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Meanwhile, the developers of the first two ''Diablo'' games, Blizzard North, resigned ''en masse'' and formed "Flagship Studios", which continued to produce [[Hack and Slash]] games, specifically ''[[Hellgate:London]]'' and ''Mythos''. After Flagship folded, the same people formed "Runic Games", which produced ''[[Torchlight]]''. All three titles can be considered [[Spiritual Successor|Spiritual Successors]] to ''Diablo''; they certainly all play similarly.
 
See also ''[[Baldur's Gate: Dark Alliance]]'' and ''its'' spiritual successor ''[[Champions of Norrath]]''. A character sheet is on the works.
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=== This game series is the [[Trope Namer]] for: ===
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* [[Affably Evil]]: "I shall take your position into consideration."
* [[All There in the Manual]]: Background information for much of the series is not actually in the game, though you do get plenty of tidbits from NPCs.
** In ''Diablo II'', practically any information about items in the game, such as Horadric Cube recipes, crafted item formulas and Rune Words, or even what's a magic/rare/set/unique item and their colors, are not explained in-game, and are explained [http://classic.battle.net/diablo2exp/items/ here] instead.
* [[Amazonian Beauty]]: Oddly enough, it's not the actual Amazon class but the Female Barbarian, who (at least in [http://images3.wikia.nocookie.net/__cb20080813052237/diablo/images/c/cd/Fem_barbarian.jpg concept art]) looks like a buff version of [[Red Sonja]].
* [[Ambiguously Brown]]: The sorceress and the paladin in ''Diablo II''.
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** In ''Diablo II'', the Barbarian class is able to dual-wield any single-handed weapons, and use any two-handed sword in one hand (and thus dual-wield two-handed swords).
** In the ''Diablo II'' expansion, the Assassin class is able to dual-wield claw-class weapons, and has a passive skill to use them as a shield while doing so.
** The Bard had a crude form of it; they reused the Rogue animations so she's only ever shown holding one sword, but gets double damage and the ability to hit multiple enemies simultaneously when equipped with two.
* [[Dump Stat]]: Energy tends to be looked down upon. There's only one, maybe two, builds where a guide does not explicitly tell you to ''never, ever'' put a point into energy.
* [[Dying Town]]: Tristram in the original ''Diablo'' and the Kurast Docks in ''Diablo II''.
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* [[Evil Sorcerer]]: The Summoner.
* [[Expanded Universe]]: A number of novels penned in the world of Sanctuary, including the [[Word of God]] canonized Sin War Trilogy starring the Sanctuary equivalent of Heracles/Jesus set thousands and thousands of years before the games take place.
* [[Experience Booster]]: The Experience Shrines in ''Diablo II'' provide a temporary boost to your experience gain rate.
* [[Fallen Angel]]: {{spoiler|Izual, Inarius, Imperius, and probably others.}} The apparent lack of any [[Ascended Demon|Ascended Demons]] bodes ill for the fate of the setting.
* [[Fallen Hero]]: {{spoiler|All three player-characters from the first game wound up this way by the time of the second. The warrior became possessed by Diablo's soulstone; the rogue...well, Blood Raven's her; and the sorcerer became the Summoner who's causing Lut Gholein a small hell's worth of grief. And possibly every hero from the second game has gone [[Ax Crazy]] or some other form of loopy. Yes, the Paladin included.}}
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** Arguably not "fake" since excelling at the various skills that the game demands (item collection, character building, etc.) allows you to overcome these penalties and then some. Well-made characters can exist quite safely in almost all areas of Hell. Particularly optimized defensive builds can literally be parked and left unmonitored for extended periods of time in all but the most dangerous of areas.
** Pre-1.10 MSLE, and to a lesser extent, post-1.10 LEFE, LECE, or LEFECE monsters probably still count, though, since dealing any damage to them can mean insta-death.<ref>LE, or Lightning Enchanted, causes a monster to release sparks when hurt. The other modifiers mentioned either greatly increase the number of sparks (MS or Multi-Shot), or add enormous amounts of damage to them (FE and CE, or Fire Enchanted and Cold Enchanted).</ref>
* [[Fantastic Racism]]: The Angel Imperius displays this in the [[Expanded Universe]]. Even Tyrael shared his prejudice before Uldyssian's [[Heroic Sacrifice]] showed him that humanity was capable of nobility and virtue.
* [[Fighter, Mage, Thief]]: Played completely straight in ''Diablo'', with the Warrior, Sorcerer, and Rogue, respectively. In ''Diablo II'', the archetypes get expanded on and diversified, with the Paladin and Barbarian descending from the Warrior, the Assassin and Amazon descending from the Rogue, and so on. Most classes can be played as two or even all three types, though.
* [[Fireballs]]: It has fire magic in it after all so that's almost compulsory.
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* [[Hit and Run Tactics]]: Tonnes of opportunities to deploy this trope are listed on the trope page. Deploy this trope against any melee opponent who looks too scary.
* [[Health Damage Asymmetry]]: In ''Diablo II'':
** Monsters in hell difficulty usually have base attack damage that are around 1/100th of their HP.
*** Maw Fiend (a [[Stone Wall]]): 11128[[19782 HP, 81]]139 melee attack, 130~160 corpse spit damage
*** Burning Soul (a [[Glass Cannon]] / [[Demonic Spider]]): 2008[[5059 HP, 42]]108 attack damage, (42[[108)+(188]]282) lightning damage.
