Donkey Kong Country (1994 video game): Difference between revisions

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* [[Big Guy, Little Guy]]: Donkey Kong and Diddy Kong have this dynamic, with DK being the Big Guy to Diddy's Little Guy.
* [[Blackout Basement]]: This game gives us the trope namer! The level in question is a factory level where the lights will intermittently go out and come back on, forcing players to memorize level geography and enemy placement so they can safely navigate the pitch-black darkness. There are two other levels that deal with darkness in similar ways: the first is Torchlight Trouble which has you explore a dark cave with Squawks the parrot lighting the way with a flashlight, and the second is Loopy Lights which has a gimmick focused around hitting barrels that temporarily light up a dark mineshaft full of dangerous enemies and a lot of bottomless pits.
* [[Breather Boss]]: Neither Really Gnawty or Master Necky Sr. are ''hard'' per se, but they put up way more of a fight than the boss sandwiched between them: Dumb Drum. All you have to do is kill the waves of enemies he summons (with each wave only consisting of two enemies) and dodge his easily telegraphed ground-pound attacks, and he'll explode. Cue victory animation.
* [[The Chick]]: Candy Kong. She's the only female Kong in the game, and is in charge of saving the player's progress.
* [[Elite Mooks]]: Krushas are the deadliest troops in K. Rool's army. Not only do they literally laugh off anything Diddy does to them, but even Donkey Kong can't hurt them unless he jumps on them. Then there are the Grey Krushas found in the last level, which can't be hurt at all unless you chuck a barrel at them.