DmC: Devil May Cry: Difference between revisions

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'''''DmC: Devil May Cry''''' is a [[Beat'Em Up]] [[Action Game]] developed by Ninja Theory, notably known for ''[[Heavenly Sword]]'' and ''[[Enslaved: Odyssey to the West]]''. At first announced as a [[Continuity Reboot]] to the ''[[Devil May Cry]]'' series, it became a prequel, [[Flip-Flop of God|and now]] it is an [[Alternate Continuity]] in a parallel universe… [http://www.siliconera.com/2011/10/31/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ or something].
 
'''DmC''' should be considered as an entirely different game from the original series. Along with Dante's obvious aesthetic changes which drew a... [[Ruined FOREVER|rather lukewarm]] reaction from the fanbase, there is a further emphasis on platforming and aerial combos; with the protagonist alternating between the real, gloomy-looking world and a distorted parallel world with extremely vivid colors where [[Everything Trying to Kill You|the city itself tries to kill him.]] Dante can switch between demonic and angelic powers, use several weapons like a sword, an [[An Axe to Grind|axe]] or a [[Sinister Scythe|scythe]], and he can temporarily freeze time to kick more ass.
 
''DmC'' was released in the US and Europe on January 15th, 2013 for Xbox 360 and [[PS3]], and was released on PC later that year.