**** The Burning Soul is a poor example, simply because its damage is bugged. It is supposed to do 42~108 damage, but it actually does five times this figure because of a code bug, instantaneously making it the most dangerous monster in the game (pre-1.13, Iron Maiden using Oblivion Knights would have been competition; see below).
**** The Burning Soul is still extremely dangerous even with patch 1.13. The combination of fast, extremely long range, and high damage lightning that are rapidly spammed, which means a character without maxed lightning resistance in hell difficulty will die extremely quickly.
** The Necromancer skill Iron Maiden bounces cause enemies to take 6.75x of damage they deal with their melee attacks. It's not an effective skill in Nightmare and Hell difficulties. On the other hand, Oblivion Knights using Iron Maiden was extremely deadly to players that rely on melee attacks, until patch 1.13 removed this skill from this monster.
** Nihlathak's Corpse Explosion deals only 20% damage in Hell difficulty. And well-geared players still get owned by this badly.
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** Marius and Lysander the potion merchant were voiced by Frank Gorshin, who played the Riddler in the 1960s [[Batman]] series.
** Charsi the blacksmith in Act 1 is voiced by Glynnis Talken, who also voiced Sarah Kerrigan in [[Starcraft]].
** The voice of the Druid and Nihlathak in Lord of Destruction is [[Warcraft|The Prophet]] and [[Legacy of Kain|Raziel]].
** Natalya sounds a lot like [[Warcraft|Jaina]].
* [[Hospitality for Heroes]]: The reward for one of the quests in ''Diablo II'' is that shopkeepers give you a discount.
* [[I Don't Like the Sound of That Place]]: The Den of Evil. Halls of the Dead. ''Flayer Dungeon''. In fact, it would be easier to list locations that aren't this trope.
* [[Ice Breaker]]: Using cold magic or cold-enchanted equipment can shatter an enemy to bits, leaving no corpse. This works best against skeletons in Act II.
** It's also a good backup plan when you try to [[Cut Off the Snakes Head]] in a pack of enemies where lieutenants revive mooks and a unique revive lieutenants but fail because it's too tightly packed to allow you access to the unique. Destroy enough mooks that cannot be resurrected and suddenly their [[Death Is Cheap|rapid-fire reviving]] is worthless.
* [[Impossible Item Drop]]: One of the worst offenders. Watch in awe as a swarm of insects spits up a suit of plate mail!
* [[Improbable Power Discrepancy]]
* [[Inexplicable Treasure Chests]]. Even in hell. To be fair, the chests there are ''skeletal cages and corpses''. Although most of them are called "Hidden Stash" or similar, which is really weird since they usually stand in the wide open and consist of neatly tiled skeletons and a flickering flame.
* [[Insurmountable Waist High Fence]]: Tristram is delimited by these on all four sides in ''Diablo''.
** The sequel isn't nearly as bad as the first (Act II is a desert, with each region surrounded by cliffs; Act III is a jungle, and the trees are apparently solid walls; Act IV is Hell, at first on floating rocks in a field of darkness, and then islands on a river of fire; Act V is a mountain, and portals into Hell, and a big scary dungeon full of big red crystals), but Act I is a bunch of fields, surrounded by stone and wooden fences that a child could jump over.
* [[Interchangeable Antimatter Keys]]: And the Assassin doesn't even need them...
* [[In -Universe Game Clock]]: In ''Diablo II'', a day/night cycle is present but it usually affects only visibility.
* [[Inventory Management Puzzle]]
* [[Last of His Kind]]: Deckard Cain is the last of the Horadrim.
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* [[One Size Fits All]]: A frail and shaky Witch Doctor can wear the same armor as a massive Barbarian, provided the stat requirements are met.
* [[One Stat to Rule Them All]]: In most cases, non-Vitality point assignment is only recommended for meeting equipment requirements. What happened to avoiding getting hit, and so being able to add to strength and agility? Well, all right, so far it's only Amazons who get to enjoy Slow Missiles...
* [[One-Time Dungeon]]: The Cow Level can only be played once per difficulty level if they kill the Cow King.
** Apparently it just sets the flag to being unable to transmute the Cow Level opening formula, rather than barring entry into the portal. Therefore subsequent Cow King kills are possible in multiplayer with the help of other "virgin" Cow Level players.
* [[Our Angels Are Different]]: Light tentacles instead of wings, tend to wear armor and face-concealing cloaks. As far as alignment goes, they are ostensibly on your side, but don't expect any help from anyone other than Tyrael. Appear to lean towards being dicks, again with the exception of Tyrael and a few novel-only angels.
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** For enemies, there's the Summoner, who can [[Glass Cannon|deal lot of damage to you from a long distance but goes down pretty easily]], if you can manage to get through [[Goddamn Bats|the multitude of weaker enemies surrounding him]] to actually hit him.
* [[Stock Sound Effect]] - Blizzard abuses this often. Minotaurs' death in ''Diablo II'' is one of the examples.
* [[Sturgeon's Law]]: 90% of any drops you get is worthless junk.
* [[Sudden Sequel Heel Syndrome]]: The hero from the first game is the [[Big Bad]] of the second.
* [[Sword Drag]] - the Rot Walkers in ''Diablo II'', Act V do this.
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