Cutscene Boss: Difference between revisions
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{{trope}}
Sometimes, instead of allowing the player to face a [[Video Game]] boss directly in battle, the game will instead present the battle as a non-interactive sequence or cutscene. This has a few advantages, in that by removing the player's skill from the equation, the battle can achieve a specific outcome using strict
On the other hand, if the player ''was'' expecting to engage the boss directly, seeing the battle play out with no input from them whatsoever can feel ''very'' anticlimactic, even more so than a [[Zero Effort Boss]].
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** The final boss for ''[[Call of Duty: Modern Warfare|Modern Warfare]] 3'' is just a few quicktime events. He dies in a helicopter crash, falls through a glass floor and is hung.
* ''Battlefield 3'''s final boss {{spoiler|Solomon}} ends up being the [[Press X to Not Die]] type of "QTE boss," who (other than in an in-engine cutscene with {{spoiler|a bound Jonathan Miller about to be executed}}) is only encountered in person in a few QTE sequences during the middle and the end of the final level (unless one counts {{spoiler|the first level which is a preview of the first half of the final level}}), all of which are of the [[Press X to Not Die]] variety. However, much like the above ''Call of Duty'' example, it's not necessarily a bad thing, as the sequence itself is pretty exciting, plus the final result ({{spoiler|Bashing Solomon's skull in with a brick}}) is quite satisfying, given what's transpired up to that point.
* For two thirds of ''[[BioShock (series)]]'', you're hunting down Andrew Ryan, the leader of the underwater city in which you're trapped and perpetrator of many crimes against you and your [[Mission Control]]. {{spoiler|When you finally meet him, he uses the [[Arc Words]] on you in order to demonstrate how you've been [[Brainwashed]], [[Playing with Puppets|demonstrates their chilling effect on you]] in a [[Hannibal Lecture]], and effectively ''commits [[Suicide by Cop|Suicide By Brainwashed Son]]'' while [[Punctuated! For! Emphasis!|screaming his mantra in your face]], [[Deconstruction|all in a non-interactive cutscene to show how hopeless and out of your own control you really are, while also affirming his Objectivist philosophy- if he's going to die, he'll die on his own terms, not Fontaine's.]]}} [[Tropes Are Not Bad]]
{{quote|"A man chooses! A slave obeys! OBEY!"}}
** The game also deliberately prepares you for a boss battle by [[Suspicious Videogame Generosity|leaving ammo and med kits lying around before you find him.]]
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* After going through the final stage in ''[[Ghostbusters]] II'' four times (one for each Ghostbuster), you are in front of Vigo... and automatically shoot him repeatedly until he goes down.
* The final boss in ''[[Trine]]'' gets a lot of show, screaming at you and flying around as you try to climb a tower while lava advances, and various obstacles are summoned in your way. Then once you get to the top... {{spoiler|the heroes separate, and The Knight hits the boss in the head with the hammer in a cutscene.}} Cue [[Where Are They Now? Epilogue]].
* ''[[Mirror's Edge|Mirrors Edge]]'' has quite a bad habit of [[Anticlimax Boss
* In ''[[Psychonauts]]'', despite being one of the main antagonists throughout most of the game {{spoiler|Doctor Loboto is unceremoniously knocked off a cliff by his own weapon in a cutscene. You never get to go into his mind, either.}}
* Bob the Goldfish from ''[[Earthworm Jim (video game)|Earthworm Jim]] 2''. In the first game, he was [[Zero Effort Boss|easy enough.]] In this game, you get up to him, his final defences slide away revealing his bowl, letters come down declaring "FIGHT,"... and then Jim ''eats him.''
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== Puzzle Game ==
* One of the earliest
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