Disposable Bandits: Difference between revisions

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* A running gag in ''[[Slayers]]'' is Lina easily disposing of such, but being a [[Destructive Savior]] to the point many actually fear her ''more'' than the bandits.
* ''[[One Piece]]'''s very first villain was Higuma the Bear, the leader of a clan of mountain bandits that protagonist Monkey D. Luffy encountered as a young boy. While he and his crew do leave an impact on the plot, it's due to them serving as a three-fer plot device: we get to see how badass Luffy's mentor Shanks and his pirate crew are by watching them effortlessly wipe the floor with them, they're indirectly responsible for Shanks losing his one of his arms, ''and'' they're also indirectly responsible for him giving Luffy his iconic straw hat. Higuma and at least one other bandit are also the series' first confirmed fatalities, with the former being [[Eaten Alive]] by a terrifying sea monster and the latter getting shot out of nowhere by one of Shanks' men. This wouldn't be noteworthy if it wasn't for the fact that it's ''very'' rare for villains to outright die in this series (or ''any'' character outside of flashbacks, for that matter).
* As one would expect from a [[Post Apocalyptic]] [[Adventure Series]], ''[[After War Gundam X]]'' features several groups of bandits who prey on the weak and get killed by the heroes. They're not as omnipresent as most series of this type however.
 
== [[Tabletop Games]] ==
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* Generic, unaffiliated, pirates are a common [[Random Encounter]] when sailing in ''[[Sid Meier's Pirates!]]'' and can be hunted as a way to gain booty without taking on a national government. One unique aspect of the game's implementation is that ships encountered are not automatically identified, and sticking around to identify a ship decreases the odds you'll be able to get away or have initiative in the fight, but attacking straight away runs the risk of biting off more than you can chew and attacking other-wise non-hostile targets, possibility to the extent of starting a fight with a nation.
* ''[[Dragon's Dogma]]'' is another open world RPG where bandits prowl the wilderness. Pawns will gladly remind you "[[Captain Obvious|They're armed master!]]"
* The bandit "faction" in ''[[S.T.A.L.K.E.R. (series)|S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' serves no purpose but to be killed and looted. The sequels expand them to a full faction the player can even join, but they're still the safest faction that isn't hostile by default to pick a fight with.
* The multiple bandit factions of ''[[Kenshi]]'' nominally have a factional relationship value tracked, but they are all hostile by default and have no way to raise their disposition (short of an exploit) so you lose nothing for attacking them. Unlike most examples, they're actually reasonably competent in a fight and difficult for a starting character to solo, and require thought for even reasonably strong characters to solo without kiting.
 
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