Disposable Bandits: Difference between revisions

no edit summary
No edit summary
Line 18:
* All over the place in early and filler parts of ''[[Fist of the North Star]]''. Virtually all of them are [[Too Dumb to Live|stupid enough to charge at the guy who just made their friends explode with a touch]]. They decrease in frequency as Kenshiro starts fighting the forces of the major villains instead, though the only real difference those new minions have is sometimes making their futile attack out of fear of/loyalty to their superiors rather than stupidity.
* A running gag on ''[[Slayers]]'' is Lina easily disposing of such, but being a [[Destructive Savior]] to the point many actually fear her ''more'' than the bandits.
* ''[[One Piece]]'''s very first villain was Higuma the Bear, the leader of a clan of mountain bandits that protagonist Monkey D. Luffy encountered as a young boy. While he and his crew do leave an impact on the plot, it's due to them serving as a three-fer plot device: we get to see how badass Luffy's mentor Shanks and his pirate crew are by watching them effortlessly wipe the floor with them, they're indirectly responsible for Shanks losing his one of his arms, ''and'' they're also indirectly responsible for him giving Luffy his iconic straw hat. Higuma and at least one other bandit are also the series' first confirmed fatalities, with the former being [[Eaten Alive]] by a terrifying sea monster and the latter getting shot out of nowhere by one of Shanks' men. This wouldn't be noteworthy if it wasn't for the fact that it's ''very'' rare for villains to outright die in this series (or ''any'' character outside of flashbacks, for that matter).
 
== [[Child Ballad|Ballads]] ==
Line 61 ⟶ 62:
== [[Video Games]] ==
* Fights against bandits in early levels are a staple of most ''[[Fire Emblem]]'' games.
** Interestingly, ''[[Fire Emblem: Three Houses]]'' plays this trope straight ''and'' subverts it. While bandit leader Kostas is basically a throwaway [[Starter Villain]] (as is fellow bandit leader Pallardo, who kicks off the game's [[Time Skip]]), every conflict in this game has its roots in the actions of {{spoiler|Nemesis, former Disposable Bandit turned genocidal warlord responsible for the murder of the goddess Sothis and the near-extinction of her children. While he doesn't factor into most of the game's routes, he's the [[Final Boss]] of the Verdant Wind route where he returns from the dead as a zombified berserker and proves to be every bit as dangerous as the game's [[Draconic Demon|other]] [[Humanoid Abomination|final bosses]]}}.
* Common in ''[[The Elder Scrolls]]''. One of the first NPCs the player meets in ''[[The Elder Scrolls III: Morrowind]]'' even outright tells the player such criminals have no rights under Imperial law.
* Bandit parties in ''[[Mount & Blade]]'' are generally the weakest non-civilian party on the world map and, unlike civilians, nothing negative happens if you kill them. After the early game groups of "deserters" start spawning, which are functionally identical except for being stronger fighters.