Donkey Kong Country (video game)/YMMV: Difference between revisions

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* [[Accidental Innuendo]]: The name of the first game's second boss's level: Necky's Nuts.
*[[Alternate Character Interpretation]]: Are the tikis evil? Or are they simply trying to reproduce using DK’s banana hoard?
* [[And the Fandom Rejoiced]]: Retro Studios taking over for ''Donkey Kong Country Returns''.
* [[Awesome Music]]: [[Donkey Kong Country (video game)/Awesome Music|Enough for its own page]].
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** The cave level theme gets really creepy at one part in particular.
* [[Ho Yay]]: Several jokes implying that the crocs are gay pop up in "Four Weddings and a Coconut".
* [[Inferred Holocaust]]: The "true" ending to ''Donkey Kong Country 2'' features {{spoiler|Crocodile Isle exploding and sinking beneath the waves}}, and the only survivor that we see is K.Rool sailing away by himself on a raft. Obviously, the Kremlings weren't completely wiped out, considering that we see more of them in the following games, but that had to cause a ''lot'' of casualties.
* [[It's Short, So It Sucks]]: A common complaint about ''Donkey Kong Country 3''. It is more often the main complaint about ''Donkey Kong Land 1'' and ''Donkey Kong Land III''.
* [[Memetic Mutation]]: "[[Gaming in The Clinton Years|If you don't buy this game]], '''[[You Suck|you are stupid!]]''' [[Retsupurae|Yes, I know that's insulting, but it's also the truth]]."
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** When you beat the bosses in ''[[Donkey Kong Country Returns]]'' with the right timing, you can flail the wiimote like crazy, which causes DK to massively pummel the Tiki controlling the boss. The more punches he gives, the more awesome it sounds.
* [[MST3K Mantra]]: It's probably best not to ask how a parrot can fly around while holding two apes in his claws.
* [[My Real Daddy]]: While Miyamoto created Donkey Kong, it is the work of Rare and to a smaller degree Retro Studios that undeniably made Donkey Kong into what he's known for and made this series and its creations such as Diddy Kong iconic to the character and turned him into a hero.
* [[Never Live It Down]]: [[Shigeru Miyamoto]] will never live down saying "''Donkey Kong Country'' proves that players will put up with mediocre gameplay as long as the art is good." He said this because he was working on ''[[Yoshi's Island]]'' at the time, and there was a lot of pressure for him to make it look like ''Donkey Kong Country'' (the game still turned out awesome-looking though). He stated in a [https://web.archive.org/web/20120815011602/http://wii.ign.com/articles/110/1100039p3.html recent interview] that he does like ''Donkey Kong Country'', saying that he worked closely with [[Rare]] on the project.
* [[Nightmare Fuel]]: The series has so much of it, it has [[Donkey Kong Country (video game)/Nightmare Fuel|its own page now]].
* [[ScrappyReplacement MechanicScrappy]]:
* [[Replacement Scrappy]]: Tiny Kong and Chunky Kong from ''[[Donkey Kong 64]]'', who are pretty much [[Expies]] of Dixie and Kiddy Kong.
** Tiny Kong from ''[[Donkey Kong 64]]'', who is a [[Suspiciously Similar Substitute]] of Dixie.
** Ellie the Elephant from ''Donkey Kong Country 3'', who replaced the series' most iconic animal buddy, Rambi the Rhino. Doubles as a [[Creator's Pet]]: note that she appears far more often than the other animal buddies ''and'' has a much larger skill set.
** Kiddy Kong. Aside from holding things in front of him instead of over his head, being able to bounce off of water, and having tag actions (which weren't possible in ''Donkey Kong Country 1''), he plays exactly like Donkey Kong. There were those who wondered why Donkey Kong was only playable once in a series named after him and felt that there was no excuse to not have those changes applied to Donkey Kong instead of creating an entire new character. Some even felt as if it made him look less badass since he got kidnapped twice in a row by the same villain, whom he's already been shown to be able to beat.
** The Tiki-Tak Tribe from ''Donkey Kong Country Returns'', who replaced the iconic Kremlings as the villains. Their goofy, unimposing appearance didn't help. They have become so hated that certain parts of the fandom [[Fanon Discontinuity|refuse to acknowledge the existence]] of ''Donkey Kong Country Returns''. This was averted with the Snowmad Tribe from ''Donkey Kong Country: Tropical Freeze'', which were much better received.
** An example of [[Replacement Scrappy]] music. Opinions on the soundtrack from the GBA version of ''Donkey Kong Country 3'' are mixed: some think it's better, some worse, but almost everyone agrees the music to the tree and ice stages are a significant downgrade to the originals, if not outright awful.
* [[Rescued from the Scrappy Heap]]: Squawks went from being pretty much useless in ''Donkey Kong Country 1'' to fulfilling a vital role in ''Donkey Kong Country 2''.
