Deus Ex: Human Revolution: Difference between revisions

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** If you're paying attention while first infiltrating Derelict Row, you may overhear two bangers talking about how {{spoiler|some Irish guy is supplying them with enough weapons for a small army}}. Cue the sidequest about {{spoiler|a crooked cop named O'Malley running guns to gangs at the direction of FEMA, to provoke incidents they can take advantage of.}}
** During the introductory cutscene, {{spoiler|1=several unknown people discuss an augmentation chip being tested that connects to the nerve center, and that they plan on abusing. Unsurprisingly, getting a suspicious free upgrade during the second visit to Hengsha will prompt an InterfaceScrew during the next boss battle.}}
** {{spoiler|Megan}} gets somewhat antsy every time she has to bring up where she got her research. She doesn't like you looking through her emails, which include stuff about Patient X, and if you pick up her report on X, she's rather quick to say, "[[Blatant Lies|That's nothing!]] Could you put that down, please?" {{spoiler|Especially when it's strongly implied that Adam ''is'' Patient X.}}
** In the Detroit subway tunnel, listen to the man and woman talking near the exit closest to the police station. The woman will talk about {{spoiler|Eliza}} being "just a puppet".
** {{spoiler|Malik mentions Megan saying that you would take well to the augs, since "it's in your genes".}}
* [[Forgotten Fallen Friend]]: {{spoiler|Aside from a small conversation with Pritchard, Malik is never mentioned again after she is killed. ''If'' she is killed.}}
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* [[Think Nothing of It|Just Doing My Job]]: Adam claims this when Greg Thorpe thanks him for saving Josie; Greg is having none of it.
* [[Justified Tutorial]]: The first part of the tutorial takes place during the attack on Sarif Industries and is designed to teach controls and basic combat. The next part of the Tutorial is set during the Milwaukee plant incident, and teaches more advanced concepts such as stealth, exploration and hacking. Of course, all the prompts are skip-able, and though the tutorial ''expects'' players to follow out what it suggests, it never ''forces'' players to do so.
* [[Karma Houdini]]: The minor character {{spoiler|van Bruggen}}. He knowingly helped Tai Yong carry out its bloody version of corporate espionage and forced a man to kill himself and you never have an opportunity to punish him for it. This can be somewhat averted when {{spoiler|Belltower attacks}} if you refuse to give him a weapon.
* [[Karma Meter]]: Of sorts. All of your behavior is reflected later in the game. For example, if you're a murderous agent, at one point, a hostage will be shot in front of you because they'll assume you won't be moved by a hostage. However, if you have a reputation of being merciful and talking your way through situations, you can get them to release the hostage without a shot being fired.
* [[King Incognito]]: {{spoiler|Tong Si Hung}}.
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** All of the endings' monologues will vary depending on how you played. If you were a jackass in conversations and gunned down tons of enemies, Adam's monologue will be very critical of himself. A more neutral playthrough will have Adam painting himself as a moral question mark. A benign playthrough will have Adam pointing out how he tried to keep his humanity.
** However, no matter which ending is chosen, {{spoiler|Megan Reed will still end up working with Bob Page on the "hybrid-nanite" technology, implied to either be the Gray Death or the project that would create the Dentons.}}
* [[My God, What Have I Done?]]: {{spoiler|Hugh Darrow}} has this moment if you use the Social Enhancer to uncover that he actually staged the {{spoiler|mass insanity of augmented people because he, as the creator of the augmentation technology, is one of the few people genetically incompatible with it and grew jealous of others over time.}} It is also implied that he had a moment like this in the background when {{spoiler|he created Hyron,}} as he pretty much outright says that {{spoiler|Hyron}} is an example of what horrors human augmentation technology will inflict.
* [[Mythology Gag]]: Plenty. A particularly notable one is that the radios in the game all play remixes of in-game music from the original ''[[Deus Ex]]''.
