Diablo (series): Difference between revisions

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* [[Nintendo Hard]]: Hell difficulty since patch 1.10 in ''Diablo II'', where it was massively beefed up as a result of being [[It's Easy, So It Sucks]] in the prior patches. To stand a chance in this difficulty level you need to have a proper character build, to play through the game so many times over to level your stats, and the proper equipment dropable only on this difficulty at [[Rare Random Drop|extremely low rates]], to stand a chance against the later bosses.
** In Hardcore mode, the difficulty of the game essentially forces you to play cooperatively; beating the game on your own requires a very specialized build and a great deal of skill and/or patience.
* [[No Export For You]]: You need a [[Battle.Net]] account for this game.
** Slightly inverted, because in March 7, 2017, the first Diablo game and Hellfire debuted in [[GOG]]. But the multiplayer needs the Blizzard launcher and configuring the router and firewall ports.
* [[No Hero Discount]]: Demons about to overrun the countryside? Tragic. Want your armor repaired? Cash up front!
** Even Tyrael and the two merchants in Act IV of ''Diablo II'' will charge money, though they at least have an excuse. Tyrael charges because he's an angel, and because of the pact, cannot directly intervene on behalf of humanity. Being the only angel who gives a shit, he still wants to help. There are similar rules for the two human merchants in the Pandemonium fortress with Tyrael.