DonPachi/YMMV: Difference between revisions

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* [[Most Wonderful Sound]]: Most games in the series have "Just a couple more shots!", the line spoken by the announcer when the current boss is almost dead.
* [[Older Than They Think]]: ''DoDonPachi Campaign Version'' features a prototype version of the Hyper mechanic. It also introduced the idea of having the value of bee items being multiplied by your current combo. In a way, it is a prototype ''DaiOuJou'', especially considering its extreme difficulty. This version was presented to the winner of a scoring contest that happened in late 1997 to celebrate the release of the Saturn port; this was approximately 4.5 years before ''DOJ'' was released.
* [[Porting Disaster]]: The [[Xbox]] 360 port of ''DaiOuJou'' is not just glitchy, it nearly caused [https://web.archive.org/web/20110122015654/http://www.andriasang.com/e/blog/2009/06/23/dodonpachi_gate/ legal trouble]! A patch came out that resolved some of the glitches... two years after the port's release...''after'' it went out of print. Thanks 5pb, you assholes!
* [[Scrappy Mechanic]]: Using Leinyan's laser bomb in ''DaiOuJou [[Boss Game|Death Label]]'' will heal the boss, but Shotia's and Exy's laser bombs won't (at least until stage 4). Wait, [[Big "What?"|WHAT?!]]
* [[Sequel Displacement]]: ''DoDonPachi'' is far better remembered than ''DonPachi'', mainly due to ''DoDonPachi'' taking DP's bullet patterns and action and cranking them [[Up to Eleven]].