* [[Nintendo Hard]]: The fight with {{spoiler|Jaron Namir}} when all you have is non-lethal armaments and stealth augmentations. Or if you count on your handy Typhoon, but fell prey to the [[Schmuck Bait]] described later.
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* [[Not So Different]]: A subtle one, when Adam exclaims that Zhao has a Panic Room, David Sarif responds nonchalantly that so does he.
* [[Nothing Is Scarier]]: {{spoiler|Panchaea.}} Instantly going from mild violence and lots of enemies to gore and silence is terrifying to say the least. The fact that there is nobody for the 10 minute lead-up to {{spoiler|confronting Darrow}} only exacerbates this.
** Even before then, there's Picus HQ in Montreal. When Adam arrives there to find Eliza Cassan, he finds the whole building deserted as everyone was seemingly evacuated. While it changes quickly ''after'' he enters Room 404, the fact that only the sounds of TVs and unanswered phone calls can be heard is unnerving.
* [[Notice This]]: Interactive objects in Adam's field of vision, from ladders to weapons, are outlined in {{color|gold|yellow}}. Following vocal complaints from some of the more combative segments of the ''[[Deus Ex]]'' fanbase, the developers quickly confirmed that it can be turned off if the player chooses. The hardest difficulty has it set to off by default, in fact.
** When the game finally came out, however, people stopped griping immediately. It turns out there's enough detail in the environments to warrant you actually ''needing'' to see what stuff you can interact with and what you can't.
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** There is a storage room {{spoiler|''directly'' before the second boss (Fedorova)}} that contains a Heavy Rifle with literally hundreds of rounds of ammunition. That is a probably the single best hint the game gives you that something really bad is through the next door.
* [[Sword Drag]]: Done by Adam in one of his lethal takedown animations.
* [[Strawman News Media]]: Picus Communications is a nigh monopolistic combination of various Mainstream and New Media outlets, influencing public and international opinion even while manipulating the facts. Eventually, Picus tries spinning anti-augmentation sentiment against firms like Sarif Industries to coincide with Taggart's speech in Detroit. {{spoiler|And it's all according to the Illuminati's plans.}}
* [[Stylistic Suck]]: "Hearts of Steel", a hilariously bad romance novel with an augmentation slant to it. Think ''[[Twilight]]'', but Edward's a hanzer.
* [[Talking the Monster to Death]]: You can solve some problems through diplomacy, and there's even an augmentation you can dump points into that lets you read the opponent's probable reaction or provide more dialogue options. This is important; saying the right thing at the wrong time can ruin the other person's mood, and you can't get through a conversation very well by staying in the same stance throughout it. The actual conversations vary slightly every time you play the game, so you can't just go with the same responses every time.
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* [[Take Your Time]]: Mostly played straight, although the first mission averts this. If you dick around in the Sarif Offices when you are supposed to be rescuing hostages, you'll arrive only to find them all dead. In addition, during conversations, especially the "social combat" sequences, you'll get yelled at by the other person if you take too long picking a response.
* [[Tall Poppy Syndrome]]: AKA The Icarus Effect. It is proposed that this is a biological as well as a social phenomenon - if a small number out of a large group attains some distinct advantage, those lacking that advantage will attack the abberants until that advantage is gone.
* [[Tap on the Head]]: Punching an enemy's lights out leaves them out permenantlypermanently unless one of their buddies can wake them up. You can lollygag for hours and find KO'd people where you left them, alledgedly alive when they should by all rights be dead from concussions and skull fractures.
** Possibly averted; if you start dragging a body that's been sleeping for a ''really'' long time, the "Sleeping" icon may switch to a "Dead" icon. This is believed to be a bug, however, because it does not count against the [[Pacifist Run]] achievement.
* [[Tech Marches On]]: A possible in-universe case: Boxguard robots look similar to the [http://www.youtube.com/watch?v=cHJJQ0zNNOM Big Dog] robot. Since [[Reality Subtext]] was always part of the game, it is possible that the developers intended the boxguards as fully functional successors to the Big Dog.