Deus Ex/YMMV: Difference between revisions

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* [[Genius Bonus]]: The game features some pretty heavy concepts and obscure bits of trivia. For instance, an enigmatic bum in New York greets the player by asking JC "Who will help the widow's son?". Although this is never explained in the game, that refers to an old Masonic greeting and plea for assistance - another conspiracy reference.
* [[Good Bad Bugs]]: Several. Even with the last patch on, one can use the bugs to give oneself unlimited inventory space, double their starting equipment, and even gain unlimited skill points and augmentation upgrades.
** When starting a new game, you are given the opportunity to upgrade specific skills, with the Pistol skill already upgraded once. You can downgrade the Pistol skill and spend the points elsewhere, but when you actually start a new game, the Pistol skill will still have one upgrade applied to it.
** The inventory glitch causes items to be stacked, allowing you to bypass the need for many RPG-like weapon specializations and just carry all the arsenal around with you.
** StartingIf you start a new game, whileyour ininventory theis middlemeant ofto abe previousreset, gamebut wouldinstead, givethe youfunction alljust removes the equipmentfirst item it finds. If you hadstart ina new game while currently playing, the previousnew game atwill thekeep most of your existing beginninginventory.
** Closing the inventory screen while dragging an item in the inventory grid will simultaneously mark the item as in those specific slots without marking those slots as occupied, effectively freeing those slots up while keeping the item held in them. Doing so can allow you to pick up an infinite number of items by stacking them all in this same slot, though good luck selecting a specific one if it's not already bound to a hotkey.
** The game's aiming system tracks how long you've been keeping still to determine what penalty is applied to your accuracy; once you've stood still for about 6 seconds (if not less), then no penalty will be applied. Problem is, the counter that tracks this doesn't stop counting once you've hit max accuracy, and moving subtracts from this counter rather than immediately setting it to zero. If you find a safe place and stand (or crouch) still for a while, say, several hours, you can build up a "standing bonus credit" that will allow you to literally run around the map non-stop while retaining full accuracy on your weapon.
** Opening your inventory while using a multitool or lock-picking a door will pause game time, but not the progress; thus enabling you to hack/open locks with only one item rather than four.
** Bypassing plot-related keypads gives you skill points. However, they can be bypassed with code more than once, while still giving you a reward. If bypassed ten times in row, that little keypad in the corner can give you 1000 skill points. Repeatedly.
** A bug in The Game of The Year edition turns off the music in the third visit to Hell's Kitchen. Given how bleak things have become at that point in the story, however, the silence is actually quite fitting.
* [[Harsher in Hindsight]]: After the game's release, [[Real Life]] has had many events disturbingly similar to parts of the game's backstory, such as the NYC skybox having no Twin Towers (memory issues), a "Grid zoning" law was passed, and upheld as constitutional by the Supreme Court, that allows the government to seal off sections of cities, etc.
** Two MJ12 soldiers discuss FEMA's ability to usurp the elected government based on [[Real Life]] [[Paranoia Fuel|existing Executive Orders]]. The mishandling of the Hurricane Katrina aftermath in [[Real Life]], though, has caused much of the public to view FEMA as [[Hanlon's Razor|being incapable of managing a hot dog stand, let alone hijack the US government]].