Digital Devil Saga/YMMV: Difference between revisions

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** Let's not forget Ananta. It gets 7 actions per turn, hits you with Dekaja, boosts itself through the roof with Tarukaja and Power Charge, and is smart enough to attack the same person constantly rather than spreading out the damage. Not to mention that it likes starting every turn by casting Sonic Wave, Stun Wave, and Dream Haze in succession. And if you even try to use a Void Physical ability, it rips of Mudo and Mudoon for every attack. No elemental weakness either.
** Even for [[Bonus Boss]], {{spoiler|[[Shin Megami Tensei Nocturne|The Demi-Fiend]] takes this to a ridiculous extreme. }}
* [[Tier-Induced Scrappy]]: Cielo in the first game, due to his iffy stat distribution and weakness to ''all status ailments''. This is possible to fix with Null Ailment, but this is usually only obtained very late in the game. He is [[Rescued from the Scrappy Heap]] somewhat in the sequel due to better stat distribution.
* [[Wasted Song]] - [http://www.youtube.com/watch?v=8-SWzSjwRTk ''Madness''] in the sequel plays when your party go into [[Unstoppable Rage|Berserk Mode]]. Because it's so easy to get critical attacks and mow down enemies, these battles tend to be over in a flash, along with the song.
* [[Woolseyism]] - Mostly kept to name changes: the Assignments became the Vanguards, the Merrybell became the Maribel, "Mick The Nick" became "Mick The Slug", and so forth. Strangely enough, they didn't change the names during cutscenes: Gale's map of the Junkyard displays all the original names of the Tribes and Tribe leaders.