Deus Ex/YMMV: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1:
{{work}}
* [[Anticlimax Boss]]: Possibly all of them, except Page (and even that isn't really a "fight"). Since ''Deus Ex'' is consequent, a rocket or grenade or a knife to the neck will instantly kill a boss character just as well as a regular mook. There's also the fact that, due to engine limitations, the augmented bosses don't actually use any augmentations (besides invisibility), they just have increased health and resistance to special effects like fire, plasma or tranquilizers.
** If you Maxed your Rifles skill, three headshots from an Assault Shotgun can kill Simons. [[Too Dumb to Live|He also conveniently runs straight to you just so he can taunt you before the fight, which means when the fight begins he'll be about five feet away.]]. If you fight him at Area 51, it's actually possible to kill him right after the cutscene ''[[Epic Fail|before he even moves or throws a LAM.]]''.
* [[Complete Monster]]: Bob Page, Walton Simons and Anna Navarre.
* [[Crosses the Line Twice]]: You can play as a man who blows up a train station to defuse a hostage situation, then tells others to use non-lethal weapons to save lives, and later kills a man in front of his daughter before performing an eulogy for him without ''ever'' raising his volume above "bored monotone", resulting in a character whose motivations boil down to "[[It Amused Me]]".
Line 51:
* [[One-Scene Wonder]]: Morpheus is one and easy to miss, too, if the player doesn't explore a bit.
* [[Paranoia Fuel]]. ''And how''.
** [[Lampshaded]] by Harley Filben if you kill nosy reporter Joe Greene {{spoiler|before he tells you to do so}} and by Stanton Dowd if you kill the suspicious graveyard caretaker. Of course, {{spoiler|[[Properly Paranoid|you're 100% correct in killing them]]}} ...
** Icarus, {{spoiler|the malevolent all-knowing sentient AI built to replace Daedalus in monitoring worldwide communications}}. Your first contact with it is an abrupt, growly voice message accompanied by an image of a disembodied eye that you recieve as you move through the dark Paris sewers , frankly informing you that it has full access to your systems. It proves this contacting you unexpectedly a few more tims throughout the night: calling you out on breaking into someone's room to steal their posessions, questioning your intentions, placing misinformation and messages on infolinks and computer terminals that you access, calling a nearby telephone, and as you investigate {{spoiler|1=the DuClare mansion, informs you that Beth DuClare has been dissected and placed in cryonic storage.}}. This goes on and on through the night for quite a while before you get to talk to someone about just what the hell is going on. It's uncompromising mindfuckery means it qualifies as [[Nightmare Fuel]].
** {{spoiler|Daedalus}} can also carry this off, when he appears from nowhere to help you {{spoiler|escape UNATCO}}. The Avatar is just a blurred face accompanied by a rasping, buzzy voice. This becomes less mysterious and more creepy when you realize that {{spoiler|the Uniform Resource Locator address displayed on every networked device in the game contains the word "Daedalus" where "http" would go in real-world URL's. If you log in to your UNATCO computer account on the way out, you find an eMail from him telling you to stop dawdling because your enemies are closing in.}}. The creepiness subsides when you find out what it is and what its intentions are, although {{spoiler|you might not shake the odd feeling that comes from being helped by a sentient AI that is monitoring ''everything'' - every transmission, phonecall, eMail - if it's digital, Daedalus has access to it. Then you realise he was created (and can still be restricted and attacked) by people who want to control the world. What kind of power do these guys have?}}?
** {{spoiler|Gunther Hermann}} also pulls this off as he goes from {{spoiler|irritable co-worker/cheerful psychopath to Vengeful Mechanical freak intent on tracking you down and killing you with his bare hands.}}. Cue the player running all over the place evading {{spoiler|a murderous conspiracy}} on various missions, recieving messages from {{spoiler|Hermann in which he details how he is tracking you, how he hates you, how he will avenge his partner, how he ''is coming to get you'', while his avatar shows you his deep red mechanical eyes and cold, implacable expression,}}, all while the player is already having to deal with enough paranoia fuel as it is. Especially during one cutscene that shows the player leaving by helicopter, rising above the streets of Paris ''just'' as he comes running to murder you, arriving seconds too late.
** The conspirators themselves, who have the power to tap almost anything, in almost any location. every single organisation and government body is very likely under their complete control. [[The Men in Black]], with that odd glow behind their sunglasses and the strange pallor of their skin, are everywhere, issuing orders in strange, mechanical voices. Dissenters tend to dissappear, even from within their own ranks. Lizardlike creatures and strange, alien-like freaks skulk around their vast, secret research labs. They control all-knowing AI entities that are almost incomprehensibly powerful and can monitor everything you do. Even the internet is a part of one. If you upset them, ''they will find you''. And no-one will ever know...
** Midway through the game, once you've started encountering and pissing off MJ12, their soldiers will start coming out nowhere to attack you, constantly, with no warning beyond, at best, a quick call from Jock that they've found you. Especially notable in Hell's Kitchen.
* [[Porting Disaster]]: The game is famous for it's massive, complex stages. However, the PS2 port segmented each stage.