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Disposable Bandits: Difference between revisions

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* ''[[Dragon's Dogma]]'' is another open world RPG where bandits prowl the wilderness. Pawns will gladly remind you "[[Captain Obvious|They're armed master!]]"
* The bandit "faction" in ''[[S.T.A.L.K.E.R. (series)|S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' serves no purpose but to be killed and looted. The sequels expand them to a full faction the player can even join, but they're still the safest faction that isn't hostile by default to pick a fight with.
* The multiple bandit factions of ''[[Kenshi]]'' nominally have a factional relationship value tracked, but they are all hostile by default and have no way to raise their disposition (short of an exploit) so you lose nothing for attacking them. Unlike most examples, they're actually reasonably competent in a fight and difficult for a starting character to solo, and require thought for even reasonably strong characters to solo without kiting.
 
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