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{{trope}}
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▲[[File:Superman_8630.jpg|frame|[[Damage Reduction|DR]] [[Flying Brick|500]] / [[Magic Missile|Magic]] and/or [[Green Rocks|Kryptonite]]]
▲Put simply, [[Damage Reduction]] (or DR, as it's abbreviated) is an indication of how much physical damage a character sucks up before it actually starts to subtract from their [[Hit Points]].
Though used primarily in [[Role Playing Games]], DR can be found across many different media. In games, DR typically is the very first thing calculated, right after base damage is assigned, and before any multiplicative or additional damages are added into the equation.
In most paper-and-pencil [[RPG
One very important to note is that, 99% of the time, DR reduces only '''physical''' damage - that means that, typically, there are one or more ways to get around a DR-based [[Damage Sponge]]: [[Elemental Damage]] almost always bypasses DR, and if Magic Damage is different than Physical Damage, suddenly [[Beam Spam|spamming the hell outta]] [[Magic Missile]] seems like a really, really good idea.
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{{examples}}
== [[Tabletop Games]] ==
* In ''[[
** Armor piercing attacks generally take the form of a divisor, reducing DR by half or more.
** The Damage Reduction advantage also has a host of options to modify
* ''[[
** Hardness is a variant used only by inanimate objects, for when players decide to smash down doors, sunder enemy gear, or otherwise wreck their environment. Most objects have little to no armor class and surprisingly little HP compared to a player character. Hardness makes them difficult to actually ''damage''. In theory, this should prevent anyone from just [[Dungeon Bypass|carving a new door through a wall]], because standard attacks won't overcome hardness and will never cause hit point damage; in practice, [[Min Max|most characters]] can easily overcome the hardness of stone and [[Gameplay and Story Segregation|players agree to not abuse those rules]] [[Rules Lawyer|most of the time]].
* ''[[Arkham Horror]]'' features a few options for DR. The mobster investigator has it as his special ability. A few items and spells allow for it, including a variation of [[Hyperactive Metabolism]] were food provides DR rather then healing.
* [[New Horizon]] has armor... and specific attacks penetrate the armor, as well as attacks that go overboard.
* ''[[
** In ''[[Warhammer 40,000]]'' itself Toughness Values and Armor Saves give a chance to ignore damage, rather than reduce it, however.
* Any game with damage soak rolls, such as ''[[
* The ''[[Hero System]]''
* The Invulnerability power in ''[[Villains and Vigilantes]]'' is a number of points of damage that its possessor can outright ignore every turn, only subtracting damage over that amount from their hit points.
== Video Games ==
* The ''[[Dragon Quest]]'' games have the spells Buff and Kabuff, which raises an teammate's (or in Kabuff's case the entire team's) physical defense by an certain percentage.
*''[[Fire Emblem]]''
** The Aegis and Pavise skills from the ''[[Fire Emblem]]'' series can halve the damage an character can take. But the catch is that each skill only works for roughly half the weaponry in a given game and the skills are randomly activated.
** Rally Defense and Rally Resistance reduces the physical and magical damage that nearby allies take by temporarily raising their Defense and Resistance stats, although the caster is unaffected by the buff.
** ''[[Fire Emblem Fates]]'' introduces the skills Armored Blow and Warding Blow, which reduces the damage the character takes whenever they initiate an attack.
**''Fates'' also include Personal Skills, some of which provides an small AoE bonus of reducing the damage the bearer's allies receives within an certain radius. And others reduces the amount of damage a character receives depending on who's near them (i.e. Silas' Personal Skill only works if he's next to Corrin).
* Several of the Badge combinations of ''[[Mario & Luigi: Dream Team]]'' can either reduce the damage the Mario Bros. take by lowering an opponent's stats or outright making them immune for a certain numbe of hits.
{{reflist}}
[[Category:Tabletop
[[Category:Video Game Tropes]]
[[Category:Combat Tropes]]
[[Category:Damage Reduction]]
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