Difficulty Spike: Difference between revisions

Rescuing 0 sources and tagging 5 as dead. #IABot (v2.0beta9)
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(Rescuing 0 sources and tagging 5 as dead. #IABot (v2.0beta9))
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* ''[[Elite Beat Agents]]'' and ''[[Osu! Tatakae! Ouendan]] 2'' had three of these each, one on the "final" song, one on the actually final song, and one on the third bonus song.
** "Canned Heat" from EBA also counts, as it's the only song which has its taps on the offbeat. If you're not ready for it, you'll lose quickly.
* In ''[[Beatmania]] IIDX'', you don't fail a song by running out of life, but you do need to finish with your life meter at 80% or higher to clear it. Many songs will abuse this by having sudden jumps in difficulty at the end; some of the biggest offenders are [http://www1.ocn.ne.jp/~hibroad/score/3/holic.html?2AB00 Holic (Another)]{{Dead link}}, [http://www1.ocn.ne.jp/~hibroad/score/8/blame.html?2AB00 Blame (Another)]{{Dead link}}, [http://www1.ocn.ne.jp/~hibroad/score/13/contract.html?2N800 Contract (Normal)]{{Dead link}} (the rest of the song is fairly easy in comparison), and [http://www1.ocn.ne.jp/~hibroad/score/14/inori.html?1AB00 Inori (Another)]{{Dead link}}. This issue is subverted [http://www1.ocn.ne.jp/~hibroad/score/0/gobeyond.html?2AC00 Go Beyond!! (Another)]{{Dead link}}, which has its most difficult part in the ''middle'' of the song, and the rest of the song is easy enough for someone who can clear level-11 songs to easily recover in.
** Many players avoid this by setting doing the "Hard" route for the life bar. In this, as long as the life doesn't reach 0%, you pass.
* Many [[Rhythm Game]]s have this on a select few of the hardest songs.