is Jun who have lousy Mellee stats, Sayaka whose Seishin is more support based, and Boss who despite having better melee stats than Jun have a rather bad stats overall, lacks a lot of essential Seishin and bombing capability is too good to pass on the remaining stages, thus making [[Mazinger Z]] a mecha collecting dust in the base.
* ''[[Disgaea]]'' has Laharl himself. If you [[One Man Party|use him and him alone]], he'll remain several levels above any enemies he faces in the game proper, allowing him to steamroller through all opposition with far less grinding than it would take to make any other character useful. Unfortunately, he is less capable than a Divine Majin, and while he can transmigrate, he can't change classes when doing so, so he's at a disadvantage when [[Level Grinding]] for the bonus content (which over half of any serious player's playtime will be devoted to).