Death Smiles: Difference between revisions

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* [[Abusive Parents]]: Jitterbug.
* {{spoiler|[[All Just a Dream]]: The iPhone mode of ''Deathsmiles''}}.
* [[All There in the Manual]]:
* [[All There in the Manual]]:* The manual in the localized US version explains every aspect of their game with tender, loving care. Quite unusual for a shmup. Character and world backstories, point systems, variations between modes. The manual even gives you the game's own exploits for finding 1ups (life ups) and getting your score really high.
** It also advertises Ice Palace as a [[Bonus Stage]], and it's somewhat right, as in the majority of the points in most score runs are gained from it. Just hope you don't end up with a red background when you enter it...
* [[An Asskicking Christmas]]: The second game, which takes place at Christmas time and involves another round of blowing up a bunch of demons.
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* [[Ballroom Blitz]]: Final stage. Complete with killing dozens of dancing ghosts.
* [[Beat Still My Heart]]: In Jordan's final form, he launches several pulsating hearts for bullets. Yuck!
* [[Big Damn Heroes]]: How your character makes an entrance at the Port or Lake Village Stage.
** How your character makes an entrance at the Port or Lake Village Stage.
** {{spoiler|Sakura and Gilverado's Angels saving Princess Tiara from total obliteration by Mu}}.
* [[Big Damn Villains]]: Bosses get an entrance in ''Deathsmiles IIX''. Because they are loud and take up time, you have the option to turn these scenes off.
* [[Brutal Bonus Level]]:
* [[Brutal Bonus Level]]:* [http://www.youtube.com/watch?v=J3lkUru2HY4 The Gorge] in all versions, the [http://www.youtube.com/watch?v=F1-dQJUXkvE Ice Palace] in ''Mega Black Label''. The former is [[That One Level|extremely]] [[Nintendo Hard|hard]], not recommended even on a scoring run unless you can finish it.
** The Ice Palace could almost count as a [[Bonus Stage]], if not for failing some of the major criteria: if you walk in there capped at 1000 items, expect to STAY in super mode for the bulk of the level, and max out your life gauge too. 11,918,736,259 points in one stage at the cost of increasing the difficulty a bit? I'm there.
** The sequel has a [[Circus of Fear]]. It actually isn't that much harder than the normal stages (mostly due to massive slowdown). Then you reach [[Bonus Boss|the boss]].
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* [[Deadly Walls]]: Averted. Even if you get squished between a wall and a screen edge, you'll simply be harmlessly shoved to where there's open space.
* [[Did You Just Punch Out Cthulhu?|Did You Just Punch Out Tyrannosatan]]
* [[Difficulty by Region]]: According to test runs by some players, the US version has less slowdown, making it more difficult than the Japanese version. In some cases, the US version runs at an average speed of 150% that of the Japanese version. This leads to some [[Fridge Logic]] when you consider that American players on average have less experience with [[Bullet Hell]] games than Japanese players. Cave eventually admitted to optimizing the code for the US region, and in turn, removing slowdown in numerous spaces. As of this writing, a patch has just come out for the North American version and according to players it brings the level of slowdown closer to the Japanese 360 version.
** Cave eventually admitted to optimizing the code for the US region, and in turn, removing slowdown in numerous spaces.
** As of this writing, a patch has just come out for the North American version and according to players it brings the level of slowdown closer to the Japanese 360 version.
* [[Dragged Off to Hell]]: Satan Claus in the end.
* [[Dual Boss]]: The optional bosses of the second game.
* [[Dynamic Difficulty]]: The difficulty can be chosen before each stage. If you select Level 3 five times, enemies will start spitting out suicide bullets.
* [[Easier Than Easy]]: Level 1 difficulty.
** [[Easy Mode Mockery]]: Outside of arcade mode, don't expect to extend your life gauge. In arcade mode, you only get to pick it twice.
* [[Egopolis]]: The second game's bonus stage is dedicated to Satan Claws.
