Digimon Adventure 02: Tag Tamers: Difference between revisions

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''Digimon Adventure 02: Tag Tamers'' is a game released in 2000 for the Bandai [[Wonder Swan]], based on the ''[[Digimon]]'' franchise. It is the second in [[Digimon Wonder Swan Series|a WonderSwan series]], the sequel to ''[[Digimon Adventure: Anode Cathode Tamer]]'' and continues the story of [[Digimon Tamers|Ryo Akiyama]].
 
Shortly after [[Digimon Adventure|watching the defeat of Diablomon]], Ryo and Ken Ichijouji are visited by [[Digimon Adventure 02|a V-mon]], who takes them into the Digital World to confront another Diablomon which was loose in the Digital World... which was [[Batman Gambit|only a ruse]] by [[Hijacked by Ganon|Millenniumon]] to draw Ryo back into the Digital World, and he splits the Digital World in half, separating Ken and Ryo. Ken meets his own partner, Wormmon, and he and Ryo are forced to work separately to reconnect, meet again, and confront Millenniumon together.
 
The game goes in a different direction from its predecessor gameplay-wise, instead playing as a more traditional [[Role Playing Game]], a trend that would continue for the rest of Ryo's series. It also implemented evolution of Digimon and encouraged the use of [[Fusion Dance|Jogress evolution]] to build up strong partners. The game was followed up by ''[[Digimon Adventure 02: D-1 Tamers]]'', which gets to the important part: exactly how the hell Ryo, ostensibly a ''[[Digimon Adventure]]'' character, ended up in the ''[[Digimon Tamers]]'' [[Alternate Universe]] anyway.
 
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