Deep-Immersion Gaming: Difference between revisions

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{{trope}}
[[File:american_dad_game_avatars_1428american dad game avatars 1428.jpg|link=American Dad|frame|So deep, [[Art Shift|it's not even drawn by the same studio]].]]
 
[[Two Gamers on a Couch]] are playing a video game, or the gang get together to play a [[RPG Episode|roleplaying game]]. Instead of showing what goes on by showing us the screen or the characters themselves, the scene cuts "into" the game, where the gamers themselves have taken the roles of the characters they are playing.
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** ''The Last Journey Home'' might be an example of this as well.
* Red Hot Chili Peppers' video for Californication makes great use of this.
* The video for Architecture in Helsinki's song 'Do The Whirlwind' turns the band into 16 bit style sprite characters and ends with them in a version of Pac-Man -- allMan—all thanks to the art of Paul Robertson.
 
 
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* Several strips of ''[[Loserz]]'', starting with [http://bukucomics.com/loserz/go/339 this one].
* ''[[Weregeek]]'' uses this throughout.
** It has fun with it in an early storyline -- itstoryline—it's set up so that initially, you don't know for certain whether what you're seeing is a [[Future Badass|real-world flash-forward sequence]], or the game of ''[[Shadowrun]]'' that was briefly mentioned earlier.
* ''[[Dork Tower]]'' does this with RPGs
* This happens in the "Years of Yarncraft" story of ''[[Sluggy Freelance]]''. Everyone's characters look almost exactly like them, with adjustments by fantasy race played, and act like people capable of a full set of normal actions, and some non-player characters also act as if sapient.
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* ''[[My Roommate Is An Elf]]'' has this when the character play 'Offices And Businessmen', a tabletop [[Dungeons and Dragons]] parody.
* The World of Warcraft comic ''Hammer of Grammar'' played with this when a character, represented by her in-game avatar, is seen seated in front of a computer at the character creation screen, rolling a new character, who then features in the next several strips.
* ''[[The Unspeakable Vault of Doom]]'' is weird about this. Almost all the time, the events of the strip are presented "as-is"--Cthoolhoo—Cthoolhoo eats someone, for instance, and we have to take it for granted that such is a canonical occurrence. Every once in a while, an event involving supernatural investigators turns out to be an example of this trope, usually right after [[Total Party Kill|everyone's character gets eaten]]. And on one occasion, the roleplayers ''themselves'' got eaten by Cthoolhoo.
* ''Speak With Monsters'' initially focuses on the game world, but quite blatantly uses [[Negative Continuity]], and often has elements that don't quite fit together from a Watsonian perspective. Later strips sometimes show the people playing the game, and [[Killer Game Master|demonstrate]] [[The Roleplayer|their]] [[The Loonie|personalities]] and how said personalities affect the game world.
* So far [[Original Life]] has done it with [[Gears of War]], [[Mass Effect]], and [[Fallout: New Vegas]]. In the latter two cases it's somewhat justified.
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