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* [[Accidental Innuendo]]: The name of the first game's second boss's level: Necky's Nuts.
*[[Alternate Character Interpretation]]: Are the tikis evil? Or are they simply trying to reproduce using DK’s banana hoard?
* [[And the Fandom Rejoiced]]: Retro Studios taking over for ''Donkey Kong Country Returns''.
* [[Awesome Music]]: [[Donkey Kong Country (video game)/Awesome Music|Enough for its own page]].
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** The cave level theme gets really creepy at one part in particular.
* [[Ho Yay]]: Several jokes implying that the crocs are gay pop up in "Four Weddings and a Coconut".
* [[Inferred Holocaust]]: The "true" ending to ''Donkey Kong Country 2'' features {{spoiler|Crocodile Isle exploding and sinking beneath the waves}}, and the only survivor that we see is K.Rool sailing away by himself on a raft. Obviously, the Kremlings weren't completely wiped out, considering that we see more of them in the following games, but that had to cause a ''lot'' of casualties.
* [[It's Short, So It Sucks]]: A common complaint about ''Donkey Kong Country 3''. It is more often the main complaint about ''Donkey Kong Land 1'' and ''Donkey Kong Land III''.
* [[Memetic Mutation]]: "[[Gaming in The Clinton Years|If you don't buy this game]], '''[[You Suck|you are stupid!]]''' [[Retsupurae|Yes, I know that's insulting, but it's also the truth]]."
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* [[MST3K Mantra]]: It's probably best not to ask how a parrot can fly around while holding two apes in his claws.
* [[My Real Daddy]]: While Miyamoto created Donkey Kong, it is the work of Rare and to a smaller degree Retro Studios that undeniably made Donkey Kong into what he's known for and made this series and its creations such as Diddy Kong iconic to the character and turned him into a hero.
* [[Never Live It Down]]: [[Shigeru Miyamoto]] will never live down saying "''Donkey Kong Country'' proves that players will put up with mediocre gameplay as long as the art is good." He said this because he was working on ''[[Yoshi's Island]]'' at the time, and there was a lot of pressure for him to make it look like ''Donkey Kong Country'' (the game still turned out awesome-looking though). He stated in a [https://web.archive.org/web/20120815011602/http://wii.ign.com/articles/110/1100039p3.html recent interview] that he does like ''Donkey Kong Country'', saying that he worked closely with [[Rare]] on the project.
* [[Replacement Scrappy]]:
** Tiny Kong from ''[[Donkey Kong 64]]'', who is a [[Suspiciously Similar Substitute]] of Dixie.
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* [[Sequelitis]]: It's generally agreed that ''Donkey Kong Country 3'' is the weakest of the original trilogy. Those who like the game find it to be just as fun and enjoyable as its predecessors (though you'd be hard-pressed to find anyone who thinks it's ''better''). Those who dislike the game do so mainly for the [[Lighter and Softer]] treatment (especially compared to ''Donkey Kong Country 2''), the absence of fan-favorite characters and the [[Replacement Scrappy|Replacement Scrappies]] in their stead, and both versions of the soundtrack, with the original featuring little to no input from longtime ''Donkey Kong Country'' composer David Wise.
* [[Squick]]: Tiny Kong's redesign, to some. The aging and fanservicing up of an underage character disturbed a few fans, while others are repulsed by the idea of making an ape attractive at all, though the latter case is not to the same degree as Candy Kong.
* [[That One Boss]]: A handful of them qualify.
*
** K. Rool in the original game manages to pull this off simply because unlike the other bosses in the game, his difficulty is more scaled to the point you actually fight him. Otherwise though, he’s not hard by Final Boss standards. He's even tougher in the second game, and takes this [[Up to Eleven]] there.
** What makes that part worse is that it's somewhat easy to screw up a jump over a spike pit in the ensuing Rattly area. If you have only one hit left after Squawks' area (and you likely do) and screw up, you have to start the Squawks area all over again.▼
* [[That One Level]]:
▲** "The Squawks part of Animal Antics" could easily be the laconic entry for the article. What makes that part worse is that it's somewhat easy to screw up a jump over a spike pit in the ensuing Rattly area. If you have only one hit left after Squawks' area (and you likely do) and screw up, you have to start the Squawks area all over again.
** Web Woods from the second game also qualifies for this in spades. It's extremely long, and most of it requires you to set up temporary platforms across long expanses as Squitter the Spider while fending off flying enemies on your way. What's really awful though is that the Hero Coin, needed for [[100% Completion]], is located on the goal roulette, and appears for only a ''split second''. If you mess up the timing, you have to start the entire stage over.
**
** Toxic Tower in ''Donkey Kong Country 2'' and Lightning Lookout in ''Donkey Kong Country 3'' are also potential examples. Toxic Tower is a [[Rise to the Challenge]] level, and Lightning Lookout involves dodging lightning bolts that actively try to hit you. The source of the lightning even ''leads the bolts'' if you are running (the lightning is slow and telegraphed, and if you run nonstop, the lightning will aim ahead of you so you run right into it). Also, if you are underwater when lightning strikes, you will always get hit. In ''Donkey Kong Land 2'', Toxic Tower isn't particularly hard... but the earlier, similar level Slime Climb is almost impossible. It's also a [[Rise to the Challenge]] level where falling into the water leaves you scrambling to get away from an invincible and souped-up Snapjaw.
**
*** Koindozer Klamber in the third game, with [[Palette Swap|Palette Swapped]] Koin Kremlings. Unlike Koin, there are many of them, they don't carry the DK coin, they can't be defeated, and they run very fast in an attempt to [[A Worldwide Punomenon|Koindoze]] you into [[Bottomless Pits]]. It's not too tough with Dixie if you're good with her helicopter hair, but god help you if you only have Kiddy.
*** Poisonous Pipeline, which ''reverses'' your control of the characters, making an already difficult level even ''more'' difficult.
***
*** If you're going for the highest possible percentage of [[100% Completion|105%]], which requires inputting a code at the start of the game that eliminates all save points ''and'' all DK barrels, if you claim to get through the aforementioned Lighting Lookout on one try, ''you are '''lying'''.''
* [[They Changed It, Now It Sucks]]:
**
** Also, ''Donkey Kong Country 3'''s GBA version has a much shortened credits sequence with no cast of characters.
* [[They Copied It, So It Sucks]]: This is what quite a bit of both reviewers and gamers feel about the original game. Not so much the second and third, since they incorporated ideas that made it seem less of a ''Mario'' clone.
* [[Visual Effects of Awesome]]: Back in the day, the graphics were absolutely amazing, and they still hold up remarkably well today. And more amazing is that the games didn't use any add-ons, or even the SNES Super FX chip; everything you see on-screen is done on the actual hardware!
'''And a list of Tropes from the Cartoon:'''
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