Destructible Projectiles: Difference between revisions

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* ''[[Hero Core]]'' homing missiles.
* The Redeemer in ''[[Unreal Tournament]]'', ''[[Unreal Tournament 2004|UT2004]]'' and ''[[Unreal Tournament 3|UT3]]'', can be shot down with a well-placed shot, as well as the AVRiL missiles in ''2004'' and ''III''.
* Certain projectiles act this way in the ''[[Star Fox (series)|Star FoxFOX]]'' games, allowing you to destroy them for health power-ups.
* In the ''[[Super Smash Bros.]]'' series, every character can activate their shield to deflect projectiles, and can reflect them directly with perfect timing. Multiple characters like Fox, Ness, Mr. Game and Watch and Mario possess moves that can reflect or absorb projectiles. Most projectiles can also be canceled out by simply hitting them with an attack that has a higher priority.
* In ''[[Viewtiful Joe]]'', the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.
* In ''[[Team Fortress 2]]'', the Pyro's [[Kill It with Fire|flamethrower's]] alternate fire shoots out a gust of air that can deflect a soldier's fired rocket, bouncing it right back where it came from.
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* In ''[[Fallout]] 3'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[Bullet Time|VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[Video Game Cruelty Potential|special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty.
* ''[[Terminator]] II: Judgment Day'' [[Arcade Game]]. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
* [[Cactus]]'s game ''[[Burn the Trash]]!'' is a [[Shoot'Em Up]] where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''[[Minubeat]]'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical [[Bullet Hell]] game.
* In ''[[Resident Evil 4]]'' and ''[[Resident Evil 5|5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''[[Resident Evil 5]]''.
* This trope is the entire point of ''[[Missile Command]]''.