Deus Ex/YMMV: Difference between revisions

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** Being at least the Trained level in Computers. You can hack any computer and terminal in the game, allowing you to open doors, turn off cameras and do actions necessary to progress through the game. You need Advanced skill level to reprogram turrets, but unless someone sounds an alarm, they are no threat without the cameras.
** So long as you don't combine it with a scope mod, the laser sight weapon mod has the curious functionality of making the weapon it's attached to 100% accurate, allowing you to put your shots all exactly where the red dot is on the screen regardless of weapon skill. This allows you to turn the starting 10mm pistol into a pinpoint accuracy death machine. This could be considered one of the game's many...
* [[Genius Bonus]]: The game features some pretty heavy concepts and obscure bits of trivia. For instance, an enigmatic bum in New York greets the player by asking JC "Who will help the widow's son?". Although this is never explained in the game, that refers to an old Masonic greeting and plea for assistance -... another conspiracy reference.
* [[Good Bad Bugs]]: Several. Even with the last patch on, one can use the bugs to give oneself unlimited inventory space, double their starting equipment, and even gain unlimited skill points and augmentation upgrades.
** When starting a new game, you are given the opportunity to upgrade specific skills, with the Pistol skill already upgraded once. You can downgrade the Pistol skill and spend the points elsewhere, but when you actually start a new game, the Pistol skill will still have one upgrade applied to it.
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* [[Scrappy Mechanic]]: Aiming in general; to even consider hitting someone at range with any weapon, you have to stand still and keep your crosshair focused on them as the reticle narrows in. Firing before you're fully honed in will likely make you miss horribly or simply skim your target. Even having that weapon type's skill mastered still has a slight randomized spread every shot which probably ''will'' make you load that quicksave repeatedly until you finally get that headshot with a tranquilizer dart on a non-lethal run. Naturally, melee weapons don't suffer this, but then getting close to an alert enemy can get you killed real quick anyway.
** The melee mechanics can be off too. Sometimes, what appears to be a successful strike to an enemy's back, that should be an instant KO or kill, depending on the type of the weapon, will only succeed in pissing them off, and having them quickly turn around and send a round into your face. Using the melee augs, and/or increasing melee skill can help avoid this though.
* [[Self-Imposed Challenge]]: Several other than [[Pacifist Run]] are possible, but the real cake-taker is the [http://www.youtube.com/watch?v=kAVRpvgYVMg Alginon Run]. No items, no money, no augmentations, no skills. Realistic (hardest) difficulty setting. It involves a ''lot'' of sneaking and running away.
* [[Signature Scene]]: The conversation with Morpheus, in which he and JC debate the nature of worship and society.
* [[So Bad It's Good|So Bad, It's Good]]: The voice acting as a whole. The stilted delivery and excruciating accents are memorably hilarious.
* [[Uncanny Valley]]: Due to disc space, the twin towers in NYC had to be cut out of the final game. That alone is weird enough, until you realize when the game was released.
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[[Category:Deus Ex]]