Cutscene: Difference between revisions
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* The phrase "Interactive Movie" is more associated with ''[[Wing Commander (video game)|Wing Commander]] III'', mentioned below, but the ''original'' game from [[The Nineties|1990]] was so labeled, with its animated cutscenes.
* ''[[Ninja Gaiden]]'' was one of the earliest games to use cinematics to tell an elaborate story, as part of a way to motivate players to finish the level. In the era of [[Save the Princess]], the relatively complex tale of Ryu's [[You Killed My Father|quest for vengeance]], his inheritance of the [[MacGuffin|Demon Statues]], and his [[Unresolved Sexual Tension]] with Irene Lew was something altogether new and different.
* ''[[The Lord of the Rings]]: The Two Towers'' alternated between FMV and in-engine cutscenes, and the very long intro was unskippable for some reason.
* ''[[Resident Evil Code: Veronica]]'', having true 3D backgrounds, used more in engine cutscenes, but still used pre-rendered videos when that was not feasible. ''[[Resident Evil 4]]'' and up used entirely realtime cutscenes, with many of them being unskippable and incorporating [[Press X to Not Die]] events.
* The first two ''[[Silent Hill]]'' games mostly used realtime scenes, with a few CGI videos. All subsequent games were exclusively realtime.
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* ''[[Gothic]]'' only has a few major cutscenes. All other exchanges use a clever camera that frequently switches being centered on speakers during their specific dialog and utilizes generic NPC body motion for emphasis.
* ''[[Ys]] IV: Mask of the Sun'' has a really long unskippable dialogue prior to fighting Gruda, [[That One Boss]].
* Toward the end of its original run, the
** Another
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