Death Mountain: Difference between revisions

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{{trope}}
[[File:400px-Death_Mountain_OoT_1842Death Mountain OoT 1842.png|link=The Legend of Zelda: Ocarina of Time|frame|One order of [[Hailfire Peaks]], hold the ice.]]
 
 
A stage in a video game, particularly platformers, that takes place on a mountain or similarly high, rocky place. Thankfully, the usual problems of low air pressure are generally not found in these stages. Instead, natural hazards include falling rocks, crumbling ledges, [[Rope Bridge|rope bridges]], and of course, [[Bottomless Pits|very, very]] [[Not the Fall That Kills You|long drops.]] High wind may be a hazard in some places as well. Enemies may include eagles or other high-flying birds, Bighorn rams, and whatever nasty things the world may have living in the inevitable caves.
 
Death Mountain is commonly [[Hailfire Peaks|merged]] with other areas. For example, the [[Lethal Lava Land]] version is of course a volcano, while others are [[Slippy-Slidey Ice World|snow-covered peaks]].
 
Named after the recurring area in ''[[The Legend of Zelda]]'' series.
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** ''[[Skyward Sword]]'' has Eldin Volcano. Which is obviously the same old Death Mountain.
* Tall, Tall Mountain in ''[[Super Mario 64]]''. Also contains Cool, Cool Mountain as the snowy variant.
** World 6 in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''
** Part of [[Hailfire Peaks|"Freezeflame Galaxy"]] from ''[[Super Mario Galaxy]]'' and possibly "Boulder Bowl Galaxy" from ''[[Super Mario Galaxy 2]]''
** [[Super Mario World (video game)|Chocolate Island]] was mostly this.
** Worlds 4 and 6 in ''[[Something|Something Else]]'' take place on a giant mountain. In World 4, Luigi has to deal with Yoshis, Killer Bills, a very dark cave, and an underground mine. Luigi has to stop the invasion of the mountain village by Von Toad II and his frog cronies. In World 6, Luigi has two ways to approach the last castle. On one path, Luigi has to deal with exploding bullet birds and slippery ice blocks. On the other path, Luigi has to deal with slippery ice physics and plenty of platforming perils.
* Gorilla Glacier in ''[[Donkey Kong Country (video game)|Donkey Kong Country]]'' is the classic icy version, as is K3 from ''[[Donkey Kong Country]] 3''. Razor Ridge, also from ''DKC3'', is a more traditional example.
* The Red Mountain in ''[[The Elder Scrolls III: Morrowind]]'' is a variation: the main dangers, instead of being very long drops, are the creatures infected with blight and corprus emanating from the crater. The Dagoth Ur Facility also has [[Lethal Lava Land]] elements.
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* The natural habitat of the Fire Dragon in ''[[Gothic]] II''. No actual lava, as the volcano seems to be dormant, but plenty of long drops and an assortment of fire-related nasties to battle - although the latter can be avoided by {{spoiler|transforming into a bug and just crawling past them. They ignore anything that small}}. It's possible to make it all the way up to the crater and [[That One Boss|the dragon itself]] without a single fight.
* Death Peak in ''[[Chrono Trigger]]'' is another snowy version. Your first obstacle is even passing through a very windy area without getting sent back to the start.
* ''[[Panel Dede Pon]]'' and ''Tetris Attack'' have their respective final battles set in a mountain cavern, which ''PdP'' actually calls Death Mountain.
* The first action stage in world 4 of ''[[Act RaiserActRaiser]]'' contains elements of this and [[Lethal Lava Land]].
* Mt. Hobs and Mt. Ordeals in ''[[Final Fantasy IV]].''
* The Northern Mountain and the Hiryuu Valley in ''[[Final Fantasy V]].''
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** DM-Peak from ''[[Unreal Tournament|UT99]]'' is a tiny wooden monestary wound around the top of a rocky spire with rickety bridges over long drops. The new, planetside CTF-Face(ing Worlds) in ''[[Unreal Tournament 3|UT3]]'' might also count.
* The Shiverpeak Mountains in ''[[Guild Wars]]''. As one might guess from the name, they're the icy variant, though even the lady Elementalists, whose preferred attire is [[Stripperific|a bra, miniskirt, and a lot of lace,]] have [[Exposed to the Elements|no trouble with the cold]].
* The Krasnogorje mountain in ''[[Metal Gear Solid 3: Snake Eater]]''. It's high up enough that the air is lighter, and as such Snake's stamina drops faster in this area.
* ''Big Thunder Mountain Railroad'' and ''Expedition Everest's'' Forbidden Mountain at [[Disney Theme Parks]] is as close as you can get to this trope in [[Real Life]].
* The Blue Mountains in ''[[Rayman]]'', the Precipice and the Iron Mountains in ''Rayman 2: The Great Escape'', the Summit beyond the Clouds in ''Rayman 3: Hoodlum Havoc'', and the Mystical Pique in ''[[Rayman Origins]]''.
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* Vodkavania in ''[[Heavy Weapon]]'' is set on a rocky terrain, and is the first level in which you encounter [[Goddamned Bats|enemy tanks]].
* Sector 7 in ''[[Jumper (video game)|Jumper Two]]'' is a combination of this and [[Slippy-Slidey Ice World]]. It has dangers in form of usual [[Spikes of Doom]] as well as [[Gusty Glade|regularly blowing winds]] and slippy surfaces.
* Mount Silver in ''[[Pokémon Gold and Silver]]'' 's Heartgold and Soulsilver remakes. There are no falling rocks, but the wild Pokemon are annoying enough, and then you face Red, the highest leveled trainer in any game to date, when you reach the top.
** Also Mount Coronet in ''[[Pokémon Diamond and Pearl]]'' and Platinum. You have to slog through several dungeons (bring plenty of Repel...GoddamnedBats...), battle Team Galatic mooks, and then encounter the version's legendary at the top, at Spear Pillar. And if you're playing Platinum, you go right from there into the Distortion World.