Defensive Feint Trap: Difference between revisions

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== [[Tabletop Games]] ==
* In ''[[Warhammer 40000]]'', this tactic was used against the Tau Commander Farsight by ''[[Attack! Attack! Attack!|Orks]]'' of all people, during the War of Dakka. Such tactics are generally anathema to the Orks, and it's mentioned that the plan would never have worked (or even been ''attempted'') if the Warboss hadn't had a large number of Blood Axes (known for being "sneaky gitz") in his forces.
** Of course, the Blood Axes are sneakier than normal because they fought dem humiez most often. Imperial Guard may have its share of [[Leeroy Jenkins]] commanders, but it quickly figured out that if orbital bombardment isn't an option, the best way to fight Orks is to lure the mob onto line of field fortifications, preferably with minefield before it and as many mortars behind it as can be procured in time. Orks aren't going to turn back or start digging trenches at the first losses - or possibly at all.
* The Terrans did this to the Vilani fleet at the climax of the Intersteller Wars in ''Traveller''.
* In ''[[Magic: The Gathering]]'' this is practically the entire reason for the "instant" card type which, unlike other types, can be played at any time. Other card types with the ability "flash" can be played at any time as well. In addition, creatures, artifacts, and enchantments often have "activated abilities", played like instants, which one might discount. All of this can be played twice during combat, or can be played ''in response to'' something else, the responses following the LIFO rule. And as of ''Zendikar'', there's a new subtype of instants called traps, which are a lot cheaper if your opponent did something during that turn. Yeah, ''Magic'' has a ''lot'' of room for these.
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** Pyros, too. A common tactic when outgunned is to pretend to retreat and stop just around the next corner, flamethrower ready. Works best if the Pyro has managed to puff some flame at whoever is going to give chase before said chase starts.
* In ''[[Dragon Age]]'', this is basically the entire battle plan for Ostagar: Lure the [[Our Orcs Are Different|darkspawn]] into charging the main force, ambush them from behind. {{spoiler|We'll never know for sure if it would've worked, thanks to Loghain having other ideas.}}
* In ''[[Dynasty Warriors]]'', the best ways to kill Lu Bu are power-leveling, and using this tactic to get him to follow you into your main base, at which point, a number of allied officers, and * ''infinite*'' allied mooks will bear down on him. Of course, he's still [[That One Boss|Lu Bu]].
* ''[[Wolfenstein 3D]]'' featured a level where opening a door would cause an army of Nazis to come at you from all directions. A sound tactic here (and all around the game) was to retreat to a earlier (hidden) room and as the enemies followed you, open on them with a machine gun since they're conveniently bunched up and bottlenecked at the entrance.
* ''[[Warriors Orochi]] 2'' has at least one instance of an enemy army pulling this on the player. Would be more convincing if the felled enemies didn't give the strategy away by taunting in their defeat messages, [[Stupidity Is the Only Option|but you have to fall for it anyway in order for the battle to progress]].
* In the ''[[Freelancer]]'' backstory, the [[NGO Superpower|GMG]]'s main tactic during the [[Great Offscreen War|80 Years War]] was to lure the Rheinland ships into explosive gas pockets and other navigational hazards in the GMG's home [[Space Clouds|nebulae]].
* Mogami Yoshiaki in ''[[Sengoku Basara]]'' has two moves, the first of which involves him standing idly while taunting, and the second falling to his knees and begging for forgiveness, only to attack with a [[Diagonal Cut]] the instant you touch him. Since it's impossible to defend and this will down your character for 10 seconds or more, it's best to just avoid him or use a ranged attack if you have one.
* In ''[[Fallout: New Vegas]]'', this happened four years prior to the game at the first Battle of Hoover Dam. The NCR feigned retreat from the dam into the nearby Boulder City, sniping at the Legion commanders the whole way. Once they were in Boulder City proper, the NCR sprung the trap: the entire town was rigged with enough explosives to level the entire town, and all the Legionnaires within it.
* Thanks to [[Artificial Stupidity]], it's possible to win battles without losing a single unit in ''[[Empire Earth]]''. The AI will target only the attacking unit, so park your army close by, send an archer to fire a single arrow, then run it to the back. The AI's units will get slaughtered as they try to get at the archer. The most glaring example would have to be the Greek campaign, where Alexander the Great's army can basically win without a single loss.
* In ''[[Nancy Drew|Danger By Design]]'', Nancy defeats the villain simply by parrying one attack after another, until said villain (who's not much of a fighter) is too exhausted to continue.
* ''[[UFO Alien Invasion]]'' allows to build SAM sites separate from your base. When your early-game interceptor meets a larger aggressive UFO, you can make it flee through one (or better two) of those SAM range circles, then engage on its farther border, so that missiles hammer the enemy craft as much as possible, and may finish it off even if your plane is killed.
 
== [[Web Comics]] ==