** It[[Rescued mustfrom runthe Scrappy Heap]]: Squawks went from being pretty much useless in the''Donkey familyKong becauseCountry 1'' to fulfilling a vital role in ''Donkey Kong Country 2''. Also, Squawks' purple [[Palette Swap]] (named Quawks, according to ''Donkey Kong Barrel Blast'') goes from being basically a prop in ''Donkey Kong Country 2'' (and blue) to a playable character with a separate, equally useful moveset in ''Donkey Kong Country 3'', able to grab barrels and use them instead of shooting eggy-nut dealies. In ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze'', Squawks can hint the player on where hidden puzzle pieces are. For many beginning players and completionists, Squawks is frequently purchased in shops.
** [[Scrappy Mechanic]]: Happens in all games except ''[[Donkey Kong 64]]'' (more commonly occurring in the ''Donkey Kong Land'' trilogy due to hardware limitations), when any of the character(s) fall down from a great height faster than the game can keep up with them. The game mistakenly thinks you fell down a bottomless pit, resulting in you losing a life. [[Sarcasm Mode|Have fun repeating part of the level again due to]] [[Fake Difficulty]]! This was fixed in the GBA ports, since the GBA has a more powerful processor than the SNES.
* [[Scrappy Mechanic]]:
* [[Sequelitis]]: It's generally agreed that ''Donkey Kong Country 3'' is the weakest of the original trilogy. Those who like the game find it to be just as fun and enjoyable as its predecessors (though you'd be hard-pressed to find anyone who thinks it's ''better''). Those who dislike the game do so mainly for the [[Lighter and Softer]] treatment (especially compared to ''Donkey Kong Country 2''), the absence of fan-favorite characters and the [[Replacement Scrappy|Replacement Scrappies]] in their stead, and both versions of the soundtrack, with the original featuring little to no input from longtime ''Donkey Kong Country'' composer David Wise.
** In the first game:
* [[Squick]]: Tiny Kong's redesign, to some. The aging and fanservicing up of an underage character disturbed a few fans, while others are repulsed by the idea of making an ape attractive at all, though the latter case is not to the same degree as Candy Kong.
*** Expresso the Ostrich. Despite having the advantage of flying small distances and insane speed, Expresso is the only animal buddy that can't attack enemies and in almost every level that he appears in has a good amount of enemies to avoid and perilously tiny platforms, making it harder than walking without an animal.
* [[That One Boss]]: A handful of them qualify.
*** Finding the Bonus Caves, due to ridiculous [[Trial and Error Gameplay|Trial-and-Error Gameplay]]. Those get replaced by more obvious Bonus Barrels in the sequels.
* [[That One Boss]]: A handful of them may qualify.* A notable example is {{spoiler|Krow's Ghost}} in ''Donkey Kong Country 2'', as half of the fight consists of climbing across ropes to chase after him, all the while having eggs shoot at you from multiple directions. If you're Diddy, you can speed past the ropes with some skill. If you're stuck with the slower Dixie, you're pretty much screwed.
*** While the animal bonus stages are fun, what isn't is that if you collect the third animal token needed to enter one, you will be immediately taken out of the current stage to do the bonus stage. When you exit, you go back to the last checkpoint you were at, causing you to lose progress.
** K. Rool in the original game manages to pull this off simply because unlike the other bosses in the game, his difficulty is more scaled to the point you actually fight him. Otherwise though, he’s not hard by Final Boss standards. He's even tougher in the second game, and takes this [[Up to Eleven]] there.
** Happens in all games except ''[[Donkey Kong 64]]'' (more commonly occurring in the ''Donkey Kong Land'' trilogy due to hardware limitations), when any of the character(s) fall down from a great height faster than the game can keep up with them. The game mistakenly thinks you fell down a bottomless pit, resulting in you losing a life. [[Sarcasm Mode|Have fun repeating part of the level again due to]] [[Fake Difficulty]]!
* [[That One Level]]:
*** This was fixed in the GBA ports, since the GBA has a more powerful processor than the SNES.
** "The Squawks part of Animal Antics" could easily be the laconic entry for the article. What makes that part worse is that it's somewhat easy to screw up a jump over a spike pit in the ensuing Rattly area. If you have only one hit left after Squawks' area (and you likely do) and screw up, you have to start the Squawks area all over again.
* [[Seinfeld Is Unfunny]]/[[Deader Than Disco]]: While generally well-received, the original game suffered this in some circles.
** Web Woods from the second game also qualifies for this in spades. It's extremely long, and most of it requires you to set up temporary platforms across long expanses as Squitter the Spider while fending off flying enemies on your way. What's really awful though is that the Hero Coin, needed for [[100% Completion]], is located on the goal roulette, and appears for only a ''split second''. If you mess up the timing, you have to start the entire stage over.
* [[That One Boss]]: A handful of them may qualify. A notable example is {{spoiler|Krow's Ghost}} in ''Donkey Kong Country 2'', as half of the fight consists of climbing across ropes to chase after him, all the while having eggs shoot at you from multiple directions. If you're Diddy, you can speed past the ropes with some skill. If you're stuck with the slower Dixie, you're pretty much screwed.
