Design-It-Yourself Equipment: Difference between revisions

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Not to be confused with [[An Interior Designer Is You]]. That deals with designing interiors or the insides of rooms. See also [[Item Crafting]].
{{examples|Examples:}}
== [[Tabletop Games]] ==
* The old tabletop games ''[[Battle Tech]]'' and ''Car Wars'' both used this. In both, you picked a basic chassis/frame and then added whatever you wanted, up to weight and money limits. For example in ''Car Wars'', you could mount an Anti-Tank Gun on a compact car, or anything larger, but not on a subcompact.
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* ''[[City of Heroes]]'' introduced a Weapons Customisation feature in an update that allows players to choose a variety of different skins for each of the weapon-using powersets, some of which are unlockable, and many of which can be colour tinted. It's purely cosmetic, however.
* ''[[Final Fantasy XI]]'' introduced an augment system for equipment in one of the latest patches, with special equipment also using this system being the final reward for two Add-Ons. [[Awesome but Impractical|Augments that are NOT the final Add-On rewards are completely random, however.]]
* ''[[Final Fantasy X]]'' does this with the Customization feature. You can put any abilities that you have the stuff for into the weapon or armor. Making these is pretty much the only way to get some abilities, like Break Hit Point Limit or Break Damage Limit outside the [[Infinity Plus One+1 Sword|Celestial Weapons]].
* ''[[Master of Magic]]'' allows player to create custom magic items for heroes.
** Its [[Spiritual Successor]] ''[[Age of Wonders]]'' allows player to create custom magic items for heroes or wizards in the cities with "item forge" building. Unfortunately, you can spend as long as you like at the end of one level hitting "end turn" until you have the resources to make mind-bogglingly powerful weapons that you can keep for the rest of the campaign.
* ''[[Kingdom Hearts]]'' and its sequel allow you to create and edit Gummi Ships.
* ''[[Fire Emblem]] 9 & 10'' (Gamecube and Wii) have a forge to create weapons. Basically, it let's you take a generic weapon, choose a colour for it, and mess with its stats. Each increase in a stat raises the price. The more important the stat, the more the price goes up. For whatever reason, [[Self -Imposed Challenge|decreasing a stat]] below normal also costs more.
* The two ''[[Privateer]]'' [[Spin -Off|spin offs]] from the ''[[Wing Commander (Video Game)|Wing Commander]]'' series allow you to customize whatever ship you're currently using. Especially in the original ''Privateer'', though, there's only a few pieces of equipment that are worth equipping, and the rest is just for "make do" until you earn the money to pay for the good gear.
* ''[[Vega Strike]]'' gives player a good choice of ships and equipment for different tasks -- there's at least three viable strategies for optimization of beam weapons alone (range, damage, shield bypassing) and some practical limitations (like hull volume and reactor's power) that avert "one is obviously better" trap even more.
* ''[[Summon Night]]'', specifically the ''Swordcraft Story'' games, where you have to make your own weapons rather than finding them in a dungeon, though the dungeon itself is used for finding the materials to build your weapons in the first place.
* ''[[Nethack]]'' lets the player wish for items if they find a means of getting said wish. The trick here is that the player can also wish for modifiers to said items. Some of the more popular wishes include: {{spoiler|blessed greased + 2/+3 [[Anti -Magic|grey]]/[[Attack Reflector|silver]] dragon scale mail, 7 uncursed candles, [[Cursed With Awesome|cursed]] potions of gain level, and [[Mundane Utility|magic markers]].}}
* ''[[Infinity the Quest For Earth]]'''s ships are based on a "non-specialization principle"; that is, any ship can be used for any purpose (although obviously some are better at certain things then others) if outfitted properly.
* The entire point of ''[[Robot Arena]]''. You must design a robot from scratch, using the parts provided by the game (like pistons and wheels and engines and of course various kinds of weaponry), paint it, decal it, and control it in a deathmatch with other robots. The trick of course was to keep the weight of the robot to a minimum, and also to make good use of the limited space inside the robot's chasis.
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* An upcoming FPS ''[http://www.gametrailers.com/video/developer-walkthrough-they/24501 They]'' touts the "Weapon Tuning System" as a major feature.
* The ''[[Neverwinter Nights]]'' expansion ''Hordes of the Underdark'' gives you access to a forge at the beginning of the second act. If you've got the gold for it, you can make some pretty insane weapons, like a Keen Flaming + 7 Longsword... that's still called a + 2 Longsword, because you can't change the ''names'' of the weapons.
** The game's built-in [[Level Editor]] takes it a step farther, allowing you to load up a character with custom-made [[Infinity Plus One+1 Sword|Infinity Plus One]] equipment, then [[Game Breaker|import that character into a normal game.]] Want a + 20 [[Fire, Ice, Lightning|Flaming Frost Shocking]] [[BFS|Greatsword]] that casts [[Fantastic Nuke|Hellball]] with each hit? ''That'll'' teach those [[The Goomba|goblins]] in the tutorial level.
* In ''[[Overlord]]'' the overlord can only use weapons and armor made specially for him. While available designs and materials are limited, said items can be given special effects by sacrificing [[Mooks|Minions]]. [[Too Dumb to Live|Lots of Minions]].
* The online game ''[http://www.navyfield.com/main.asp NavyField]'' features customizable World War II ships. You can change out engine, guns, torpedoes, ammo type and quantity, armor, fire control, aircraft, and crew within specified maximum limits based on weight and physical size. Of course, bigger guns have larger shells and on a tiny ship that can really limit your ammo. The guns even have a few quality modifiers for guns where an "L" gun will have longer range but weigh more while a "D" gun of the same caliber will have less range but weigh less.