Degraded Boss: Difference between revisions

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** In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', Moldarach plays the trope straight (boss in the third dungeon, miniboss in the Shipyard), while Moldorms zigzag it. One appears as a sporadic, optional enemy in a grotto from the Fire Sanctuary, but the next one is fought as a miniboss later in the same dungeon. The ones found afterwards (one in a grotto during the [[Stealth Based Mission]] in Eldin Volcano and another in the grotto of a certain island in the Sky) are regular enemies, but other two are minibosses in the final dungeon.
* Happens twice in ''Onimusha''. Reynaldo, who is set up as a mini-boss but is quickly revealed to be a really tough (and regenerating/self-duplicating) mook. Then there's Volchiman, who you must first fight as ninja girl Kaede, who is significantly weaker than main character Samonosuke; later on you may encounter two Volchiman at once. However, there's also Marcellus, whose prototype you face first. The real deal is a much, much more difficult opponent - probably more so than final boss Fortinbras.
* Almost every single miniboss in ''[[Killer 7Killer7]]'' becomes this, since the miniboss battles are meant to introduce a new type of Heaven Smile for the next chapter.
* One of the various mech bosses in ''[[Shadow Complex]]'' returns as a regular enemy at one point, but strangely still has his boss lifebar if you're near it. In the final boss fight you fight ''all of them''.
* Every enemy is introduced in ''The Haunted Mansion'' with a lot of fanfare, and you are put into a one-on-one match with them. As soon as you beat them, they begin showing up as regular enemies. Fortunately, [[Heroic Mime|Zeke's]] weapon gets powerful enough to accommodate for this.
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** In ''[[Metroid: Other M]]'', you first run into the FG-1000 security drones early on in the game, where they function as a fairly tricky miniboss battle. Much later, you find a few more, but by that time, you can blast through them with a single charged Plasma Beam blast, without even having to wait for them to expose their weak point, much like the Sheegoth example above.
* In ''[[Halo]] 2'', Tartarus, the Brute Chieftain, is the game's final boss, with a one-hit-kill gravity hammer and an invincible forcefield that can only be brought down by Sgt. Johnson's particle rifle. In ''Halo 3'', Brute Chieftains regularly appear as [[King Mook]] [[Mini Boss|minibosses]]; they're armed with one-hit-kill gravity hammers and one-use invincibility shields that last for a couple dozen seconds.
* In ''[[BioshockBioShock (series)]]'', most of the game's bosses are simply regular enemy types with more health and the occasional attribute tweak (the Iceman in Fort Frolic is immune to ice attacks, for example). Most bosses are encountered before you fight regular Splicers of that type. For example, the game's first boss Dr. Steinman is a machinegun-wielding Leadhead Splicer, the regular versions of which you don't encounter until 3/4ths of the way through the game.
* After you fight {{spoiler|Jen}} in ''[[Prey]]'', you will face it again as summoned mook when you're fighting the Keeper. And after you fight the Keeper, you will then need to fight agains more Keepers to get out. Fortunately for latter case, the Keepers will not summon mooks and there are leech gun ammo around.
* The first boss of ''[[Descent]] 2'', aka the "Red Fatty", later returns in [[Palette Swap]] [[Giant Mook]] form, armed with Mercury Missiles and Phoenix Cannons. In the first game, Fusion Hulks are a palette swap of the first boss that have Fusion Cannons.
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** Many of the early bosses from ''Lords of Shadow'' show up as [[Palette Swap]]ped recurring mooks by Chapter 2. The first boss shows up as a [[Boss in Mook Clothing]] as early as the second level.
* In ''[[Magic Sword]]'', the first dragon boss is reused as a [[Palette Swap]] [[Giant Mook]] midway through the game.
* In the sixth stage of ''[[Ghosts 'n Goblins (series)|Ghosts N Goblins]]'', the bosses from stages 1-4 show up again as regular enemies that can be bypassed without fighting. They're no weaker than they were earlier, though.
* In ''[[Mega Man X]] 8'', various enemy reploids in the final stage use copy chips to turn into duplicates of Sigma, the heroes' recurring nemesis (and final boss of the first seven games). Fortunately, they only have access to Sigma's original body, not any of the nightmarish battle forms he loves to inflict on the player.
** The ''[[Mega Man Battle Network|Battle Network]]'' and ''[[Mega Man Star Force|Star Force]]'' games have Type B. After defeating a boss, they'll have a ghost version hiding on a specific tile somewhere in the Cyberworld / on the Wave Roads, usually in a dead end or a corner of a wide platform. Step there and a stronger version of the boss will appear to fight you. After you defeat it, an even stronger version becomes a rare random encounter, usually in the same area.
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** Similarly, in ''[[Gundam Seed Destiny]]'', The Earth Alliance's powerful Mobile Armors such as the Zamzah-Zah and Destroy Gundam appear in greater numbers later in the series (and are usually killed ''much'' easier than the first one they faced).
*** The Destroy Gundam is most notorious in that when the emotionally-unbalanced Stella piloted the beast, it absolutely devastated Berlin and even when stopped, the machine was still largely intact. When they start mass producing it, they drop like flies. Granted, ZAFT did introduce new prototype suits, but you'd think they'd at least be able to match the original's damage.
* In ''[[Digimon Adventure]]'', Vamdemon ([[Dub Name Change|Myotismon]]) was the longest-lasting villain--12 episodes in his original form and two more as VenomVamdemon, which would be enough to make his arc the longest even on its own, but the five episodes immediately preceding his debut involved one of his minions stirring up trouble. {{spoiler|1=And even then he wasn't defeated, coming back in ''[[Digimon Adventure 02]]'' as BelialVamdemon/MaloMyotismon to serve as that season's ''[[Big Bad]]''.}} Cut ahead to ''[[Digimon Xros Wars: theThe Young Hunters Leaping Through Time]]'', and mass-produced Vamdemon clones are being slaughtered wholesale.
* ''[[Naruto]]'' looks like it may have these, since {{spoiler|Orochimaru!Kabuto did the whole "imperfect resurrection" thing on Itachi, Kakuzu, Deidara, Sasori, and Nagato}}.
** {{spoiler|In the end, it was a subversion, since Orochimaru!Kabuto revived many more legendary shinobi, and while we finally how badass the other shinobi from the past were, none of the aforementioned five had had degraded in any way. If anything, at least ''two'' of them were shown to be even ''stronger'' after their resurrection}}.
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[[Category:Boss Battle]]
[[Category:Video Game Characters]]
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