Dead Rising 2/YMMV: Difference between revisions

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* [[Crazy Awesome]]: Chuck is this to a degree.
** One of the main missions features Chuck chasing a train through the zombie-filled tunnels while on a motorbike. He must then ramp onto the back of said train, hack his way through about a dozen assault-rifle wielding mercenaries, then confront {{spoiler|TK}}.
{{quote| [[Pre-Ass-Kicking One-Liner|"Hey, which one of you bastards was throwing the junk at me?"]]}}
** Not to mention the sheer unbridled, reality-warping insanity of the Custom Weapons Chuck devises. In the main plot he might appear stoic and reserved, seldom raising his voice and making sensible decisions, but give him some duct tape and a few sharp objects and he starts channeling [[Warhammer 40000|Gork and Mork]].
{{quote| '''After mounting a Lawnmower mechanism on a Wheelchair for use as a zombie-threshing ram:''' "Just like Mom used to make...."}}
** And of course, several psychos are this with Slappy, Brandon, and Sgt. Boykin as standout examples.
* [[Crowning Music of Awesome]]: Say what you will about [[That One Boss|Antoine]], but his battle theme is undeniably kickass. http://www.youtube.com/watch?v=6byu9rKjBg8
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* [[Scrappy Mechanic]]: Katey's need for Zombrex forces players to drop whatever they're doing and search frantically for Zombrex (or smash slot machines to buy some from a looter) and run to the safehouse, praying the time doesn't run down, to administer it themselves. Getting there too early will force Chuck to wait, despite the fact he could easily hand it off to Stacey or the pharmacist - the very first one he rescues, and a paramedic - to inject it themselves while he's gone. [[Justified Trope|Rather justified]], having seen some of the lunacy the relatively sane survivors are capable of, it's not very likely that Chuck is willing to trust anyone else to actually give his daughter her dosage, or at least do it properly.
* [[Tear Jerker]]: Ted calling out to Snowflake the tiger in his dying breaths, offering up his own body to feed his only friend.
{{quote| "Ted feed you! Ted take care of you..."}}
** Ending F. This is what happens when {{spoiler|you don't give Katey her Zombrex (and also when you're in the Security Room). Rescue arrives, and three zombies make their way into the Security Room. What does Chuck do? He stands there in a [[Heroic BSOD]], and just surrenders to them. He's lost his daughter, his only real reason to stay alive. Without her, he's nothing}}, and that ending shows it. It's definitely a [[Take That]] towards players who just run around and kill things all playthrough without {{spoiler|thinking of poor Chuck's little girl}}.
* [[That One Attack]]: Every boss has at least one.
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* [[Crowning Moment of Awesome]]: The ''entire'' game. A guy who can make a [[Bifurcated Weapon|weapon]] out of [[Improvised Weapon|anything]] and a guy [[Memetic Mutation|who's covered wars]] slice, shoot and pummel their way through waves of the undead to search for the truth.
** {{spoiler|And the ending, too.}}
{{quote| {{spoiler|'''Chuck:''' Take it. The world needs Frank West.}}}}
* [[Crowning Moment of Funny]]: One cutscene features Chuck and Frank sitting in the Shipping Office, with Chuck repeatedly clicking a pen to Frank's chagrin. Eventually Frank has enough and throws the pen into a wall. Chuck then delivers one of the best lines in Case West.
{{quote| '''Chuck:''' Y'know, you're a little high-strung for a [[Ascended Meme|guy who's covered wars]].}}
** Hey! I just found a mask of Dr. Wily! Anyone??
* [[Game Breaker]]: The Impact Blaster and the Reaper are the only combo weapons worth using in the final battle or against [[Boss in Mooks Clothing|hazard units.]] Ironically, in singleplayer mode, the weapons you give Frank last as long as if you were using them, due to it being meant for co-op play.