Diablo (series): Difference between revisions

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* [[Fling a Light Into the Future]]: Evilly subverted. Azmodan pulls this with himself and his forces, sealing himself away until the heroes who defeated his fellow Prime Evils would be unable to stop him.
* [[Fourth Wall Observer]]: Malah in Lord of Destruction.
{{quote| {{spoiler|"You knew it would eventually come down to this. Kill [[Big Bad|Baal]]. Finish the game!"}}}}
* [[Full Set Bonus]]: Some armor and items give these.
* [[Get on the Boat]]: You need access to a ship to get from Lut Gholein to Kurast in ''II''.
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* [[Health Damage Asymmetry]]: In ''Diablo II'':
** Monsters in hell difficulty usually have base attack damage that are around 1/100th of their HP.
*** Maw Fiend (a [[Stone Wall]]): 11128~[[19782 HP, 81~]]139 melee attack, 130~160 corpse spit damage
*** Burning Soul (a [[Glass Cannon]] / [[Demonic Spider]]): 2008~[[5059 HP, 42~]]108 attack damage, (42~[[108)+(188~]]282) lightning damage.
**** The Burning Soul is a poor example, simply because its damage is bugged. It is supposed to do 42~108 damage, but it actually does five times this figure because of a code bug, instantaneously making it the most dangerous monster in the game (pre-1.13, Iron Maiden using Oblivion Knights would have been competition; see below).
**** The Burning Soul is still extremely dangerous even with patch 1.13. The combination of fast, extremely long range, and high damage lightning that are rapidly spammed, which means a character without maxed lightning resistance in hell difficulty will die extremely quickly.