* [[Eldritch Abomination]]: Several. Satan is the biggest one.
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** Most of the bosses are given cool-looking subtitles. [[Everything's Better with Cows|Mary]], on the other hand, is simply subtitled "Giant Cow".
* [[Fairy Companion]]: Every heroine gets one. Sakura gets two.
* [[Fan Service]]:
* [[Fan Service]]:* Rampant when it comes to the art (the main menu screen gives a clear shot of Follett's considerable cleavage, among other things), but mostly absent from the game itself with the exception of one of Follett's endings.
** And then there's pure angel, dark devil, nurse, maid, stripper, bondage, fairy, witch, half-fallen angel, a variety of hairstyles...
** In the second game, one of the stage-complete pictures is of Casper getting dressed.
* [[Fan Service Pack]]: In the second game, Rosa's and Follett's proportions are noticeably altered.
* [[Fluffy the Terrible]]: Mary the Giant Cow. Later, Lili the Giant Reindeer.
* [[Fundamentally Female Cast]]
* [[Giant Space Flea From Nowhere]]:
* [[Giant Space Flea From Nowhere]]: Arguably* {{spoiler|Tyrannosatan}}. He has no real relevance to the plot; he simply shows up from the portal to the demon world without warning and ''eats'' the [[Big Bad]] after you've beaten him.
** Debatable. Although Jitterbug opened the gate for him, it's very likely he's the mastermind behind the invasion that resulted.
** Mary the Giant Cow qualifies for this trope better. Seriously. A GIANT COW.
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*** To make this even worse, that one secret achievement has a description that sounds like a translated version of one of Japanese version's normal achievements despite it being triggered by something different. {{spoiler|1=[http://www.youtube.com/watch?v=KckHNYPQwQY With Sakura as one of the players, you must go through the gate in Two-player mode]. Because of how the game handles having two players, Sakura gets her third ending instead of the normal "stay" ending}}.
** On a different note, determining the correct shot to use for each enemy in order to maximize items earned from each one. "Popcorn" enemies and stronger ones are simple enough: use weak shot for the former and strong shot for the latter. But then there comes the enemies where you get the most items by ''using your targeting shot'', an action that DECREASES your item counter.
** With ''Deathsmiles IIX'' untranslated, and a lack of the high-quality instruction manual of the first game, the game's learning curve soars, leaving players to hunt on youtube[[YouTube]] on how to score high.
* [[Halloweentown]]: ''[[The Nightmare Before Christmas]]'' is [[Big in Japan]]. References are abound in both games.
** [http://www.youtube.com/watch?v=gHfNpoKFC14 One of the first stages is even ''called'' Halloweentown].
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* [[Pinball Scoring]]: Any mode that isn't vanilla Arcade or 360 mode, in which high scores tend to be in the 8-9 digit range. ''Mega Black Label'' 360/Arcade is in between 360/Arcade and 1.1 as far as craziness goes (between 100 million and 2 billion). 1.1? There's a reason the first [[Every Ten Thousand Points|extend]] is at 30,000,000 and the second is at ''1,000,000,000''. ''Mega Black Label 1.1'' scores tend to have ''eleven digits''. Pretty much the only other commercial shmups that exceed this kind of scale are Takumi's games (''[[Giga Wing]]'' series and ''Mars Matrix'').
* [[Playing to The Fetishes]]: Pure angel, dark devil, nurse, maid, stripper, bondage, fairy, witch, half-fallen angel, a variety of hairstyles...
* [[Public Domain Soundtrack]]: The last boss in a shump game [http://www.youtube.com/watch?v=zRN0E4Zek6k#t=2m20s is fought to Bach, Toccata and Fugue.]. And it's awesome.
** The second game puts a dark twist on ''Joy to the World'' and a techno spin on ''Ave Maria''.
* [[Randomly Drops]]: Many items in ''Deathsmiles iPhone''.