Designated Villain: Difference between revisions

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** Could be somewhat of a [[Justified Trope]] in regards to the Ventrue. It isn't so much that they are any more evil than other clans, but they make much more interesting villains than most other clans. With the [[Exclusively Evil]] aspect to the clans, most clans really can only be a villain through being a [[Complete Monster]]. The Ventrue can be [[Complete Monster]]s, but they can easily be antagonistic without it.
* Similarly, the Technocracy from ''[[Mage: The Ascension]]'' are largely Designated Villains, by ''[[Old World of Darkness]]'' standards, given that there are expansion books to play technocrats and the core books note that the rivalry is somewhat one-sided, with the technocracy not so much hunting you down as reacting with vague surprise that you're still around when you bust into their laboratory.
** Also, its sometimes difficult to convince people who live in the modern world with all of its conveniences and life-saving technologies -- i.e., the people who actually buy and play this game -- that the faction who are, in-setting, responsible for the ''existence'' of said modern world are supposed to be the bad guys and should never have existed.
* Vlad von Calerstien in ''[[Warhammer Fantasy]]'' borders into this, [[Alternate Character Interpretation|depending how you look at him]]. While his successors were defiantly evil, the most he did was try and take over [[The Empire]], which its Elector Counts are trying to do all the time, and if his enemies surrendered to him, he let them live. Though all the undead he kept around would take some getting used to.
 
 
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