Disposable Bandits: Difference between revisions

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* Generic, unaffiliated, pirates are a common [[Random Encounter]] when sailing in ''[[Sid Meier's Pirates!]]'' and can be hunted as a way to gain booty without taking on a national government. One unique aspect of the game's implementation is that ships encountered are not automatically identified, and sticking around to identify a ship decreases the odds you'll be able to get away or have initiative in the fight, but attacking straight away runs the risk of biting off more than you can chew and attacking other-wise non-hostile targets, possibility to the extent of starting a fight with a nation.
* ''[[Dragon's Dogma]]'' is another open world RPG where bandits prowl the wilderness. Pawns will gladly remind you "[[Captain Obvious|They're armed master!]]"
* The bandit "faction" in ''[[S.T.A.L.K.E.R. (series)|S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' serves no purpose but to be killed and looted. The sequels expand them to a full faction the player can even join, but they're still the safest faction that isn't hostile by default to pick a fight with.
 
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