*** Bramble Blast. It's a long, drawn out maze of barrels that you can't tell which way they fire until you enter them and see they go in every direction except the way you ''want'' to go. Also some of the barrels pivot 360 degrees and if you mess up the timing, you are launched into the spiked wall or floor. Compounded with a DK coin hidden in a place you could never look unless you are really, ''really'', '''''really''''' [[Genre Savvy]].<ref>[[Genre Savvy]] players know that bananas in impossible-to-reach-without-killing-yourself locations indicate a hidden bonus. A banana hidden behind a fake wall with [[Spikes of Doom]] on it is the only indication that said wall is fake, and you have to wait for the camera to pan to see it.</ref>
* [[That One Level]]: "The Squawks part of Animal Antics" could easily be the laconic entry for the article.
** Toxic Tower in ''Donkey Kong Country 2'' and Lightning Lookout in ''Donkey Kong Country 3'' are also potential examples. Toxic Tower is a [[Rise to the Challenge]] level, and Lightning Lookout involves dodging lightning bolts that actively try to hit you. The source of the lightning even ''leads the bolts'' if you are running (the lightning is slow and telegraphed, and if you run nonstop, the lightning will aim ahead of you so you run right into it). Also, if you are underwater when lightning strikes, you will always get hit. In ''Donkey Kong Land 2'', Toxic Tower isn't particularly hard... but the earlier, similar level Slime Climb is almost impossible. It's also a [[Rise to the Challenge]] level where falling into the water leaves you scrambling to get away from an invincible and souped-up Snapjaw.
** What makes that part worse is that it's somewhat easy to screw up a jump over a spike pit in the ensuing Rattly area. If you have only one hit left after Squawks' area (and you likely do) and screw up, you have to start the Squawks area all over again.
** In theThe third game, therehas more arethan theits lastshare 3of non-bonusbrutal levels:
** Web Woods from the second game also qualifies for this in spades.
*** Koindozer Klamber in the third game, with [[Palette Swap|Palette Swapped]] Koin Kremlings. Unlike Koin, there are many of them, they don't carry the DK coin, they can't be defeated, and they run very fast in an attempt to [[A Worldwide Punomenon|Koindoze]] you into [[Bottomless Pits]]. It's not too tough with Dixie if you're good with her helicopter hair, but god help you if you only have Kiddy.
** Bramble. Fucking. Scramble.
*** Compounded with a DK coin hidden in a place you could never look unless you are really, ''really'', '''''really''''' [[Genre Savvy]].<ref>[[Genre Savvy]] players know that bananas in impossible-to-reach-without-killing-yourself locations indicate a hidden bonus. A banana hidden behind a fake wall with [[Spikes of Doom]] on it is the only indication that said wall is fake, and you have to wait for the camera to pan to see it.</ref>
** Toxic Tower in ''Donkey Kong Country 2'' and Lightning Lookout in ''Donkey Kong Country 3'' are also potential examples.
*** In Donkey Kong ''[[Game Boy|Land]] 2'', Toxic Tower isn't particularly hard... but the earlier, similar level Slime Climb is almost impossible.
** In the third game, there are the last 3 non-bonus levels:
*** Lightning Look-out, with lightning that can and will strike the same place several times; namely, wherever you are.
*** Koindozer Klamber, with Koindozers, who like to [[A Worldwide Punomenon|Koindoze]] you into [[Bottomless Pits]] and are very good at it.
*** Poisonous Pipeline, which ''reverses'' your control of the characters, making an already difficult level even ''more'' difficult.
*** Oh yes, and everyEvery one of the Lost World levels also count, especially the last one.
*** If you're going for the highest possible percentage of [[100% Completion|105%]], which requires inputting a code at the start of the game that eliminates all save points ''and'' all DK barrels, if you claim to get through the aforementioned Lighting Lookout on one try, ''you are '''lying'''.''
* [[They Changed It, Now It Sucks]]: ''Donkey Kong Country 3'' on the Game Boy Advance has received flack from fans for having a new soundtrack that sounded nothing like the original.
** Similarly,''Donkey Kong Country 3'' on the Game Boy Advance has received flack from fans for having a new soundtrack that sounded nothing like the original. It didn't help that the SNES ''Donkey Kong Country 3'' itself was divisive over its music having more of a darker theme than that of the original two games.
** Also, ''Donkey Kong Country 3'''s GBA version has a much shortened credits sequence with no cast of characters.
* [[They Copied It, So It Sucks]]: This is what quite a bit of both reviewers and gamers feel about the original game. Not so much the second and third, since they incorporated ideas that made it seem less of a ''Mario'' clone.
* [[Visual Effects of Awesome]]: Back in the day, the graphics were absolutely amazing, and they still hold up remarkably well today. And more amazing is that the games didn't use any add-ons, or even the SNES Super FX chip; everything you see on-screen is done on the actual hardware!
* [[Title Confusion]]: Between the official soundtrack and the GBA version. Which one's "DK Island Swing" and which one's "Simian Segue"?
 
'''And a list of Tropes from the Cartoon:'''