Design-It-Yourself Equipment: Difference between revisions

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{{trope}}
[[File:ROF-Bang_4202Bang 4202.jpg|link=Resonance of Fate|frame|It's time to get tacticool.]]
 
[[Item Crafting]], taken [[Up to Eleven]].
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* Both ''[[Dark Cloud]]'' games.
* Pretty much the whole gameplay gimmick of ''[[Banjo-Kazooie|Banjo Kazooie: Nuts and Bolts]]''.
* The entire point of ''[[Spore]]'' -- creating—creating your own creatures, buildings, vehicles, spaceships. Only the combination of elements on your creature mattered though; all other designs were cosmetic.
** The ratio of weapons to speed to health on vehicles is also important.
* In ''Robinson's Requiem'' you could combine nearly everything you found in several ways in your struggle to survive. You could even create several methods to kill yourself in interesting ways.
* ''[[Earth 2150|Earth]]'' series. Tanks and other vehicles in that game could be designed from scratch, almost down to the individual nuts and bolts on a vehicle's chassis.
** In ''2150'', this was restricted to choosing chassis, shields and weaponry. This trope comes to play in ''2160'' where aside from these, you also get to customize the engine ([[Fragile Speedster|fast engine for more speed]], [[The Mario|classic engine for balanced]] and [[Stone Wall|powerful engine for boosted shield recharge]]) and the armor (classic against kinetic only, reflective against energy and kinetic, anti-chemical against acid and kinetic). Hull design is determined by armor type but for aircraft, engines are a factor too.<ref>for example, the LC aircraft's speed engines have a green glow, classic engines have a purple glow and powerful engines look like old-school jet engines</ref>.
* The PC game ''[[Warzone 2100]]'', which featured vehicle design from scratch fairly prominently. An advertisement from 1997 boasted over ''eight million'' different component combinations.
* The ''[[Armored Core]]'' series featured the capacity to design [[Humongous Mecha]] completely from scratch.
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* ''[[Fire Emblem]] 9 & 10'' (Gamecube and Wii) have a forge to create weapons. Basically, it let's you take a generic weapon, choose a colour for it, and mess with its stats. Each increase in a stat raises the price. The more important the stat, the more the price goes up. For whatever reason, [[Self-Imposed Challenge|decreasing a stat]] below normal also costs more.
* The two ''[[Privateer]]'' [[Spin-Off|spin offs]] from the ''[[Wing Commander (video game)|Wing Commander]]'' series allow you to customize whatever ship you're currently using. Especially in the original ''Privateer'', though, there's only a few pieces of equipment that are worth equipping, and the rest is just for "make do" until you earn the money to pay for the good gear.
* ''[[Vega Strike]]'' gives player a good choice of ships and equipment for different tasks -- theretasks—there's at least three viable strategies for optimization of beam weapons alone (range, damage, shield bypassing) and some practical limitations (like hull volume and reactor's power) that avert "one is obviously better" trap even more.
* ''[[Summon Night]]'', specifically the ''Swordcraft Story'' games, where you have to make your own weapons rather than finding them in a dungeon, though the dungeon itself is used for finding the materials to build your weapons in the first place.
* ''[[Nethack]]'' lets the player wish for items if they find a means of getting said wish. The trick here is that the player can also wish for modifiers to said items. Some of the more popular wishes include: {{spoiler|blessed greased + 2/+3 [[Anti-Magic|grey]]/[[Attack Reflector|silver]] dragon scale mail, 7 uncursed candles, [[Cursed with Awesome|cursed]] potions of gain level, and [[Mundane Utility|magic markers]].}}
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* ''[[World of Warcraft]]'' allows this to some extent with gem sockets on higher level items, which allow you to mount gems that provide stat bonuses depending on their type. The Cataclysm expansion also introduces Reforging, where you can actually reallocate the intrinsic bonuses built into an item.
* ''[[Elemental War of Magic]]'' allows you to arm, armour, clothe and outfit your sovereign, heroes and your ''entire army'' to whatever specifications take your fancy. Want everybody in your [[Legion of Doom]] to wear a fez? Go ahead!
* In a combination of webcomic and adventure game, ''[[Wicked Awesome Adventure]]'' encourages its players to design equipment out of pocketed items. This has led to unusual (and occasionally [[Game Breaker]] -- swiftly—swiftly confiscated by the Duck) items like the Swear-jar F-bomb, the Vevuzela Speargun, the Brusherhang, and the Rubik's Hypercube.
* The giant robot pen-and-paper RPG ''[[Mekton]]'' uses this as something of a selling point: you're not going to war in Standard Mech Design 837, you're using a model ''you'' designed and equipped.
* ''[[Minecraft]]'' and ''[[Terraria]]'' have systems built around taking items from the world around you and making them into tools like Picks or Swords.
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* ''[[MS Saga: A New Dawn]]'' breaks [[Humongous Mecha|Mobile Suits]] into several parts (arms, legs, shoulder armour, etc.) that can be swapped and repainted.
* ''[[Freedroid RPG]]'' allows to craft addons from broken droid parts and install them on some items.
* ''[[X-COM (Video Game)|X-COM]]: Apocalypse'' allows to fit vehicles for your purpose -- changeablepurpose—changeable engines, weapons and other parts you can buy or build.
 
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